Merge pull request #515 from Armada651/threading
Make the emulation stop asynchronous to prevent deadlocks.
This commit is contained in:
commit
bc655d1a82
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@ -83,6 +83,7 @@ bool g_bStarted = false;
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void *g_pWindowHandle = nullptr;
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std::string g_stateFileName;
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std::thread g_EmuThread;
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static StoppedCallbackFunc s_onStoppedCb = nullptr;
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static std::thread g_cpu_thread;
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static bool g_requestRefreshInfo = false;
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@ -155,7 +156,7 @@ bool IsRunning()
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bool IsRunningAndStarted()
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{
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return g_bStarted;
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return g_bStarted && !g_bStopping;
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}
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bool IsRunningInCurrentThread()
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@ -190,11 +191,17 @@ bool Init()
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SConfig::GetInstance().m_LocalCoreStartupParameter;
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if (g_EmuThread.joinable())
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{
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if (IsRunning())
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{
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PanicAlertT("Emu Thread already running");
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return false;
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}
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// The Emu Thread was stopped, synchronize with it.
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g_EmuThread.join();
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}
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g_CoreStartupParameter = _CoreParameter;
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INFO_LOG(OSREPORT, "Starting core = %s mode",
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@ -226,12 +233,8 @@ bool Init()
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// Called from GUI thread
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void Stop() // - Hammertime!
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{
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
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{
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if (g_EmuThread.joinable())
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g_EmuThread.join();
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if (GetState() == CORE_STOPPING)
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return;
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}
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const SCoreStartupParameter& _CoreParameter =
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SConfig::GetInstance().m_LocalCoreStartupParameter;
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@ -258,28 +261,6 @@ void Stop() // - Hammertime!
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g_video_backend->Video_ExitLoop();
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}
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
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g_EmuThread.join(); // Wait for emuthread to close.
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Main Emu thread stopped").c_str());
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// Clear on screen messages that haven't expired
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g_video_backend->Video_ClearMessages();
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// Close the trace file
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Core::StopTrace();
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// Reload sysconf file in order to see changes committed during emulation
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if (_CoreParameter.bWii)
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SConfig::GetInstance().m_SYSCONF->Reload();
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INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutdown complete ----");
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Movie::Shutdown();
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PatchEngine::Shutdown();
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g_bStopping = false;
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}
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// Create the CPU thread, which is a CPU + Video thread in Single Core mode.
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@ -478,6 +459,8 @@ void EmuThread()
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}
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}
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
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// Wait for g_cpu_thread to exit
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU-GPU thread ...").c_str());
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@ -510,6 +493,27 @@ void EmuThread()
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Wiimote::Shutdown();
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g_video_backend->Shutdown();
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AudioCommon::ShutdownSoundStream();
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Main Emu thread stopped").c_str());
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// Clear on screen messages that haven't expired
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g_video_backend->Video_ClearMessages();
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// Close the trace file
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Core::StopTrace();
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// Reload sysconf file in order to see changes committed during emulation
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if (_CoreParameter.bWii)
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SConfig::GetInstance().m_SYSCONF->Reload();
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INFO_LOG(CONSOLE, "Stop [Video Thread]\t\t---- Shutdown complete ----");
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Movie::Shutdown();
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PatchEngine::Shutdown();
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g_bStopping = false;
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if (s_onStoppedCb)
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s_onStoppedCb();
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}
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// Set or get the running state
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@ -534,15 +538,17 @@ void SetState(EState _State)
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EState GetState()
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{
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if (g_bStopping)
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return CORE_STOPPING;
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if (g_bHwInit)
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{
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if (CCPU::IsStepping())
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return CORE_PAUSE;
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else if (g_bStopping)
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return CORE_STOPPING;
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else
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return CORE_RUN;
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}
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return CORE_UNINITIALIZED;
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}
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@ -740,4 +746,15 @@ void UpdateTitle()
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}
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}
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void Shutdown()
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{
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if (g_EmuThread.joinable())
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g_EmuThread.join();
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}
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void SetOnStoppedCallback(StoppedCallbackFunc callback)
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{
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s_onStoppedCb = callback;
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}
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} // Core
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@ -39,6 +39,7 @@ enum EState
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bool Init();
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void Stop();
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void Shutdown();
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std::string StopMessage(bool, std::string);
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@ -81,4 +82,8 @@ void UpdateTitle();
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// the return value of the first call should be passed in as the second argument of the second call.
