Make sure the play button is disabled while a game is starting when not rendering to main. This should fully resolve issue 4602.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7608 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1021,6 +1021,7 @@ void CFrame::DoPause()
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// Stop the emulation
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// Stop the emulation
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void CFrame::DoStop()
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void CFrame::DoStop()
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{
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{
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m_bGameLoading = false;
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if (Core::GetState() != Core::CORE_UNINITIALIZED ||
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if (Core::GetState() != Core::CORE_UNINITIALIZED ||
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m_RenderParent != NULL)
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m_RenderParent != NULL)
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{
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{
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@ -1093,8 +1094,6 @@ void CFrame::DoStop()
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m_RenderFrame->Destroy();
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m_RenderFrame->Destroy();
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m_RenderParent = NULL;
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m_RenderParent = NULL;
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UpdateGUI();
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// Clean framerate indications from the status bar.
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// Clean framerate indications from the status bar.
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GetStatusBar()->SetStatusText(wxT(" "), 0);
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GetStatusBar()->SetStatusText(wxT(" "), 0);
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@ -1113,6 +1112,7 @@ void CFrame::DoStop()
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m_GameListCtrl->Enable();
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m_GameListCtrl->Enable();
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m_GameListCtrl->Show();
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m_GameListCtrl->Show();
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UpdateGUI();
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}
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}
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}
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}
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@ -1142,7 +1142,6 @@ void CFrame::DoRecordingSave()
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void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
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{
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{
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m_bGameLoading = false;
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DoStop();
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DoStop();
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}
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}
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@ -1602,7 +1601,7 @@ void CFrame::UpdateGUI()
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}
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}
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}
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}
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if (!Initialized)
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if (!Initialized && !m_bGameLoading)
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{
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{
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if (m_GameListCtrl->IsEnabled())
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if (m_GameListCtrl->IsEnabled())
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{
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{
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@ -1615,7 +1614,7 @@ void CFrame::UpdateGUI()
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}
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}
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// Prepare to load last selected file, enable play button
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// Prepare to load last selected file, enable play button
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else if (!SConfig::GetInstance().m_LastFilename.empty()
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else if (!SConfig::GetInstance().m_LastFilename.empty()
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&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
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&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
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{
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{
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if (m_ToolBar)
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if (m_ToolBar)
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m_ToolBar->EnableTool(IDM_PLAY, true);
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m_ToolBar->EnableTool(IDM_PLAY, true);
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@ -1630,24 +1629,21 @@ void CFrame::UpdateGUI()
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}
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}
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}
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}
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if (m_GameListCtrl && !m_bGameLoading)
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// Game has not started, show game list
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if (!m_GameListCtrl->IsShown())
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{
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{
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// Game has not started, show game list
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m_GameListCtrl->Enable();
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if (!m_GameListCtrl->IsShown())
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m_GameListCtrl->Show();
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{
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}
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m_GameListCtrl->Enable();
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// Game has been selected but not started, enable play button
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m_GameListCtrl->Show();
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if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled())
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}
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{
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// Game has been selected but not started, enable play button
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if (m_ToolBar)
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if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled() && !m_bGameLoading)
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m_ToolBar->EnableTool(IDM_PLAY, true);
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{
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GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
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if (m_ToolBar)
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m_ToolBar->EnableTool(IDM_PLAY, true);
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GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
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}
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}
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}
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}
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}
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else
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else if (Initialized)
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{
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{
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// Game has been loaded, enable the pause button
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// Game has been loaded, enable the pause button
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if (m_ToolBar)
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if (m_ToolBar)
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