fix stupid indentation

This commit is contained in:
Jordan Woyak 2011-12-11 04:32:57 -06:00
parent 031c523fba
commit bcb2abbcf1
1 changed files with 12 additions and 12 deletions

View File

@ -140,18 +140,18 @@ namespace OGL
CurrentProgram = entry.program.glprogid;
}
void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
{
glBindBuffer(GL_UNIFORM_BUFFER, s_ps_ubo);
glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
{
glBindBuffer(GL_UNIFORM_BUFFER, s_vs_ubo);
glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
{
glBindBuffer(GL_UNIFORM_BUFFER, s_ps_ubo);
glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
{
glBindBuffer(GL_UNIFORM_BUFFER, s_vs_ubo);
glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; }