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bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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// for calling back into UI code without introducing a dependency on it in core
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typedef void(*StoppedCallbackFunc)(void);
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void SetOnStoppedCallback(StoppedCallbackFunc callback);
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} // namespace
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@ -69,8 +69,7 @@ void WalkTheStack(const std::function<void(u32)>& stack_step)
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// instead of "pointing ahead"
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bool GetCallstack(std::vector<CallstackEntry> &output)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED ||
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!Memory::IsRAMAddress(PowerPC::ppcState.gpr[1]))
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if (!Core::IsRunning() || !Memory::IsRAMAddress(PowerPC::ppcState.gpr[1]))
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return false;
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if (LR == 0)
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@ -382,7 +382,7 @@ bool IsNetPlayRecording()
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void ChangePads(bool instantly)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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if (!Core::IsRunning())
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return;
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int controllers = 0;
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@ -444,7 +444,7 @@ bool BeginRecordingInput(int controllers)
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
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bongos |= (1 << i);
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if (Core::IsRunning())
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if (Core::IsRunningAndStarted())
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{
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if (File::Exists(tmpStateFilename))
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File::Delete(tmpStateFilename);
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@ -424,7 +424,7 @@ void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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void LoadAs(const std::string& filename)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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if (!Core::IsRunning())
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return;
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// Stop the core while we load the state
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@ -230,7 +230,7 @@ void CConfigMain::SetSelectedTab(int tab)
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// Used to restrict changing of some options while emulator is running
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void CConfigMain::UpdateGUI()
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::IsRunning())
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{
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// Disable the Core stuff on GeneralPage
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CPUThread->Disable();
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@ -669,7 +669,7 @@ void CConfigMain::CreateGUIControls()
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Latency->Bind(wxEVT_SPINCTRL, &CConfigMain::AudioSettingsChanged, this);
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::IsRunning())
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{
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Latency->Disable();
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BackendSelection->Disable();
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@ -888,7 +888,7 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
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{
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// Core - Basic
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case ID_CPUTHREAD:
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::IsRunning())
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return;
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SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = CPUThread->IsChecked();
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break;
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@ -1099,7 +1099,7 @@ void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
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{
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strMemcard = filename;
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::IsRunning())
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{
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// Change memcard to the new file
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ExpansionInterface::ChangeDevice(
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@ -1136,7 +1136,7 @@ void CConfigMain::ChooseSIDevice(wxString deviceName, int deviceNum)
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SConfig::GetInstance().m_SIDevice[deviceNum] = tempType;
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::IsRunning())
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{
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// Change plugged device! :D
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SerialInterface::ChangeDevice(tempType, deviceNum);
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@ -1172,7 +1172,7 @@ void CConfigMain::ChooseEXIDevice(wxString deviceName, int deviceNum)
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SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::IsRunning())
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{
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// Change plugged device! :D
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ExpansionInterface::ChangeDevice(
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@ -219,7 +219,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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{
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Parent->ClearStatusBar();
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if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
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if (!Core::IsRunning()) return;
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std::string existing_map_file, writable_map_file;
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bool map_exists = CBoot::FindMapFile(&existing_map_file,
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@ -217,7 +217,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
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case WM_CLOSE:
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// Let Core finish initializing before accepting any WM_CLOSE messages
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if (Core::GetState() == Core::CORE_UNINITIALIZED) break;
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if (!Core::IsRunning()) break;
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// Use default action otherwise
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default:
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@ -352,7 +352,7 @@ CFrame::CFrame(wxFrame* parent,
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, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
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, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
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, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bGameLoading(false)
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, m_bGameLoading(false), m_bClosing(false)
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{
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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bFloatWindow[i] = false;
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@ -425,6 +425,7 @@ CFrame::CFrame(wxFrame* parent,
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Movie::SetInputManip(TASManipFunction);
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State::SetOnAfterLoadCallback(OnAfterLoadCallback);
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Core::SetOnStoppedCallback(OnStoppedCallback);
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// Setup perspectives
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if (g_pCodeWindow)
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@ -535,15 +536,18 @@ void CFrame::OnActive(wxActivateEvent& event)
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void CFrame::OnClose(wxCloseEvent& event)
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{
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m_bClosing = true;
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// Before closing the window we need to shut down the emulation core.
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// We'll try to close this window again once that is done.
