Merge pull request #7120 from Ebola16/313
Update Android Gradle to 3.1.3 and minor improvements
This commit is contained in:
commit
bd85d63c62
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@ -235,7 +235,7 @@ public final class SettingsFragmentPresenter
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_CPU_CORE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.cpu_core, 0, emuCoresEntries, emuCoresValues, defaultCpuCore, cpuCore));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_CPU_CORE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.cpu_core, 0, emuCoresEntries, emuCoresValues, defaultCpuCore, cpuCore));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DUAL_CORE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.dual_core, R.string.dual_core_description, true, dualCore));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DUAL_CORE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.dual_core, R.string.dual_core_description, true, dualCore));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_OVERCLOCK_ENABLE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_enable, R.string.overclock_enable_description, false, overclockEnable));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_OVERCLOCK_ENABLE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_enable, R.string.overclock_enable_description, false, overclockEnable));
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sl.add(new SliderSetting(SettingsFile.KEY_OVERCLOCK_PERCENT, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_title, 0, 400, "%", 100, overclock));
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sl.add(new SliderSetting(SettingsFile.KEY_OVERCLOCK_PERCENT, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_title, R.string.overclock_title_description, 400, "%", 100, overclock));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_A_DEVICE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_a_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 8, slotADevice));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_A_DEVICE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_a_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 8, slotADevice));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_B_DEVICE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_b_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 255, slotBDevice));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_B_DEVICE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_b_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 255, slotBDevice));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_WIIMOTE_SCAN, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.wiimote_scanning, R.string.wiimote_scanning_description, true, continuousScan));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_WIIMOTE_SCAN, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.wiimote_scanning, R.string.wiimote_scanning_description, true, continuousScan));
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@ -310,7 +310,6 @@ public final class SettingsFragmentPresenter
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sl.add(new CheckBoxSetting(SettingsFile.KEY_SHOW_FPS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.show_fps, R.string.show_fps_description, false, showFps));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_SHOW_FPS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.show_fps, R.string.show_fps_description, false, showFps));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.shader_compilation_mode, R.string.shader_compilation_mode_description, R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues, 0, shaderCompilationMode));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.shader_compilation_mode, R.string.shader_compilation_mode_description, R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues, 0, shaderCompilationMode));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.wait_for_shaders, 0, false, waitForShaders));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.wait_for_shaders, 0, false, waitForShaders));
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sl.add(new SubmenuSetting(null, null, R.string.enhancements_submenu, 0, SettingsFile.SECTION_GFX_ENHANCEMENTS));
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sl.add(new SubmenuSetting(null, null, R.string.enhancements_submenu, 0, SettingsFile.SECTION_GFX_ENHANCEMENTS));
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sl.add(new SubmenuSetting(null, null, R.string.hacks_submenu, 0, SettingsFile.SECTION_GFX_HACKS));
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sl.add(new SubmenuSetting(null, null, R.string.hacks_submenu, 0, SettingsFile.SECTION_GFX_HACKS));
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}
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}
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@ -325,8 +324,6 @@ public final class SettingsFragmentPresenter
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Setting forceFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_ENHANCEMENTS).getSetting(SettingsFile.KEY_FORCE_FILTERING);
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Setting forceFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_ENHANCEMENTS).getSetting(SettingsFile.KEY_FORCE_FILTERING);
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Setting disableFog = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_FOG);
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Setting disableFog = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_FOG);
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Setting disableCopyFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_COPY_FILTER);
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Setting disableCopyFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_COPY_FILTER);
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Setting shaderCompilationMode = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE);
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Setting waitForShaders = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_WAIT_FOR_SHADERS);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_INTERNAL_RES, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.internal_resolution, R.string.internal_resolution_description, R.array.internalResolutionEntries, R.array.internalResolutionValues, 0, resolution));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_INTERNAL_RES, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.internal_resolution, R.string.internal_resolution_description, R.array.internalResolutionEntries, R.array.internalResolutionValues, 0, resolution));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.FSAA, R.string.FSAA_description, R.array.FSAAEntries, R.array.FSAAValues, 0, fsaa));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.FSAA, R.string.FSAA_description, R.array.FSAAEntries, R.array.FSAAValues, 0, fsaa));
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@ -117,6 +117,7 @@
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<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
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<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
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<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
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<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
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<string name="overclock_title">Emulated CPU Clock Speed</string>
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<string name="overclock_title">Emulated CPU Clock Speed</string>
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<string name="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string>
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<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
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<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
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<string name="slot_a_device">GameCube Slot A Device</string>
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<string name="slot_a_device">GameCube Slot A Device</string>
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<string name="slot_b_device">GameCube Slot B Device</string>
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<string name="slot_b_device">GameCube Slot B Device</string>
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@ -4,7 +4,7 @@ buildscript {
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google()
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google()
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}
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}
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dependencies {
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dependencies {
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classpath 'com.android.tools.build:gradle:3.1.2'
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classpath 'com.android.tools.build:gradle:3.1.3'
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}
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}
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}
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}
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