Merge pull request #2102 from magumagu/ipchle-net-regression
Fix crash in Wii games using IPCHLE networking.
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bd0d5c1a22
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@ -1057,7 +1057,9 @@ IPCCommandResult CWII_IPC_HLE_Device_net_ip_top::IOCtl(u32 _CommandAddress)
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}
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Memory::Memset(BufferOut, 0, BufferOutSize);
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Memory::Memset(BufferOut, 0, BufferOutSize);
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u32 wii_addr = BufferOut + 4 * 3 + 2 * 2;
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// TODO: This is really hacky; is it actually what IOS does?
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u32 wii_addr = 0x80000000 | (BufferOut + 4 * 3 + 2 * 2);
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u32 name_length = (u32)strlen(remoteHost->h_name) + 1;
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u32 name_length = (u32)strlen(remoteHost->h_name) + 1;
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Memory::CopyToEmu(wii_addr, remoteHost->h_name, name_length);
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Memory::CopyToEmu(wii_addr, remoteHost->h_name, name_length);
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