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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DoStop();
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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event.Veto();
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return;
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UpdateGUI();
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}
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//Stop Dolphin from saving the minimized Xpos and Ypos
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// Stop Dolphin from saving the minimized Xpos and Ypos
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if (main_frame->IsIconized())
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main_frame->Iconize(false);
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@ -692,6 +696,10 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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case WM_USER_STOP:
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DoStop();
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break;
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case IDM_STOPPED:
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OnStopped();
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break;
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}
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}
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@ -714,7 +722,7 @@ void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
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void CFrame::OnRenderWindowSizeRequest(int width, int height)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED ||
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if (!Core::IsRunning() ||
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
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RendererIsFullscreen() || m_RenderFrame->IsMaximized())
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return;
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@ -904,6 +912,16 @@ void OnAfterLoadCallback()
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}
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}
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void OnStoppedCallback()
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{
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// warning: this gets called from the EmuThread, so we should only queue things to do on the proper thread
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if (main_frame)
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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}
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void TASManipFunction(SPADStatus *PadStatus, int controllerID)
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{
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if (main_frame)
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@ -1091,8 +1109,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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void CFrame::OnKeyUp(wxKeyEvent& event)
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{
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if(Core::GetState() != Core::CORE_UNINITIALIZED &&
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(RendererHasFocus() || TASInputHasFocus()))
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if(Core::IsRunning() && (RendererHasFocus() || TASInputHasFocus()))
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{
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if (IsHotkey(event, HK_TOGGLE_THROTTLE))
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{
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@ -123,6 +123,7 @@ public:
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void InitBitmaps();
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void DoPause();
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void DoStop();
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void OnStopped();
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void DoRecordingSave();
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void UpdateGUI();
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void UpdateGameList();
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@ -185,6 +186,7 @@ private:
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bool m_bTabSplit;
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bool m_bNoDocking;
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bool m_bGameLoading;
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bool m_bClosing;
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std::vector<std::string> drives;
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@ -353,6 +355,7 @@ private:
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int GetCmdForHotkey(unsigned int key);
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void OnAfterLoadCallback();
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void OnStoppedCallback();
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// For TASInputDlg
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void TASManipFunction(SPADStatus *PadStatus, int controllerID);
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|
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@ -802,7 +802,7 @@ void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::IsRunning())
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{
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// Core is initialized and emulator is running
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if (UseDebugger)
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@ -832,8 +832,15 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnRenderParentClose(wxCloseEvent& event)
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{
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// Before closing the window we need to shut down the emulation core.
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// We'll try to close this window again once that is done.
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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DoStop();
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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event.Veto();
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return;
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}
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event.Skip();
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}
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@ -1120,7 +1127,14 @@ void CFrame::DoStop()
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wxBeginBusyCursor();
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BootManager::Stop();
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UpdateGUI();
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}
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}
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void CFrame::OnStopped()
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{
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wxEndBusyCursor();
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confirmStop = false;
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#if defined(HAVE_X11) && HAVE_X11
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@ -1154,10 +1168,10 @@ void CFrame::DoStop()
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{
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#if defined(__APPLE__)
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// Disable the full screen button when not in a game.
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NSView *view = (NSView *) m_RenderFrame->GetHandle();
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NSView *view = (NSView *)m_RenderFrame->GetHandle();
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NSWindow *window = [view window];
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[window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
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[window setCollectionBehavior : NSWindowCollectionBehaviorDefault];
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#endif
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// Make sure the window is not longer set to stay on top
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@ -1171,8 +1185,8 @@ void CFrame::DoStop()
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// Clear wiimote connection status from the status bar.
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GetStatusBar()->SetStatusText(" ", 1);
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// If batch mode was specified on the command-line, exit now.
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if (m_bBatchMode)
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// If batch mode was specified on the command-line or we were already closing, exit now.
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if (m_bBatchMode || m_bClosing)
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Close(true);
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// If using auto size with render to main, reset the application size.
