Seems to fix issue 1131. Please test Real XFB mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3838 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -206,12 +206,26 @@ void BPWritten(const Bypass& bp)
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#ifdef BBOX_SUPPORT
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*g_VideoInitialize.pBBoxActive = false;
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#endif
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const float yScale = bpmem.dispcopyyscale / 256.0f;
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const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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float yScale;
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// PE_copy.scale_something may indicate that yScale is inverted.
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// Not 100% sure if that's true, but this seems to fix SMG in PAL50 mode.
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if (PE_copy.scale_something)
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yScale = 256.0f / (float)bpmem.dispcopyyscale;
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else
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yScale = (float)bpmem.dispcopyyscale / 256.0f;
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float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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if (xfbLines > MAX_XFB_HEIGHT)
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{
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WARN_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%u)", (u32)xfbLines);
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xfbLines = MAX_XFB_HEIGHT;
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}
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RenderToXFB(bp, rc, yScale, xfbLines,
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bpmem.copyTexDest << 5,
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bpmem.copyMipMapStrideChannels << 4,
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(u32)ceil(xfbLines));
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(u32)xfbLines);
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}
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// Clear the picture after it's done and submitted, to prepare for the next picture
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