VideoCommon: use a new async event system for efb access
This commit is contained in:
parent
860c889454
commit
bc248f8941
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@ -0,0 +1,88 @@
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/RenderBase.h"
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AsyncRequests AsyncRequests::s_singleton;
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AsyncRequests::AsyncRequests()
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: m_enable(false)
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{
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}
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void AsyncRequests::PullEventsInternal()
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_empty.store(true);
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while (!m_queue.empty())
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{
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const Event& e = m_queue.front();
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lock.unlock();
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HandleEvent(e);
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lock.lock();
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m_queue.pop();
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}
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if (m_wake_me_up_again)
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{
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m_wake_me_up_again = false;
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m_cond.notify_all();
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}
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}
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void AsyncRequests::PushEvent(const AsyncRequests::Event& event, bool blocking)
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_empty.store(false);
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m_wake_me_up_again |= blocking;
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if (!m_enable)
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return;
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m_queue.push(event);
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if (blocking)
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{
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m_cond.wait(lock, [this]{return m_queue.empty();});
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}
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}
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void AsyncRequests::SetEnable(bool enable)
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_enable = enable;
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if (!enable)
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{
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// flush the queue on disabling
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while (!m_queue.empty())
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m_queue.pop();
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if (m_wake_me_up_again)
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m_cond.notify_all();
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}
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}
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void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
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{
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switch (e.type)
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{
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case Event::EFB_POKE_COLOR:
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g_renderer->AccessEFB(POKE_COLOR, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
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break;
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case Event::EFB_POKE_Z:
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g_renderer->AccessEFB(POKE_Z, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
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break;
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case Event::EFB_PEEK_COLOR:
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*e.efb_peek.data = g_renderer->AccessEFB(PEEK_COLOR, e.efb_peek.x, e.efb_peek.y, 0);
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break;
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case Event::EFB_PEEK_Z:
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*e.efb_peek.data = g_renderer->AccessEFB(PEEK_Z, e.efb_peek.x, e.efb_peek.y, 0);
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break;
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}
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}
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@ -0,0 +1,71 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <queue>
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#include "Common/CommonTypes.h"
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class AsyncRequests
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{
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public:
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struct Event
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{
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enum Type
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{
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EFB_POKE_COLOR,
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EFB_POKE_Z,
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EFB_PEEK_COLOR,
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EFB_PEEK_Z,
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} type;
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u64 time;
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union
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{
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struct
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{
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u16 x;
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u16 y;
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u32 data;
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} efb_poke;
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struct
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{
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u16 x;
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u16 y;
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u32* data;
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} efb_peek;
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};
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};
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AsyncRequests();
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void PullEvents()
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{
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if (!m_empty.load())
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PullEventsInternal();
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}
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void PushEvent(const Event& event, bool blocking = false);
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void SetEnable(bool enable);
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static AsyncRequests* GetInstance() { return &s_singleton; }
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private:
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void PullEventsInternal();
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void HandleEvent(const Event& e);
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static AsyncRequests s_singleton;
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std::atomic<bool> m_empty;
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std::queue<Event> m_queue;
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std::mutex m_mutex;
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std::condition_variable m_cond;
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bool m_wake_me_up_again;
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bool m_enable;
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};
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@ -1,4 +1,5 @@
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set(SRCS BoundingBox.cpp
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set(SRCS AsyncRequests.cpp
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BoundingBox.cpp
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BPFunctions.cpp
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BPFunctions.cpp
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BPMemory.cpp
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BPMemory.cpp
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BPStructs.cpp
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BPStructs.cpp
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@ -15,6 +15,7 @@
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#include "Core/NetPlayProto.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/DataReader.h"
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@ -282,11 +283,14 @@ void RunGpuLoop()
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// This allows a system that we are maxing out in dual core mode to do other things
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// This allows a system that we are maxing out in dual core mode to do other things
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bool yield_cpu = cpu_info.num_cores <= 2;
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bool yield_cpu = cpu_info.num_cores <= 2;
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AsyncRequests::GetInstance()->SetEnable(true);
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while (GpuRunningState)
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while (GpuRunningState)
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{
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{
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g_video_backend->PeekMessages();
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g_video_backend->PeekMessages();
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VideoFifo_CheckAsyncRequest();
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VideoFifo_CheckAsyncRequest();
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AsyncRequests::GetInstance()->PullEvents();
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if (g_use_deterministic_gpu_thread)
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if (g_use_deterministic_gpu_thread)
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{
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{
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// All the fifo/CP stuff is on the CPU. We just need to run the opcode decoder.
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// All the fifo/CP stuff is on the CPU. We just need to run the opcode decoder.
