added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
70eebcb3a3
commit
bbbe898839
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@ -32,9 +32,12 @@ namespace VideoInterface
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// VI Internal Hardware Addresses
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enum
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{
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VI_VERTICAL_TIMING = 0x0,
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VI_CONTROL_REGISTER = 0x02,
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VI_FRAMEBUFFER_1 = 0x01C,
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VI_FRAMEBUFFER_2 = 0x024,
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VI_FRAMEBUFFER_TOP_HI = 0x01C,
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VI_FRAMEBUFFER_TOP_LO = 0x01E,
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VI_FRAMEBUFFER_BOTTOM_HI = 0x024,
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VI_FRAMEBUFFER_BOTTOM_LO = 0x026,
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VI_VERTICAL_BEAM_POSITION = 0x02C,
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VI_HORIZONTAL_BEAM_POSITION = 0x02e,
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VI_PRERETRACE = 0x030,
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@ -42,8 +45,22 @@ enum
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VI_DI2 = 0x038,
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VI_DI3 = 0x03C,
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VI_INTERLACE = 0x850,
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VI_HSCALEW = 0x04A,
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VI_HSCALER = 0x04C,
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VI_HSCALEW = 0x048,
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VI_HSCALER = 0x04A,
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VI_FBWIDTH = 0x070,
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};
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union UVIVerticalTimingRegister
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{
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u16 Hex;
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struct
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{
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unsigned EQU : 4;
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unsigned ACV : 10;
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unsigned : 2;
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};
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UVIVerticalTimingRegister(u16 _hex) { Hex = _hex;}
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UVIVerticalTimingRegister() { Hex = 0;}
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};
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union UVIDisplayControlRegister
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@ -85,16 +102,57 @@ union UVIInterruptRegister
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};
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};
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union UVIHorizontalStepping
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{
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u16 Hex;
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struct
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{
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unsigned FbSteps : 8;
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unsigned FieldSteps : 8;
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};
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};
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union UVIHorizontalScaling
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{
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u16 Hex;
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struct
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{
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unsigned STP : 9;
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unsigned : 3;
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unsigned HS_EN : 1;
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unsigned : 3;
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};
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UVIHorizontalScaling(u16 _hex) { Hex = _hex;}
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UVIHorizontalScaling() { Hex = 0;}
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};
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union UVIFrameBufferAddress
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{
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u32 Hex;
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struct
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{
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u16 Lo;
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u16 Hi;
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};
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UVIFrameBufferAddress(u16 _hex) { Hex = _hex;}
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UVIFrameBufferAddress() { Hex = 0;}
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};
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// STATE_TO_SAVE
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static UVIVerticalTimingRegister m_VIVerticalTimingRegister;
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static UVIDisplayControlRegister m_VIDisplayControlRegister;
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// Framebuffers
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static u32 m_FrameBuffer1; // normal framebuffer address
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static u32 m_FrameBuffer2; // framebuffer for 3d buffer address
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static UVIFrameBufferAddress m_FrameBufferTop; // normal framebuffer address
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static UVIFrameBufferAddress m_FrameBufferBottom;
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// VI Interrupt Registers
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static UVIInterruptRegister m_VIInterruptRegister[4];
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static UVIHorizontalStepping m_VIHorizontalStepping;
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static UVIHorizontalScaling m_VIHorizontalScaling;
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u8 m_UVIUnknownRegs[0x1000];
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static u16 HorizontalBeamPos = 0;
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@ -102,19 +160,26 @@ static u16 VerticalBeamPos = 0;
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static u32 TicksPerFrame = 0;
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static u32 LineCount = 0;
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static u32 LinesPerField = 0;
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static u64 LastTime = 0;
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static u32 NextXFBRender = 0;
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// only correct when scaling is enabled?
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static u16 FbWidth = 0;
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void DoState(PointerWrap &p)
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{
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p.Do(m_VIVerticalTimingRegister);
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p.Do(m_VIDisplayControlRegister);
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p.Do(m_FrameBuffer1);
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p.Do(m_FrameBuffer2);
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p.Do(m_FrameBufferTop);
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p.Do(m_FrameBufferBottom);
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p.Do(m_VIInterruptRegister);
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p.DoArray(m_UVIUnknownRegs, 0x1000);
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p.DoArray(m_UVIUnknownRegs, 0x1000);
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p.Do(HorizontalBeamPos);
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p.Do(VerticalBeamPos);
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p.Do(TicksPerFrame);
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p.Do(LineCount);
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p.Do(LinesPerField);
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p.Do(LastTime);
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}
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@ -126,17 +191,39 @@ void Init()
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m_VIDisplayControlRegister.Hex = 0x0000;
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m_VIDisplayControlRegister.ENB = 0;
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m_VIDisplayControlRegister.FMT = 0;
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NextXFBRender = 1;
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}
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void Read16(u16& _uReturnValue, const u32 _iAddress)
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{
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switch (_iAddress & 0xFFF)
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{
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case VI_VERTICAL_TIMING:
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_uReturnValue = m_VIVerticalTimingRegister.Hex;
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return;
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case VI_CONTROL_REGISTER:
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LOG(VIDEOINTERFACE, "VideoInterface(r16): VI_CONTROL_REGISTER 0x%08x", m_VIDisplayControlRegister.Hex);
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_uReturnValue = m_VIDisplayControlRegister.Hex;
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return;
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case VI_FRAMEBUFFER_TOP_HI:
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_uReturnValue = m_FrameBufferTop.Hi;
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break;
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case VI_FRAMEBUFFER_TOP_LO:
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_uReturnValue = m_FrameBufferTop.Lo;
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break;
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case VI_FRAMEBUFFER_BOTTOM_HI:
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_uReturnValue = m_FrameBufferBottom.Hi;
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break;
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case VI_FRAMEBUFFER_BOTTOM_LO:
