diff --git a/Binary/linux/GameIni/GALP01.ini b/Binary/linux/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/linux/GameIni/GALP01.ini +++ b/Binary/linux/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame] #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] -+$P1 - No Damage +$P1 - No Damage 04443E80 00000000 $P2 - No Damage @@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage 04446A60 00000000 -+$Infinite Lives +$Infinite Lives 00443EAE 00000009 -+$One Hit Kills +$One Hit Kills 044C9578 40100000 -+$Infinite Jumps +$Infinite Jumps 040CC114 60000000 $Infinite Retries diff --git a/Binary/linux/GameIni/GMSE01.ini b/Binary/linux/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/linux/GameIni/GMSE01.ini +++ b/Binary/linux/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -+$All Shines (not working) +$All Shines (not working) 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF diff --git a/Binary/linux/GameIni/GSNP8P.ini b/Binary/linux/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/linux/GameIni/GSNP8P.ini +++ b/Binary/linux/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -+$999 Rings +$999 Rings 021CC430 000003E7 -+$99 Lives +$99 Lives 021CC42C 00000063 $Monster Score diff --git a/Binary/linux/GameIni/GZ2E01.ini b/Binary/linux/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/linux/GameIni/GZ2E01.ini +++ b/Binary/linux/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M) C435D468 0000FF01 -+$Infinite Health +$Infinite Health 004061C3 00000050 -+$Max Health +$Max Health 004061C1 00000064 $Infinite Rupees diff --git a/Binary/linux/GameIni/GZLE01.ini b/Binary/linux/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/linux/GameIni/GZLE01.ini +++ b/Binary/linux/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -+$Max Health +$Max Health 003C4C09 00000050 -+$Infinite Health +$Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height 0435D734 469C4000 -+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF diff --git a/Binary/mac/GameIni/GALP01.ini b/Binary/mac/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/mac/GameIni/GALP01.ini +++ b/Binary/mac/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame] #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] -+$P1 - No Damage +$P1 - No Damage 04443E80 00000000 $P2 - No Damage @@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage 04446A60 00000000 -+$Infinite Lives +$Infinite Lives 00443EAE 00000009 -+$One Hit Kills +$One Hit Kills 044C9578 40100000 -+$Infinite Jumps +$Infinite Jumps 040CC114 60000000 $Infinite Retries diff --git a/Binary/mac/GameIni/GMSE01.ini b/Binary/mac/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/mac/GameIni/GMSE01.ini +++ b/Binary/mac/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -+$All Shines (not working) +$All Shines (not working) 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF diff --git a/Binary/mac/GameIni/GSNP8P.ini b/Binary/mac/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/mac/GameIni/GSNP8P.ini +++ b/Binary/mac/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -+$999 Rings +$999 Rings 021CC430 000003E7 -+$99 Lives +$99 Lives 021CC42C 00000063 $Monster Score diff --git a/Binary/mac/GameIni/GZ2E01.ini b/Binary/mac/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/mac/GameIni/GZ2E01.ini +++ b/Binary/mac/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M) C435D468 0000FF01 -+$Infinite Health +$Infinite Health 004061C3 00000050 -+$Max Health +$Max Health 004061C1 00000064 $Infinite Rupees diff --git a/Binary/mac/GameIni/GZLE01.ini b/Binary/mac/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/mac/GameIni/GZLE01.ini +++ b/Binary/mac/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -+$Max Health +$Max Health 003C4C09 00000050 -+$Infinite Health +$Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height 0435D734 469C4000 -+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF diff --git a/Binary/win32/GameIni/GALP01.ini b/Binary/win32/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/win32/GameIni/GALP01.ini +++ b/Binary/win32/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame] #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] -+$P1 - No Damage +$P1 - No Damage 04443E80 00000000 $P2 - No Damage @@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage 04446A60 00000000 -+$Infinite Lives +$Infinite Lives 00443EAE 00000009 -+$One Hit Kills +$One Hit Kills 044C9578 40100000 -+$Infinite Jumps +$Infinite Jumps 040CC114 60000000 $Infinite Retries diff --git a/Binary/win32/GameIni/GMSE01.ini b/Binary/win32/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/win32/GameIni/GMSE01.ini +++ b/Binary/win32/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -+$All Shines (not working) +$All Shines (not working) 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF diff --git a/Binary/win32/GameIni/GSNP8P.ini b/Binary/win32/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/win32/GameIni/GSNP8P.ini +++ b/Binary/win32/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -+$999 Rings +$999 Rings 021CC430 000003E7 -+$99 Lives +$99 Lives 021CC42C 00000063 $Monster Score diff --git a/Binary/win32/GameIni/GZ2E01.ini b/Binary/win32/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/win32/GameIni/GZ2E01.ini +++ b/Binary/win32/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M) C435D468 0000FF01 -+$Infinite Health +$Infinite Health 004061C3 00000050 -+$Max Health +$Max Health 004061C1 00000064 $Infinite Rupees diff --git a/Binary/win32/GameIni/GZLE01.ini b/Binary/win32/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/win32/GameIni/GZLE01.ini +++ b/Binary/win32/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -+$Max Health +$Max Health 003C4C09 00000050 -+$Infinite Health +$Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height 0435D734 469C4000 -+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF diff --git a/Binary/x64/GameIni/GALP01.ini b/Binary/x64/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/x64/GameIni/GALP01.ini +++ b/Binary/x64/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame] #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] -+$P1 - No Damage +$P1 - No Damage 04443E80 00000000 $P2 - No Damage @@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage 04446A60 00000000 -+$Infinite Lives +$Infinite Lives 00443EAE 00000009 -+$One Hit Kills +$One Hit Kills 044C9578 40100000 -+$Infinite Jumps +$Infinite Jumps 040CC114 60000000 $Infinite Retries diff --git a/Binary/x64/GameIni/GMSE01.ini b/Binary/x64/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/x64/GameIni/GMSE01.ini +++ b/Binary/x64/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -+$All Shines (not working) +$All Shines (not working) 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF diff --git a/Binary/x64/GameIni/GSNP8P.ini b/Binary/x64/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/x64/GameIni/GSNP8P.ini +++ b/Binary/x64/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -+$999 Rings +$999 Rings 021CC430 000003E7 -+$99 Lives +$99 Lives 021CC42C 00000063 $Monster Score diff --git a/Binary/x64/GameIni/GZ2E01.ini b/Binary/x64/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/x64/GameIni/GZ2E01.ini +++ b/Binary/x64/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M) C435D468 0000FF01 -+$Infinite Health +$Infinite Health 004061C3 00000050 -+$Max Health +$Max Health 004061C1 00000064 $Infinite Rupees diff --git a/Binary/x64/GameIni/GZLE01.ini b/Binary/x64/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/x64/GameIni/GZLE01.ini +++ b/Binary/x64/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -+$Max Health +$Max Health 003C4C09 00000050 -+$Infinite Health +$Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height 0435D734 469C4000 -+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF