DolphinWX: Break the netplay UI controls into separate classes.

This commit is contained in:
Lioncash 2015-04-11 01:24:45 -04:00
parent 1a18cad178
commit bd28d260ce
14 changed files with 1284 additions and 1167 deletions

View File

@ -32,6 +32,10 @@ set(GUI_SRCS
Debugger/RegisterWindow.cpp Debugger/RegisterWindow.cpp
Debugger/WatchView.cpp Debugger/WatchView.cpp
Debugger/WatchWindow.cpp Debugger/WatchWindow.cpp
NetPlay/ChangeGameDialog.cpp
NetPlay/NetPlaySetupFrame.cpp
NetPlay/NetWindow.cpp
NetPlay/PadMapDialog.cpp
FifoPlayerDlg.cpp FifoPlayerDlg.cpp
Frame.cpp Frame.cpp
FrameAui.cpp FrameAui.cpp
@ -46,7 +50,6 @@ set(GUI_SRCS
LogWindow.cpp LogWindow.cpp
Main.cpp Main.cpp
MemcardManager.cpp MemcardManager.cpp
NetWindow.cpp
PatchAddEdit.cpp PatchAddEdit.cpp
PostProcessingConfigDiag.cpp PostProcessingConfigDiag.cpp
SoftwareVideoConfigDialog.cpp SoftwareVideoConfigDialog.cpp

View File

@ -80,6 +80,9 @@
<ClCompile Include="Debugger\RegisterWindow.cpp" /> <ClCompile Include="Debugger\RegisterWindow.cpp" />
<ClCompile Include="Debugger\WatchView.cpp" /> <ClCompile Include="Debugger\WatchView.cpp" />
<ClCompile Include="Debugger\WatchWindow.cpp" /> <ClCompile Include="Debugger\WatchWindow.cpp" />
<ClCompile Include="NetPlay\ChangeGameDialog.cpp" />
<ClCompile Include="NetPlay\NetPlaySetupFrame.cpp" />
<ClCompile Include="NetPlay\NetWindow.cpp" />
<ClCompile Include="FifoPlayerDlg.cpp" /> <ClCompile Include="FifoPlayerDlg.cpp" />
<ClCompile Include="Frame.cpp" /> <ClCompile Include="Frame.cpp" />
<ClCompile Include="FrameAui.cpp" /> <ClCompile Include="FrameAui.cpp" />
@ -97,7 +100,7 @@
<ExcludedFromBuild>true</ExcludedFromBuild> <ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile> </ClCompile>
<ClCompile Include="MemcardManager.cpp" /> <ClCompile Include="MemcardManager.cpp" />
<ClCompile Include="NetWindow.cpp" /> <ClCompile Include="NetPlay\PadMapDialog.cpp" />
<ClCompile Include="PatchAddEdit.cpp" /> <ClCompile Include="PatchAddEdit.cpp" />
<ClCompile Include="SoftwareVideoConfigDialog.cpp" /> <ClCompile Include="SoftwareVideoConfigDialog.cpp" />
<ClCompile Include="TASInputDlg.cpp" /> <ClCompile Include="TASInputDlg.cpp" />
@ -115,6 +118,9 @@
<ClInclude Include="Config\InterfaceConfigPane.h" /> <ClInclude Include="Config\InterfaceConfigPane.h" />
<ClInclude Include="Config\PathConfigPane.h" /> <ClInclude Include="Config\PathConfigPane.h" />
<ClInclude Include="Config\WiiConfigPane.h" /> <ClInclude Include="Config\WiiConfigPane.h" />
<ClInclude Include="NetPlay\ChangeGameDialog.h" />
<ClInclude Include="NetPlay\NetPlaySetupFrame.h" />
<ClInclude Include="NetPlay\PadMapDialog.h" />
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="AboutDolphin.h" /> <ClInclude Include="AboutDolphin.h" />
<ClInclude Include="ARCodeAddEdit.h" /> <ClInclude Include="ARCodeAddEdit.h" />
@ -140,6 +146,7 @@
<ClInclude Include="Debugger\RegisterWindow.h" /> <ClInclude Include="Debugger\RegisterWindow.h" />
<ClInclude Include="Debugger\WatchView.h" /> <ClInclude Include="Debugger\WatchView.h" />
<ClInclude Include="Debugger\WatchWindow.h" /> <ClInclude Include="Debugger\WatchWindow.h" />
<ClInclude Include="NetPlay\NetWindow.h" />
<ClInclude Include="FifoPlayerDlg.h" /> <ClInclude Include="FifoPlayerDlg.h" />
<ClInclude Include="Frame.h" /> <ClInclude Include="Frame.h" />
<ClInclude Include="GameListCtrl.h" /> <ClInclude Include="GameListCtrl.h" />
@ -152,7 +159,6 @@
<ClInclude Include="LogWindow.h" /> <ClInclude Include="LogWindow.h" />
<ClInclude Include="Main.h" /> <ClInclude Include="Main.h" />
<ClInclude Include="MemcardManager.h" /> <ClInclude Include="MemcardManager.h" />
<ClInclude Include="NetWindow.h" />
<ClInclude Include="PatchAddEdit.h" /> <ClInclude Include="PatchAddEdit.h" />
<ClInclude Include="SoftwareVideoConfigDialog.h" /> <ClInclude Include="SoftwareVideoConfigDialog.h" />
<ClInclude Include="TASInputDlg.h" /> <ClInclude Include="TASInputDlg.h" />

View File

@ -97,15 +97,15 @@
<ClCompile Include="Debugger\WatchWindow.cpp"> <ClCompile Include="Debugger\WatchWindow.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="NetPlay\NetWindow.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="InputConfigDiag.cpp"> <ClCompile Include="InputConfigDiag.cpp">
<Filter>GUI\InputConfig</Filter> <Filter>GUI\InputConfig</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="InputConfigDiagBitmaps.cpp"> <ClCompile Include="InputConfigDiagBitmaps.cpp">
<Filter>GUI\InputConfig</Filter> <Filter>GUI\InputConfig</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="NetWindow.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="Debugger\DebuggerPanel.cpp"> <ClCompile Include="Debugger\DebuggerPanel.cpp">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClCompile> </ClCompile>
@ -190,6 +190,15 @@
<ClCompile Include="Config\AdvancedConfigPane.cpp"> <ClCompile Include="Config\AdvancedConfigPane.cpp">
<Filter>GUI\Config</Filter> <Filter>GUI\Config</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="NetPlay\NetPlaySetupFrame.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="NetPlay\ChangeGameDialog.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="NetPlay\PadMapDialog.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Main.h" /> <ClInclude Include="Main.h" />
@ -255,12 +264,12 @@
<ClInclude Include="Debugger\WatchWindow.h"> <ClInclude Include="Debugger\WatchWindow.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="NetPlay\NetWindow.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="InputConfigDiag.h"> <ClInclude Include="InputConfigDiag.h">
<Filter>GUI\InputConfig</Filter> <Filter>GUI\InputConfig</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="NetWindow.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="Debugger\DebuggerPanel.h"> <ClInclude Include="Debugger\DebuggerPanel.h">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClInclude> </ClInclude>
@ -345,6 +354,15 @@
<ClInclude Include="Config\AdvancedConfigPane.h"> <ClInclude Include="Config\AdvancedConfigPane.h">
<Filter>GUI\Config</Filter> <Filter>GUI\Config</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="NetPlay\NetPlaySetupFrame.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="NetPlay\ChangeGameDialog.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="NetPlay\PadMapDialog.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

View File

@ -38,7 +38,7 @@ class CCodeWindow;
class CLogWindow; class CLogWindow;
class FifoPlayerDlg; class FifoPlayerDlg;
class LogConfigWindow; class LogConfigWindow;
class NetPlaySetupDiag; class NetPlaySetupFrame;
class TASInputDlg; class TASInputDlg;
class wxCheatsWindow; class wxCheatsWindow;
@ -98,7 +98,7 @@ public:
// These have to be public // These have to be public
CCodeWindow* g_pCodeWindow; CCodeWindow* g_pCodeWindow;
NetPlaySetupDiag* g_NetPlaySetupDiag; NetPlaySetupFrame* g_NetPlaySetupDiag;
wxCheatsWindow* g_CheatsWindow; wxCheatsWindow* g_CheatsWindow;
TASInputDlg* g_TASInputDlg[8]; TASInputDlg* g_TASInputDlg[8];

View File

@ -75,7 +75,6 @@
#include "DolphinWX/ISOFile.h" #include "DolphinWX/ISOFile.h"
#include "DolphinWX/LogWindow.h" #include "DolphinWX/LogWindow.h"
#include "DolphinWX/MemcardManager.h" #include "DolphinWX/MemcardManager.h"
#include "DolphinWX/NetWindow.h"
#include "DolphinWX/TASInputDlg.h" #include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WXInputBase.h" #include "DolphinWX/WXInputBase.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
@ -84,6 +83,8 @@
#include "DolphinWX/Debugger/BreakpointWindow.h" #include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h" #include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h" #include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
@ -1213,7 +1214,9 @@ void CFrame::DoStop()
DoRecordingSave(); DoRecordingSave();
if (Movie::IsMovieActive()) if (Movie::IsMovieActive())
Movie::EndPlayInput(false); Movie::EndPlayInput(false);
NetPlay::StopGame();
if (NetPlayDialog::GetNetPlayClient())
NetPlayDialog::GetNetPlayClient()->Stop();
BootManager::Stop(); BootManager::Stop();
UpdateGUI(); UpdateGUI();
@ -1450,10 +1453,10 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{ {
if (!g_NetPlaySetupDiag) if (!g_NetPlaySetupDiag)
{ {
if (NetPlayDiag::GetInstance() != nullptr) if (NetPlayDialog::GetInstance() != nullptr)
NetPlayDiag::GetInstance()->Raise(); NetPlayDialog::GetInstance()->Raise();
else else
g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl); g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
} }
else else
{ {

View File

@ -0,0 +1,37 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/button.h>
#include <wx/listbox.h>
#include <wx/sizer.h>
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
#include "DolphinWX/NetPlay/NetWindow.h"
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list, wxString& game_name)
: wxDialog(parent, wxID_ANY, _("Change Game"))
, m_game_name(game_name)
{
m_game_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &ChangeGameDialog::OnPick, this);
NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Change"));
ok_btn->Bind(wxEVT_BUTTON, &ChangeGameDialog::OnPick, this);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5);
szr->Add(ok_btn, 0, wxALL | wxALIGN_RIGHT, 5);
SetSizerAndFit(szr);
SetFocus();
}
void ChangeGameDialog::OnPick(wxCommandEvent& event)
{
// return the selected game name
m_game_name = m_game_lbox->GetStringSelection();
EndModal(wxID_OK);
}

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@ -0,0 +1,22 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <wx/dialog.h>
class CGameListCtrl;
class wxListBox;
class ChangeGameDialog final : public wxDialog
{
public:
ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list, wxString& game_name);
private:
void OnPick(wxCommandEvent& event);
wxListBox* m_game_lbox;
wxString& m_game_name;
};