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@ -349,6 +353,7 @@ void RunGpuLoop()
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckAsyncRequest();
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VideoFifo_CheckAsyncRequest();
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AsyncRequests::GetInstance()->PullEvents();
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CommandProcessor::isPossibleWaitingSetDrawDone = false;
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CommandProcessor::isPossibleWaitingSetDrawDone = false;
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}
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}
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@ -377,6 +382,7 @@ void RunGpuLoop()
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}
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}
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// wake up SyncGPU if we were interrupted
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// wake up SyncGPU if we were interrupted
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s_video_buffer_cond.notify_all();
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s_video_buffer_cond.notify_all();
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AsyncRequests::GetInstance()->SetEnable(false);
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}
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}
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@ -1,6 +1,7 @@
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#include "Common/Event.h"
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#include "Common/Event.h"
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#include "Core/ConfigManager.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CommandProcessor.h"
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@ -20,8 +21,6 @@ bool s_BackendInitialized = false;
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Common::Flag s_swapRequested;
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Common::Flag s_swapRequested;
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static Common::Flag s_FifoShuttingDown;
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static Common::Flag s_FifoShuttingDown;
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static Common::Flag s_efbAccessRequested;
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static Common::Event s_efbAccessReadyEvent;
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static Common::Flag s_perfQueryRequested;
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static Common::Flag s_perfQueryRequested;
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static Common::Event s_perfQueryReadyEvent;
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static Common::Event s_perfQueryReadyEvent;
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@ -39,16 +38,6 @@ static volatile struct
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u32 fbHeight;
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u32 fbHeight;
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} s_beginFieldArgs;
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} s_beginFieldArgs;
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static struct
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{
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EFBAccessType type;
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u32 x;
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u32 y;
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u32 Data;
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} s_accessEFBArgs;
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static u32 s_AccessEFBResult = 0;
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void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
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void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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{
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EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
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EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
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@ -64,7 +53,6 @@ void VideoBackendHardware::Video_ExitLoop()
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{
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{
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ExitGpuLoop();
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ExitGpuLoop();
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s_FifoShuttingDown.Set();
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s_FifoShuttingDown.Set();
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s_efbAccessReadyEvent.Set();
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s_perfQueryReadyEvent.Set();
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s_perfQueryReadyEvent.Set();
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}
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}
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@ -152,44 +140,36 @@ bool VideoBackendHardware::Video_Screenshot(const std::string& filename)
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return true;
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return true;
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}
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}
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void VideoFifo_CheckEFBAccess()
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{
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if (s_efbAccessRequested.IsSet())
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{
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s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
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s_efbAccessRequested.Clear();
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s_efbAccessReadyEvent.Set();
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}
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}
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u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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{
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if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable)
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if (!g_ActiveConfig.bEFBAccessEnable)
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{
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{
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SyncGPU(SYNC_GPU_EFB_POKE);
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s_accessEFBArgs.type = type;
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s_accessEFBArgs.x = x;
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s_accessEFBArgs.y = y;
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s_accessEFBArgs.Data = InputData;
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s_efbAccessRequested.Set();
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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{
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s_efbAccessReadyEvent.Reset();
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if (s_FifoShuttingDown.IsSet())
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return 0;
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return 0;
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s_efbAccessRequested.Set();
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}
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s_efbAccessReadyEvent.Wait();
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if (type == POKE_COLOR || type == POKE_Z)
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{
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AsyncRequests::Event e;
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e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR : AsyncRequests::Event::EFB_POKE_Z;
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e.time = 0;
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e.efb_poke.data = InputData;
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e.efb_poke.x = x;
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e.efb_poke.y = y;
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AsyncRequests::GetInstance()->PushEvent(e, 0);
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return 0;
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}
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}
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else
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else
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VideoFifo_CheckEFBAccess();
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{
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AsyncRequests::Event e;
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return s_AccessEFBResult;
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u32 result;
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e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR : AsyncRequests::Event::EFB_PEEK_Z;
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e.time = 0;
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e.efb_peek.x = x;
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e.efb_peek.y = y;
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e.efb_peek.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, 1);
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return result;
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}
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}
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return 0;
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}
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}
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static void VideoFifo_CheckPerfQueryRequest()
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static void VideoFifo_CheckPerfQueryRequest()
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@ -267,12 +247,9 @@ void VideoBackendHardware::InitializeShared()
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VideoCommon_Init();
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VideoCommon_Init();
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s_swapRequested.Clear();
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s_swapRequested.Clear();
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s_efbAccessRequested.Clear();
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s_perfQueryRequested.Clear();
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s_perfQueryRequested.Clear();
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s_FifoShuttingDown.Clear();
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s_FifoShuttingDown.Clear();
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
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s_AccessEFBResult = 0;
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m_invalid = false;
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m_invalid = false;
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}
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}
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@ -292,10 +269,7 @@ void VideoBackendHardware::DoState(PointerWrap& p)
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p.DoMarker("VideoCommon");
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p.DoMarker("VideoCommon");
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p.Do(s_swapRequested);
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p.Do(s_swapRequested);
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p.Do(s_efbAccessRequested);
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p.Do(s_beginFieldArgs);
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p.Do(s_beginFieldArgs);
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p.Do(s_accessEFBArgs);
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p.Do(s_AccessEFBResult);
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p.DoMarker("VideoBackendHardware");
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p.DoMarker("VideoBackendHardware");
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// Refresh state.
