VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target
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@ -212,16 +212,7 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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const auto internal_group = fmt::format("{}.{}", mod.m_title, feature.m_group);
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const auto internal_group = fmt::format("{}.{}", mod.m_title, feature.m_group);
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const auto add_target = [&](const GraphicsTargetConfig& target,
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const auto add_target = [&](const GraphicsTargetConfig& target) {
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GraphicsModConfig mod_config) {
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auto action = create_action(feature.m_action, feature.m_action_data, std::move(mod_config));
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if (action == nullptr)
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{
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WARN_LOG_FMT(VIDEO, "Failed to create action '{}' for group '{}'.", feature.m_action,
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feature.m_group);
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return;
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}
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m_actions.push_back(std::move(action));
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std::visit(
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std::visit(
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overloaded{
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overloaded{
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[&](const DrawStartedTextureTarget& the_target) {
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[&](const DrawStartedTextureTarget& the_target) {
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@ -264,21 +255,34 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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target);
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target);
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};
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};
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const auto add_action = [&](GraphicsModConfig mod_config) {
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auto action = create_action(feature.m_action, feature.m_action_data, std::move(mod_config));
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if (action == nullptr)
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{
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WARN_LOG_FMT(VIDEO, "Failed to create action '{}' for group '{}'.", feature.m_action,
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feature.m_group);
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return;
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}
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m_actions.push_back(std::move(action));
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};
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// Prefer groups in the pack over groups from another pack
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// Prefer groups in the pack over groups from another pack
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if (const auto local_it = group_to_targets.find(internal_group);
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if (const auto local_it = group_to_targets.find(internal_group);
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local_it != group_to_targets.end())
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local_it != group_to_targets.end())
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{
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{
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add_action(mod);
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for (const GraphicsTargetConfig& target : local_it->second)
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for (const GraphicsTargetConfig& target : local_it->second)
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{
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{
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add_target(target, mod);
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add_target(target);
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}
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}
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}
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}
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else if (const auto global_it = group_to_targets.find(feature.m_group);
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else if (const auto global_it = group_to_targets.find(feature.m_group);
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global_it != group_to_targets.end())
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global_it != group_to_targets.end())
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{
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{
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add_action(mod);
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for (const GraphicsTargetConfig& target : global_it->second)
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for (const GraphicsTargetConfig& target : global_it->second)
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{
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{
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add_target(target, mod);
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add_target(target);
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}
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}
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}
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}
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else
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else
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