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@ -0,0 +1,390 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/listbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayServer.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list)
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup"))
, m_game_list(game_list)
{
IniFile inifile;
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
wxPanel* const panel = new wxPanel(this);
// top row
wxBoxSizer* const trav_szr = new wxBoxSizer(wxHORIZONTAL);
m_direct_traversal = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxSize(75, -1));
m_direct_traversal->Bind(wxEVT_CHOICE, &NetPlaySetupFrame::OnChoice, this);
m_direct_traversal->Append(_("Direct"));
m_direct_traversal->Append(_("Traversal"));
std::string travChoice;
netplay_section.Get("TraversalChoice", &travChoice, "direct");
if (travChoice == "traversal")
{
m_direct_traversal->Select(1);
}
else
{
m_direct_traversal->Select(0);
}
trav_szr->Add(m_direct_traversal, 0, wxRIGHT);
wxBoxSizer* const nick_szr = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const nick_lbl = new wxStaticText(panel, wxID_ANY, _("Nickname :"));
std::string nickname;
netplay_section.Get("Nickname", &nickname, "Player");
m_nickname_text = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(nickname));
nick_szr->Add(nick_lbl, 0, wxCENTER);
nick_szr->Add(m_nickname_text, 0, wxALL, 5);
std::string centralServer;
netplay_section.Get("TraversalServer", &centralServer, "");
m_traversal_server_lbl = new wxStaticText(panel, wxID_ANY, _("Traversal:"));
m_traversal_server = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(centralServer));
nick_szr->Add(m_traversal_server_lbl, 0, wxCENTER);
nick_szr->Add(m_traversal_server, 0, wxALL, 5);
std::string centralPort;
netplay_section.Get("TraversalPort", &centralPort, "");
m_traversal_port_lbl = new wxStaticText(panel, wxID_ANY, _("Port:"));
m_traversal_port = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(centralPort));
nick_szr->Add(m_traversal_port_lbl, 0, wxCENTER);
nick_szr->Add(m_traversal_port, 0, wxALL, 5);
// tabs
wxNotebook* const notebook = new wxNotebook(panel, wxID_ANY);
wxPanel* const connect_tab = new wxPanel(notebook, wxID_ANY);
notebook->AddPage(connect_tab, _("Connect"));
wxPanel* const host_tab = new wxPanel(notebook, wxID_ANY);
notebook->AddPage(host_tab, _("Host"));
// connect tab
{
m_ip_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Host Code :"));
std::string address;
netplay_section.Get("HostCode", &address, "00000000");
m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(address));
m_client_port_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Port :"));
// string? w/e
std::string port;
netplay_section.Get("ConnectPort", &port, "2626");
m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(port));
wxButton* const connect_btn = new wxButton(connect_tab, wxID_ANY, _("Connect"));
connect_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnJoin, this);
wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY,
_("ALERT:\n\n"
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"If connecting directly host must have the chosen UDP port open/forwarded!\n"));
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_ip_lbl, 0, wxCENTER | wxRIGHT, 5);
top_szr->Add(m_connect_ip_text, 3);
top_szr->Add(m_client_port_lbl, 0, wxCENTER | wxRIGHT | wxLEFT, 5);
top_szr->Add(m_connect_port_text, 1);
wxBoxSizer* const con_szr = new wxBoxSizer(wxVERTICAL);
con_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
con_szr->AddStretchSpacer(1);
con_szr->Add(alert_lbl, 0, wxLEFT | wxRIGHT | wxEXPAND, 5);
con_szr->AddStretchSpacer(1);
con_szr->Add(connect_btn, 0, wxALL | wxALIGN_RIGHT, 5);
connect_tab->SetSizerAndFit(con_szr);
}
// host tab
{
m_host_port_lbl = new wxStaticText(host_tab, wxID_ANY, _("Port :"));
// string? w/e
std::string port;
netplay_section.Get("HostPort", &port, "2626");
m_host_port_text = new wxTextCtrl(host_tab, wxID_ANY, StrToWxStr(port));
wxButton* const host_btn = new wxButton(host_tab, wxID_ANY, _("Host"));
host_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnHost, this);
m_game_lbox = new wxListBox(host_tab, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &NetPlaySetupFrame::OnHost, this);
NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_host_port_lbl, 0, wxCENTER | wxRIGHT, 5);
top_szr->Add(m_host_port_text, 0);
#ifdef USE_UPNP
m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward port (UPnP)"));
top_szr->Add(m_upnp_chk, 0, wxALL | wxALIGN_RIGHT, 5);
#endif
wxBoxSizer* const host_szr = new wxBoxSizer(wxVERTICAL);
host_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
host_szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
host_szr->Add(host_btn, 0, wxALL | wxALIGN_RIGHT, 5);
host_tab->SetSizerAndFit(host_szr);
}
// bottom row
wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit"));
quit_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnQuit, this);
// main sizer
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(trav_szr, 0, wxALL | wxALIGN_LEFT);