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@ -1185,7 +1199,6 @@ void CFrame::DoStop()
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m_GameListCtrl->Show();
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m_GameListCtrl->SetFocus();
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UpdateGUI();
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}
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}
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void CFrame::DoRecordingSave()
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@ -1568,7 +1581,7 @@ void CFrame::OnLoadLastState(wxCommandEvent& event)
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void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
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{
|
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
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if (Core::IsRunningAndStarted())
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State::SaveFirstSaved();
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}
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||||
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@ -1626,6 +1639,7 @@ void CFrame::UpdateGUI()
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bool Initialized = Core::IsRunning();
|
||||
bool Running = Core::GetState() == Core::CORE_RUN;
|
||||
bool Paused = Core::GetState() == Core::CORE_PAUSE;
|
||||
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
|
||||
bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
|
||||
bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
|
||||
|
||||
|
@ -1772,8 +1786,8 @@ void CFrame::UpdateGUI()
|
|||
{
|
||||
// Game has been loaded, enable the pause button
|
||||
if (m_ToolBar)
|
||||
m_ToolBar->EnableTool(IDM_PLAY, true);
|
||||
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
||||
m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
|
||||
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
|
||||
|
||||
// Reset game loading flag
|
||||
m_bGameLoading = false;
|
||||
|
|
|
@ -254,6 +254,7 @@ enum
|
|||
IDM_PANIC,
|
||||
IDM_KEYSTATE,
|
||||
IDM_WINDOWSIZEREQUEST,
|
||||
IDM_STOPPED,
|
||||
IDM_HOST_MESSAGE,
|
||||
|
||||
IDM_MPANEL, ID_STATUSBAR,
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "Common/Logging/LogManager.h"
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/CoreParameter.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/HW/Wiimote.h"
|
||||
|
@ -455,6 +456,7 @@ int DolphinApp::OnExit()
|
|||
VideoBackend::ClearList();
|
||||
SConfig::Shutdown();
|
||||
LogManager::Shutdown();
|
||||
Core::Shutdown();
|
||||
|
||||
delete m_locale;
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ void Host_SetWiiMoteConnectionState(int _State) {}
|
|||
void X11_MainLoop()
|
||||
{
|
||||
bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
|
||||
while (Core::GetState() == Core::CORE_UNINITIALIZED)
|
||||
while (!Core::IsRunning())
|
||||
updateMainFrameEvent.Wait();
|
||||
|
||||
Display *dpy = XOpenDisplay(0);
|
||||
|
|
|
@ -246,7 +246,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
|||
szr_basic->Add(label_backend, 1, wxALIGN_CENTER_VERTICAL, 5);
|
||||
szr_basic->Add(choice_backend, 1, 0, 0);
|
||||
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
if (Core::IsRunning())
|
||||
{
|
||||
label_backend->Disable();
|
||||
choice_backend->Disable();
|
||||
|
@ -291,7 +291,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
|||
szr_display->Add(label_display_resolution, 1, wxALIGN_CENTER_VERTICAL, 0);
|
||||
szr_display->Add(choice_display_resolution);
|
||||
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
if (Core::IsRunning())
|
||||
{
|
||||
label_display_resolution->Disable();
|
||||
choice_display_resolution->Disable();
|
||||
|
@ -328,9 +328,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
|||
szr_other->Add(CreateCheckBox(page_general, _("Hide Mouse Cursor"), wxGetTranslation(hide_mouse_cursor_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor));
|
||||
szr_other->Add(render_to_main_cb = CreateCheckBox(page_general, _("Render to Main Window"), wxGetTranslation(render_to_main_win_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain));
|
||||
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
if (Core::IsRunning())
|
||||
render_to_main_cb->Disable();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -576,7 +575,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
|||
wxCheckBox* const cb_prog_scan = new wxCheckBox(page_advanced, wxID_ANY, _("Enable Progressive Scan"));
|
||||
RegisterControl(cb_prog_scan, wxGetTranslation(prog_scan_desc));
|
||||
cb_prog_scan->Bind(wxEVT_CHECKBOX, &VideoConfigDiag::Event_ProgressiveScan, this);
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
if (Core::IsRunning())
|
||||
cb_prog_scan->Disable();
|
||||
|
||||
cb_prog_scan->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive);
|
||||
|
|
|
@ -86,7 +86,7 @@ protected:
|
|||
VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
|
||||
if (g_video_backend != new_backend)
|
||||
{
|
||||
bool do_switch = Core::GetState() == Core::CORE_UNINITIALIZED;
|
||||
bool do_switch = !Core::IsRunning();
|
||||
if (new_backend->GetName() == "Software Renderer")
|
||||
{
|
||||
do_switch = (wxYES == wxMessageBox(_("Software rendering is an order of magnitude slower than using the other backends.\nIt's only useful for debugging purposes.\nDo you really want to enable software rendering? If unsure, select 'No'."),
|
||||
|
|
Loading…
Reference in New Issue