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// Refresh state.
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@ -335,7 +309,6 @@ void VideoBackendHardware::RunLoop(bool enable)
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void VideoFifo_CheckAsyncRequest()
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void VideoFifo_CheckAsyncRequest()
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{
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{
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckPerfQueryRequest();
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VideoFifo_CheckPerfQueryRequest();
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VideoFifo_CheckBBoxRequest();
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VideoFifo_CheckBBoxRequest();
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}
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}
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@ -6,5 +6,4 @@
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extern bool s_BackendInitialized;
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extern bool s_BackendInitialized;
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extern Common::Flag s_swapRequested;
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extern Common::Flag s_swapRequested;
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void VideoFifo_CheckEFBAccess();
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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@ -116,7 +116,6 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidt
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if (!fbWidth || !fbHeight)
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if (!fbWidth || !fbHeight)
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return;
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return;
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
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VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
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XFBWrited = true;
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XFBWrited = true;
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||||||
|
|
|
@ -166,8 +166,6 @@ void VertexManager::Flush()
|
||||||
// loading a state will invalidate BP, so check for it
|
// loading a state will invalidate BP, so check for it
|
||||||
g_video_backend->CheckInvalidState();
|
g_video_backend->CheckInvalidState();
|
||||||
|
|
||||||
VideoFifo_CheckEFBAccess();
|
|
||||||
|
|
||||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||||
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens,
|
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens,
|
||||||
xfmem.numChan.numColorChans, xfmem.dualTexTrans.enabled, bpmem.ztex2.op,
|
xfmem.numChan.numColorChans, xfmem.dualTexTrans.enabled, bpmem.ztex2.op,
|
||||||
|
|
|
@ -35,6 +35,7 @@
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClCompile Include="AsyncRequests.cpp" />
|
||||||
<ClCompile Include="AVIDump.cpp" />
|
<ClCompile Include="AVIDump.cpp" />
|
||||||
<ClCompile Include="BoundingBox.cpp" />
|
<ClCompile Include="BoundingBox.cpp" />
|
||||||
<ClCompile Include="BPFunctions.cpp" />
|
<ClCompile Include="BPFunctions.cpp" />
|
||||||
|
@ -84,6 +85,7 @@
|
||||||
<ClCompile Include="XFStructs.cpp" />
|
<ClCompile Include="XFStructs.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="AsyncRequests.h" />
|
||||||
<ClInclude Include="AVIDump.h" />
|
<ClInclude Include="AVIDump.h" />
|
||||||
<ClInclude Include="BoundingBox.h" />
|
<ClInclude Include="BoundingBox.h" />
|
||||||
<ClInclude Include="BPFunctions.h" />
|
<ClInclude Include="BPFunctions.h" />
|
||||||
|
|
|
@ -146,6 +146,9 @@
|
||||||
<ClCompile Include="TextureDecoder_x64.cpp">
|
<ClCompile Include="TextureDecoder_x64.cpp">
|
||||||
<Filter>Decoding</Filter>
|
<Filter>Decoding</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="AsyncRequests.cpp">
|
||||||
|
<Filter>Util</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="BoundingBox.cpp">
|
<ClCompile Include="BoundingBox.cpp">
|
||||||
<Filter>Util</Filter>
|
<Filter>Util</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -290,6 +293,9 @@
|
||||||
<ClInclude Include="VertexLoaderUtils.h">
|
<ClInclude Include="VertexLoaderUtils.h">
|
||||||
<Filter>Vertex Loading</Filter>
|
<Filter>Vertex Loading</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="AsyncRequests.h">
|
||||||
|
<Filter>Util</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="BoundingBox.h">
|
<ClInclude Include="BoundingBox.h">
|
||||||
<Filter>Util</Filter>
|
<Filter>Util</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|
Loading…
Reference in New Issue