main_szr->Add(nick_szr, 0, wxALL | wxALIGN_LEFT, 5);
main_szr->Add(notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
main_szr->Add(quit_btn, 0, wxALL | wxALIGN_RIGHT, 5);
panel->SetSizerAndFit(main_szr);
//wxBoxSizer* const diag_szr = new wxBoxSizer(wxVERTICAL);
//diag_szr->Add(panel, 1, wxEXPAND);
//SetSizerAndFit(diag_szr);
main_szr->SetSizeHints(this);
Center();
Show();
// Needs to be done last or it set up the spacing on the page correctly
wxCommandEvent ev;
OnChoice(ev);
}
NetPlaySetupFrame::~NetPlaySetupFrame()
{
IniFile inifile;
const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini";
inifile.Load(dolphin_ini);
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
std::string travChoice = "traversal";
if (m_direct_traversal->GetSelection() == 1)
{
netplay_section.Set("TraversalChoice", travChoice);
}
else
{
travChoice = "direct";
netplay_section.Set("TraversalChoice", travChoice);
}
netplay_section.Set("Nickname", WxStrToStr(m_nickname_text->GetValue()));
netplay_section.Set("TraversalServer", WxStrToStr(m_traversal_server->GetValue()));
netplay_section.Set("TraversalPort", WxStrToStr(m_traversal_port->GetValue()));
if (m_direct_traversal->GetCurrentSelection() == 0)
{
netplay_section.Set("Address", WxStrToStr(m_connect_ip_text->GetValue()));
}
else
{
netplay_section.Set("HostCode", WxStrToStr(m_connect_ip_text->GetValue()));
}
netplay_section.Set("ConnectPort", WxStrToStr(m_connect_port_text->GetValue()));
netplay_section.Set("HostPort", WxStrToStr(m_host_port_text->GetValue()));
inifile.Save(dolphin_ini);
main_frame->g_NetPlaySetupDiag = nullptr;
}
void NetPlaySetupFrame::MakeNetPlayDiag(int port, const std::string &game, bool is_hosting)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
std::string ip;
npd = new NetPlayDialog(m_parent, m_game_list, game, is_hosting);
if (is_hosting)
ip = "127.0.0.1";
else
ip = WxStrToStr(m_connect_ip_text->GetValue());
bool trav;
if (!is_hosting && m_direct_traversal->GetCurrentSelection() == 1)
trav = true;
else
trav = false;
unsigned long centralPort = 0;
m_traversal_port->GetValue().ToULong(&centralPort);
netplay_client = new NetPlayClient(ip, (u16)port, npd, WxStrToStr(m_nickname_text->GetValue()), trav, WxStrToStr(m_traversal_server->GetValue()), (u16)centralPort);
if (netplay_client->is_connected)
{
npd->Show();
Destroy();
}
else
{
npd->Destroy();
}
}
void NetPlaySetupFrame::OnHost(wxCommandEvent&)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
if (npd)
{
WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
return;
}
if (m_game_lbox->GetSelection() == wxNOT_FOUND)
{
WxUtils::ShowErrorDialog(_("You must choose a game!"));
return;
}
std::string game(WxStrToStr(m_game_lbox->GetStringSelection()));
bool trav;
if (m_direct_traversal->GetCurrentSelection() == 1)
trav = true;
else
trav = false;
unsigned long port = 0;
m_host_port_text->GetValue().ToULong(&port);
unsigned long centralPort = 0;
m_traversal_port->GetValue().ToULong(&centralPort);
netplay_server = new NetPlayServer((u16)port, trav, WxStrToStr(m_traversal_server->GetValue()), (u16)centralPort);
if (netplay_server->is_connected)
{
netplay_server->ChangeGame(game);
netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE);
#ifdef USE_UPNP
if (m_upnp_chk->GetValue())
netplay_server->TryPortmapping(port);
#endif
MakeNetPlayDiag(netplay_server->GetPort(), game, true);
netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
}
else
{
WxUtils::ShowErrorDialog(_("Failed to listen. Is another instance of the NetPlay server running?"));
}
}
void NetPlaySetupFrame::OnJoin(wxCommandEvent&)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
if (npd)
{
WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
return;
}
unsigned long port = 0;
m_connect_port_text->GetValue().ToULong(&port);
MakeNetPlayDiag(port, "", false);
}
void NetPlaySetupFrame::OnChoice(wxCommandEvent& event)
{
int sel = m_direct_traversal->GetSelection();
IniFile inifile;
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
if (sel == 1)
{
m_traversal_server_lbl->Show();
m_traversal_server->Show();
m_traversal_port_lbl->Show();
m_traversal_port->Show();
//Traversal
//client tab
{
m_ip_lbl->SetLabelText("Host Code: ");
std::string address;
netplay_section.Get("HostCode", &address, "00000000");
m_connect_ip_text->SetLabelText(address);
m_client_port_lbl->Hide();
m_connect_port_text->Hide();
}
//server tab
{
m_host_port_lbl->Hide();
m_host_port_text->Hide();
m_upnp_chk->Hide();
}
}
else
{
m_traversal_server_lbl->Hide();
m_traversal_server->Hide();
m_traversal_port_lbl->Hide();
m_traversal_port->Hide();
// Direct
// Client tab
{
m_ip_lbl->SetLabelText("IP Address :");
std::string address;
netplay_section.Get("Address", &address, "127.0.0.1");
m_connect_ip_text->SetLabelText(address);
m_client_port_lbl->Show();
m_connect_port_text->Show();
}
// Server tab
m_host_port_lbl->Show();
m_host_port_text->Show();
m_upnp_chk->Show();
}
}
void NetPlaySetupFrame::OnQuit(wxCommandEvent&)
{
Destroy();
}

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@ -0,0 +1,50 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <wx/frame.h>
class CGameListCtrl;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxStaticText;
class wxTextCtrl;
class NetPlaySetupFrame final : public wxFrame
{
public:
NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list);
~NetPlaySetupFrame();
private:
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnChoice(wxCommandEvent& event);
void MakeNetPlayDiag(int port, const std::string& game, bool is_hosting);
wxStaticText* m_ip_lbl;
wxStaticText* m_client_port_lbl;
wxTextCtrl* m_nickname_text;
wxStaticText* m_host_port_lbl;
wxTextCtrl* m_host_port_text;
wxTextCtrl* m_connect_port_text;
wxTextCtrl* m_connect_ip_text;
wxChoice* m_direct_traversal;
wxStaticText* m_traversal_server_lbl;
wxTextCtrl* m_traversal_server;
wxStaticText* m_traversal_port_lbl;
wxTextCtrl* m_traversal_port;
wxListBox* m_game_lbox;
#ifdef USE_UPNP
wxCheckBox* m_upnp_chk;
#endif
const CGameListCtrl* const m_game_list;
};

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@ -0,0 +1,591 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstddef>
#include <sstream>
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/clipbrd.h>
#include <wx/dialog.h>
#include <wx/frame.h>
#include <wx/listbox.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include "Common/CommonTypes.h"
#include "Common/FifoQueue.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/CoreParameter.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
#include "Core/HW/EXI_Device.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/NetPlay/PadMapDialog.h"
NetPlayServer* NetPlayDialog::netplay_server = nullptr;
NetPlayClient* NetPlayDialog::netplay_client = nullptr;
NetPlayDialog *NetPlayDialog::npd = nullptr;
static wxString FailureReasonStringForHostLabel(int reason)
{
switch (reason)
{
case TraversalClient::BadHost:
return _("(Error: Bad host)");
case TraversalClient::VersionTooOld:
return _("(Error: Dolphin too old)");
case TraversalClient::ServerForgotAboutUs:
return _("(Error: Disconnected)");
case TraversalClient::SocketSendError:
return _("(Error: Socket)");
case TraversalClient::ResendTimeout:
return _("(Error: Timeout)");
default:
return _("(Error: Unknown)");
}
}
static std::string BuildGameName(const GameListItem& game)
{
// Lang needs to be consistent
auto const lang = 0;
std::string name(game.GetName(lang));
if (game.GetRevision() != 0)
return name + " (" + game.GetUniqueID() + ", Revision " + std::to_string((long long)game.GetRevision()) + ")";
else
return name + " (" + game.GetUniqueID() + ")";
}
void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
{
for (u32 i = 0; auto game = game_list.GetISO(i); ++i)
game_lbox->Append(StrToWxStr(BuildGameName(*game)));
}
NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const game_list,
const std::string& game, const bool is_hosting)
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay"))
, m_selected_game(game)
, m_start_btn(nullptr)
, m_host_label(nullptr)
, m_host_type_choice(nullptr)
, m_host_copy_btn(nullptr)
, m_host_copy_btn_is_retry(false)
, m_is_hosting(is_hosting)
, m_game_list(game_list)
{
Bind(wxEVT_THREAD, &NetPlayDialog::OnThread, this);
wxPanel* const panel = new wxPanel(this);
// top crap
m_game_btn = new wxButton(panel, wxID_ANY,
StrToWxStr(m_selected_game).Prepend(_(" Game : ")),
wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
if (m_is_hosting)
m_game_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnChangeGame, this);
else
m_game_btn->Disable();
// middle crap
// chat
m_chat_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString
, wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_MULTILINE);
m_chat_msg_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString
, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
m_chat_msg_text->Bind(wxEVT_TEXT_ENTER, &NetPlayDialog::OnChat, this);
m_chat_msg_text->SetMaxLength(2000);
wxButton* const chat_msg_btn = new wxButton(panel, wxID_ANY, _("Send"));
chat_msg_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnChat, this);
wxBoxSizer* const chat_msg_szr = new wxBoxSizer(wxHORIZONTAL);
chat_msg_szr->Add(m_chat_msg_text, 1);
chat_msg_szr->Add(chat_msg_btn, 0);
wxStaticBoxSizer* const chat_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Chat"));
chat_szr->Add(m_chat_text, 1, wxEXPAND);
chat_szr->Add(chat_msg_szr, 0, wxEXPAND | wxTOP, 5);
m_player_lbox = new wxListBox(panel, wxID_ANY, wxDefaultPosition, wxSize(256, -1));
wxStaticBoxSizer* const player_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Players"));
// player list
if (m_is_hosting && g_TraversalClient)
{
wxBoxSizer* const host_szr = new wxBoxSizer(wxHORIZONTAL);
m_host_type_choice = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxSize(60, -1));
m_host_type_choice->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &NetPlayDialog::OnChoice, this);
m_host_type_choice->Append(_("ID:"));
host_szr->Add(m_host_type_choice);
m_host_label = new wxStaticText(panel, wxID_ANY, "555.555.555.555:55555", wxDefaultPosition, wxDefaultSize, wxST_NO_AUTORESIZE | wxALIGN_LEFT);
// Update() should fix this immediately.
m_host_label->SetLabel(_(""));
host_szr->Add(m_host_label, 1, wxLEFT | wxCENTER, 5);
m_host_copy_btn = new wxButton(panel, wxID_ANY, _("Copy"));
m_host_copy_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDialog::OnCopyIP, this);
m_host_copy_btn->Disable();
host_szr->Add(m_host_copy_btn, 0, wxLEFT | wxCENTER, 5);
player_szr->Add(host_szr, 0, wxEXPAND | wxBOTTOM, 5);
m_host_type_choice->Select(0);
UpdateHostLabel();
}
player_szr->Add(m_player_lbox, 1, wxEXPAND);
if (m_is_hosting)
{
m_player_lbox->Bind(wxEVT_LISTBOX, &NetPlayDialog::OnPlayerSelect, this);
m_kick_btn = new wxButton(panel, wxID_ANY, _("Kick Player"));
m_kick_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnKick, this);
player_szr->Add(m_kick_btn, 0, wxEXPAND | wxTOP, 5);
m_kick_btn->Disable();
m_player_config_btn = new wxButton(panel, wxID_ANY, _("Configure Pads"));
m_player_config_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnConfigPads, this);
player_szr->Add(m_player_config_btn, 0, wxEXPAND | wxTOP, 5);
}
wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL);
mid_szr->Add(chat_szr, 1, wxEXPAND | wxRIGHT, 5);
mid_szr->Add(player_szr, 0, wxEXPAND);
// bottom crap
wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit"));
quit_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnQuit, this);
wxBoxSizer* const bottom_szr = new wxBoxSizer(wxHORIZONTAL);
if (is_hosting)
{
m_start_btn = new wxButton(panel, wxID_ANY, _("Start"));
m_start_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnStart, this);
bottom_szr->Add(m_start_btn);
bottom_szr->Add(new wxStaticText(panel, wxID_ANY, _("Buffer:")), 0, wxLEFT | wxCENTER, 5);
wxSpinCtrl* const padbuf_spin = new wxSpinCtrl(panel, wxID_ANY, std::to_string(INITIAL_PAD_BUFFER_SIZE)
, wxDefaultPosition, wxSize(64, -1), wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE);
padbuf_spin->Bind(wxEVT_SPINCTRL, &NetPlayDialog::OnAdjustBuffer, this);
bottom_szr->Add(padbuf_spin, 0, wxCENTER);
m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write memcards (GC)"));
bottom_szr->Add(m_memcard_write, 0, wxCENTER);
}
m_record_chkbox = new wxCheckBox(panel, wxID_ANY, _("Record input"));
bottom_szr->Add(m_record_chkbox, 0, wxCENTER);
bottom_szr->AddStretchSpacer(1);
bottom_szr->Add(quit_btn);
// main sizer
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(m_game_btn, 0, wxEXPAND | wxALL, 5);
main_szr->Add(mid_szr, 1, wxEXPAND | wxLEFT | wxRIGHT, 5);
main_szr->Add(bottom_szr, 0, wxEXPAND | wxALL, 5);
panel->SetSizerAndFit(main_szr);
main_szr->SetSizeHints(this);
SetSize(512, 512 - 128);
Center();
}
NetPlayDialog::~NetPlayDialog()
{
if (netplay_client)
{
delete netplay_client;
netplay_client = nullptr;
}
if (netplay_server)
{
delete netplay_server;
netplay_server = nullptr;
}
npd = nullptr;
}
void NetPlayDialog::OnChat(wxCommandEvent&)
{
wxString text = m_chat_msg_text->GetValue();
if (!text.empty())
{
netplay_client->SendChatMessage(WxStrToStr(text));
m_chat_text->AppendText(text.Prepend(" >> ").Append('\n'));
m_chat_msg_text->Clear();
}
}
void NetPlayDialog::GetNetSettings(NetSettings &settings)
{
SConfig &instance = SConfig::GetInstance();
settings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread;
settings.m_CPUcore = instance.m_LocalCoreStartupParameter.iCPUCore;
settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
settings.m_DSPEnableJIT = instance.m_DSPEnableJIT;
settings.m_WriteToMemcard = m_memcard_write->GetValue();
settings.m_OCEnable = instance.m_OCEnable;
settings.m_OCFactor = instance.m_OCFactor;
settings.m_EXIDevice[0] = instance.m_EXIDevice[0];
settings.m_EXIDevice[1] = instance.m_EXIDevice[1];
}
std::string NetPlayDialog::FindGame()
{
// find path for selected game, sloppy..
for (u32 i = 0; auto game = m_game_list->GetISO(i); ++i)
if (m_selected_game == BuildGameName(*game))
return game->GetFileName();
WxUtils::ShowErrorDialog(_("Game not found!"));
return "";
}
void NetPlayDialog::OnStart(wxCommandEvent&)
{
NetSettings settings;
GetNetSettings(settings);
netplay_server->SetNetSettings(settings);
netplay_server->StartGame();
}
void NetPlayDialog::BootGame(const std::string& filename)
{
main_frame->BootGame(filename);
}
void NetPlayDialog::StopGame()
{
main_frame->DoStop();
}
// NetPlayUI methods called from ---NETPLAY--- thread
void NetPlayDialog::Update()
{
wxThreadEvent evt(wxEVT_THREAD, 1);
GetEventHandler()->AddPendingEvent(evt);
}
void NetPlayDialog::AppendChat(const std::string& msg)
{
chat_msgs.Push(msg);
// silly
Update();
}
void NetPlayDialog::OnMsgChangeGame(const std::string& filename)
{
wxThreadEvent* evt = new wxThreadEvent(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME);
evt->SetString(StrToWxStr(filename));
GetEventHandler()->QueueEvent(evt);
}
void NetPlayDialog::OnMsgStartGame()
{
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
GetEventHandler()->AddPendingEvent(evt);
if (m_is_hosting)
{
m_start_btn->Disable();
m_memcard_write->Disable();
m_game_btn->Disable();
m_player_config_btn->Disable();
}
m_record_chkbox->Disable();
}
void NetPlayDialog::OnMsgStopGame()
{
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
GetEventHandler()->AddPendingEvent(evt);
if (m_is_hosting)
{
m_start_btn->Enable();
m_memcard_write->Enable();
m_game_btn->Enable();
m_player_config_btn->Enable();
}
m_record_chkbox->Enable();
}
void NetPlayDialog::OnAdjustBuffer(wxCommandEvent& event)
{
const int val = ((wxSpinCtrl*)event.GetEventObject())->GetValue();
netplay_server->AdjustPadBufferSize(val);
std::ostringstream ss;
ss << "< Pad Buffer: " << val << " >";
netplay_client->SendChatMessage(ss.str());
m_chat_text->AppendText(StrToWxStr(ss.str()).Append('\n'));
}
void NetPlayDialog::OnQuit(wxCommandEvent&)
{
Destroy();
}
// update gui
void NetPlayDialog::OnThread(wxThreadEvent& event)
{
if (m_is_hosting && m_host_label && g_TraversalClient)
{
UpdateHostLabel();
}
// player list
m_playerids.clear();
std::string tmps;
netplay_client->GetPlayerList(tmps, m_playerids);
wxString selection;
if (m_player_lbox->GetSelection() != wxNOT_FOUND)
selection = m_player_lbox->GetString(m_player_lbox->GetSelection());
m_player_lbox->Clear();
std::istringstream ss(tmps);
while (std::getline(ss, tmps))
m_player_lbox->Append(StrToWxStr(tmps));
// remove ping from selection string, in case it has changed
selection.erase(selection.find_last_of("|") + 1);
if (!selection.empty())
{
for (unsigned int i = 0; i < m_player_lbox->GetCount(); ++i)
{
if (selection == m_player_lbox->GetString(i).Mid(0, selection.length()))
{
m_player_lbox->SetSelection(i);
break;
}
}
}
// flash window in taskbar when someone joins if window isn't active
static u8 numPlayers = 1;
bool focus = (wxWindow::FindFocus() == this || (wxWindow::FindFocus() != nullptr && wxWindow::FindFocus()->GetParent() == this) ||
(wxWindow::FindFocus() != nullptr && wxWindow::FindFocus()->GetParent() != nullptr
&& wxWindow::FindFocus()->GetParent()->GetParent() == this));
if (netplay_server != nullptr && numPlayers < m_playerids.size() && !focus)
{
RequestUserAttention();
}
numPlayers = m_playerids.size();
switch (event.GetId())
{
case NP_GUI_EVT_CHANGE_GAME:
// update selected game :/
{
m_selected_game.assign(WxStrToStr(event.GetString()));
wxString button_label = event.GetString();
m_game_btn->SetLabel(button_label.Prepend(_(" Game : ")));
}
break;
case NP_GUI_EVT_START_GAME:
// client start game :/
{
netplay_client->StartGame(FindGame());
}
break;
case NP_GUI_EVT_STOP_GAME:
// client stop game
{
netplay_client->StopGame();
}
break;
}
// chat messages
while (chat_msgs.Size())
{
std::string s;
chat_msgs.Pop(s);
//PanicAlert("message: %s", s.c_str());
m_chat_text->AppendText(StrToWxStr(s).Append('\n'));
}
}
void NetPlayDialog::OnChangeGame(wxCommandEvent&)
{
wxString game_name;
ChangeGameDialog cgd(this, m_game_list, game_name);
cgd.ShowModal();
if (game_name.length())
{
m_selected_game = WxStrToStr(game_name);
netplay_server->ChangeGame(m_selected_game);
m_game_btn->SetLabel(game_name.Prepend(_(" Game : ")));
}
}
void NetPlayDialog::OnConfigPads(wxCommandEvent&)
{
PadMapping mapping[4];
PadMapping wiimotemapping[4];
std::vector<const Player *> player_list;
netplay_server->GetPadMapping(mapping);
netplay_server->GetWiimoteMapping(wiimotemapping);
netplay_client->GetPlayers(player_list);
PadMapDialog pmd(this, mapping, wiimotemapping, player_list);
pmd.ShowModal();
netplay_server->SetPadMapping(mapping);
netplay_server->SetWiimoteMapping(wiimotemapping);
}
void NetPlayDialog::OnKick(wxCommandEvent&)
{
wxString selection = m_player_lbox->GetStringSelection();
unsigned long player = 0;
selection.Mid(selection.find_last_of("[") + 1, selection.find_last_of("]")).ToULong(&player);
netplay_server->KickPlayer((u8)player);
m_player_lbox->SetSelection(wxNOT_FOUND);
wxCommandEvent event;
OnPlayerSelect(event);
}
void NetPlayDialog::OnPlayerSelect(wxCommandEvent&)
{
if (m_player_lbox->GetSelection() > 0)
m_kick_btn->Enable();
else
m_kick_btn->Disable();
}
bool NetPlayDialog::IsRecording()
{
return m_record_chkbox->GetValue();
}
void NetPlayDialog::OnCopyIP(wxCommandEvent&)
{
if (m_host_copy_btn_is_retry)
{
g_TraversalClient->ReconnectToServer();
Update();
}
else
{
if (wxTheClipboard->Open())
{
wxTheClipboard->SetData(new wxTextDataObject(m_host_label->GetLabel()));
wxTheClipboard->Close();
}
}
}
void NetPlayDialog::OnChoice(wxCommandEvent& event)
{
UpdateHostLabel();
}
void NetPlayDialog::UpdateHostLabel()
{
wxString label = _(" (internal IP)");
auto DeLabel = [=](wxString str) {
if (str == _("Localhost"))
return std::string("!local!");
return WxStrToStr(str.Left(str.Len() - label.Len()));
};
auto EnLabel = [=](std::string str) -> wxString {
if (str == "!local!")
return _("Localhost");
return StrToWxStr(str) + label;
};
int sel = m_host_type_choice->GetSelection();
if (sel == 0)
{
// the traversal ID
switch (g_TraversalClient->m_State)
{
case TraversalClient::Connecting:
m_host_label->SetForegroundColour(*wxLIGHT_GREY);
m_host_label->SetLabel("...");
m_host_copy_btn->SetLabel(_("Copy"));
m_host_copy_btn->Disable();
break;
case TraversalClient::Connected:
m_host_label->SetForegroundColour(*wxBLACK);
m_host_label->SetLabel(wxString(g_TraversalClient->m_HostId.data(), g_TraversalClient->m_HostId.size()));
m_host_copy_btn->SetLabel(_("Copy"));
m_host_copy_btn->Enable();
m_host_copy_btn_is_retry = false;
break;
case TraversalClient::Failure:
m_host_label->SetForegroundColour(*wxBLACK);
m_host_label->SetLabel(FailureReasonStringForHostLabel(g_TraversalClient->m_FailureReason));
m_host_copy_btn->SetLabel(_("Retry"));
m_host_copy_btn->Enable();
m_host_copy_btn_is_retry = true;
break;
}
}
else if (sel != wxNOT_FOUND) // wxNOT_FOUND shouldn't generally happen
{
m_host_label->SetForegroundColour(*wxBLACK);
m_host_label->SetLabel(netplay_server->GetInterfaceHost(DeLabel(m_host_type_choice->GetString(sel))));
m_host_copy_btn->SetLabel(_("Copy"));
m_host_copy_btn->Enable();
m_host_copy_btn_is_retry = false;
}
auto set = netplay_server->GetInterfaceSet();
for (const std::string& iface : set)
{
wxString wxIface = EnLabel(iface);
if (m_host_type_choice->FindString(wxIface) == wxNOT_FOUND)
m_host_type_choice->Append(wxIface);
}
for (unsigned i = 1, count = m_host_type_choice->GetCount(); i != count; i++)
{
if (set.find(DeLabel(m_host_type_choice->GetString(i))) == set.end())
{
m_host_type_choice->Delete(i);
i--;
count--;
}
}
}

View File

@ -6,13 +6,12 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/frame.h> #include <wx/frame.h>
#include "Common/FifoQueue.h" #include "Common/FifoQueue.h"
#include "Core/NetPlayClient.h" #include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
class CGameListCtrl; class CGameListCtrl;
class wxButton; class wxButton;
@ -20,8 +19,8 @@ class wxCheckBox;
class wxChoice; class wxChoice;
class wxListBox; class wxListBox;
class wxString; class wxString;
class wxStaticText;
class wxTextCtrl; class wxTextCtrl;
class wxWindow;
enum enum
{ {
@ -30,47 +29,17 @@ enum
NP_GUI_EVT_STOP_GAME, NP_GUI_EVT_STOP_GAME,
}; };
class NetPlaySetupDiag : public wxFrame enum
{ {
public: INITIAL_PAD_BUFFER_SIZE = 5
NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
~NetPlaySetupDiag();
private:
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void MakeNetPlayDiag(int port, const std::string &game, bool is_hosting);
void OnChoice(wxCommandEvent& event);
wxStaticText* m_ip_lbl;
wxStaticText* m_client_port_lbl;
wxTextCtrl* m_nickname_text;
wxStaticText* m_host_port_lbl;
wxTextCtrl* m_host_port_text;
wxTextCtrl* m_connect_port_text;
wxTextCtrl* m_connect_ip_text;
wxChoice* m_direct_traversal;
wxStaticText* m_traversal_server_lbl;
wxTextCtrl* m_traversal_server;
wxStaticText* m_traversal_port_lbl;
wxTextCtrl* m_traversal_port;
wxListBox* m_game_lbox;
#ifdef USE_UPNP
wxCheckBox* m_upnp_chk;
#endif
const CGameListCtrl* const m_game_list;
}; };
class NetPlayDiag : public wxFrame, public NetPlayUI class NetPlayDialog : public wxFrame, public NetPlayUI
{ {
public: public:
NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list
, const std::string& game, const bool is_hosting = false); , const std::string& game, const bool is_hosting = false);
~NetPlayDiag(); ~NetPlayDialog();
Common::FifoQueue<std::string> chat_msgs; Common::FifoQueue<std::string> chat_msgs;
@ -87,7 +56,10 @@ public:
void OnMsgStartGame() override; void OnMsgStartGame() override;
void OnMsgStopGame() override; void OnMsgStopGame() override;
static NetPlayDiag *&GetInstance() { return npd; }; static NetPlayDialog*& GetInstance() { return npd; }
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
bool IsRecording() override; bool IsRecording() override;
@ -100,7 +72,7 @@ private:
void OnConfigPads(wxCommandEvent& event); void OnConfigPads(wxCommandEvent& event);
void OnKick(wxCommandEvent& event); void OnKick(wxCommandEvent& event);
void OnPlayerSelect(wxCommandEvent& event); void OnPlayerSelect(wxCommandEvent& event);
void GetNetSettings(NetSettings &settings); void GetNetSettings(NetSettings& settings);
std::string FindGame(); std::string FindGame();
void OnCopyIP(wxCommandEvent&); void OnCopyIP(wxCommandEvent&);
@ -128,36 +100,7 @@ private:
const CGameListCtrl* const m_game_list; const CGameListCtrl* const m_game_list;
static NetPlayDiag* npd; static NetPlayDialog* npd;
static NetPlayServer* netplay_server;
static NetPlayClient* netplay_client;
}; };
class ChangeGameDiag : public wxDialog
{
public:
ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
private:
void OnPick(wxCommandEvent& event);
wxListBox* m_game_lbox;
wxString& m_game_name;
};
class PadMapDiag : public wxDialog
{
public:
PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player *>& player_list);
private:
void OnAdjust(wxCommandEvent& event);
wxChoice* m_map_cbox[8];
PadMapping* const m_mapping;
PadMapping* const m_wiimapping;
std::vector<const Player *>& m_player_list;
};
namespace NetPlay
{
void StopGame();
}

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@ -0,0 +1,106 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/choice.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/NetPlay/PadMapDialog.h"
PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list)
: wxDialog(parent, wxID_ANY, _("Configure Pads"))
, m_mapping(map)
, m_wiimapping(wiimotemap)
, m_player_list(player_list)
{
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->AddSpacer(10);
wxArrayString player_names;
player_names.Add(_("None"));
for (auto& player : m_player_list)
player_names.Add(player->name);
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Pad ")) + (wxChar)('0' + i))),
1, wxALIGN_CENTER_HORIZONTAL);
m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_mapping[i] == -1)
{
m_map_cbox[i]->Select(0);
}
else
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i]->Select(j + 1);
}
}
v_szr->Add(m_map_cbox[i], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
}
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Wiimote ")) + (wxChar)('0' + i))),
1, wxALIGN_CENTER_HORIZONTAL);
m_map_cbox[i + 4] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_wiimapping[i] == -1)
{
m_map_cbox[i + 4]->Select(0);
}
else
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_wiimapping[i] == m_player_list[j]->pid)
m_map_cbox[i + 4]->Select(j + 1);
}
}
v_szr->Add(m_map_cbox[i + 4], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
}
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(h_szr);
main_szr->AddSpacer(5);
main_szr->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT, 20);
main_szr->AddSpacer(5);
SetSizerAndFit(main_szr);
SetFocus();
}
void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
{
for (unsigned int i = 0; i < 4; i++)
{
int player_idx = m_map_cbox[i]->GetSelection();
if (player_idx > 0)
m_mapping[i] = m_player_list[player_idx - 1]->pid;
else
m_mapping[i] = -1;
player_idx = m_map_cbox[i + 4]->GetSelection();
if (player_idx > 0)
m_wiimapping[i] = m_player_list[player_idx - 1]->pid;
else
m_wiimapping[i] = -1;
}
}

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@ -0,0 +1,27 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <wx/dialog.h>
#include "Core/NetPlayProto.h"
class Player;
class wxChoice;
class PadMapDialog final : public wxDialog
{
public:
PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list);
private:
void OnAdjust(wxCommandEvent& event);
wxChoice* m_map_cbox[8];
PadMapping* const m_mapping;
PadMapping* const m_wiimapping;
std::vector<const Player*>& m_player_list;
};

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