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_uReturnValue = m_FrameBufferBottom.Lo;
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break;
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case VI_VERTICAL_BEAM_POSITION:
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_uReturnValue = VerticalBeamPos;
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return;
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@ -154,15 +241,27 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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_uReturnValue = m_VIInterruptRegister[1].Hi;
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return;
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case 0x38:
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case VI_DI2:
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_uReturnValue = m_VIInterruptRegister[2].Hi;
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return;
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case 0x3C:
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case VI_DI3:
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_uReturnValue = m_VIInterruptRegister[3].Hi;
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return;
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default:
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case VI_HSCALEW:
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_uReturnValue = m_VIHorizontalStepping.Hex;
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break;
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case VI_HSCALER:
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_uReturnValue = m_VIHorizontalScaling.Hex;
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break;
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case VI_FBWIDTH:
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_uReturnValue = FbWidth;
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break;
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default:
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_uReturnValue = *(u16*)&m_UVIUnknownRegs[_iAddress & 0xFFF];
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return;
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}
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@ -178,6 +277,10 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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switch (_iAddress & 0xFFF)
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{
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case VI_VERTICAL_TIMING:
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m_VIVerticalTimingRegister.Hex = _iValue;
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break;
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case VI_CONTROL_REGISTER:
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{
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UVIDisplayControlRegister tmpConfig(_iValue);
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@ -197,6 +300,22 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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}
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break;
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case VI_FRAMEBUFFER_TOP_HI:
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m_FrameBufferTop.Hi = _iValue;
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break;
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case VI_FRAMEBUFFER_TOP_LO:
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m_FrameBufferTop.Lo = _iValue;
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break;
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case VI_FRAMEBUFFER_BOTTOM_HI:
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m_FrameBufferBottom.Hi = _iValue;
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break;
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case VI_FRAMEBUFFER_BOTTOM_LO:
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m_FrameBufferBottom.Lo = _iValue;
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break;
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case VI_VERTICAL_BEAM_POSITION:
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_dbg_assert_(VIDEOINTERFACE,0);
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break;
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@ -225,17 +344,19 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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m_VIInterruptRegister[3].Hi = _iValue;
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UpdateInterrupts();
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break;
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case VI_HSCALEW:
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{
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// int width = _iValue&0x3FF;
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}
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m_VIHorizontalStepping.Hex = _iValue;
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break;
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case VI_HSCALER:
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{
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// int hsEnable = (_iValue&(1<<12)) ? true : false;
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}
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m_VIHorizontalScaling.Hex = _iValue;
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break;
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case VI_FBWIDTH:
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FbWidth = _iValue;
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break;
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default:
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*(u16*)&m_UVIUnknownRegs[_iAddress & 0xFFF] = _iValue;
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break;
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@ -270,24 +391,12 @@ void Read32(u32& _uReturnValue, const u32 _iAddress)
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void Write32(const u32 _iValue, const u32 _iAddress)
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{
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LOG(VIDEOINTERFACE, "(w32): 0x%08x, 0x%08x",_iValue,_iAddress);
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switch(_iAddress & 0xFFF)
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{
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case VI_FRAMEBUFFER_1:
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m_FrameBuffer1 = _iValue;
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break;
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case VI_FRAMEBUFFER_2:
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m_FrameBuffer2 = _iValue;
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break;
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default:
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// Allow 32-bit writes to the VI: although this is officially not
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// allowed, the hardware seems to accept it (for example, DesktopMan GC
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// Tetris uses it).
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Write16(_iValue >> 16, _iAddress);
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Write16(_iValue & 0xFFFF, _iAddress + 2);
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break;
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}
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// Allow 32-bit writes to the VI: although this is officially not
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// allowed, the hardware seems to accept it (for example, DesktopMan GC
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// Tetris uses it).
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Write16(_iValue >> 16, _iAddress);
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Write16(_iValue & 0xFFFF, _iAddress + 2);
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}
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void UpdateInterrupts()
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@ -327,7 +436,7 @@ void GenerateVIInterrupt(VIInterruptType _VIInterrupt)
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u8* GetFrameBufferPointer()
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{
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return Memory::GetPointer(VideoInterface::m_FrameBuffer1);
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return Memory::GetPointer(VideoInterface::m_FrameBufferTop.Hex);
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}
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void PreInit(bool _bNTSC)
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@ -355,6 +464,7 @@ void PreInit(bool _bNTSC)
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Write16(0x01ae, 0xcc002032);
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Write16(0x1107, 0xcc002030);
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Write16(0x0000, 0xcc00206c);
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Write16(0x0001, 0xcc00206e); // component cable is connected
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if (_bNTSC)
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Write16(0x0001, 0xcc002002); // STATUS REG
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@ -370,11 +480,13 @@ void UpdateTiming()
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case 2:
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / 30;
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LineCount = m_VIDisplayControlRegister.NIN ? 263 : 525;
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LinesPerField = 263;
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break;
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case 1:
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / 25;
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LineCount = m_VIDisplayControlRegister.NIN ? 313 : 625;
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LinesPerField = 313;
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break;
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default:
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@ -395,6 +507,32 @@ void Update()
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{
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VerticalBeamPos = 1;
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}
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if(VerticalBeamPos == NextXFBRender)
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{
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u8* xfbPtr = 0;
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int yOffset = 0;
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if(NextXFBRender == 1)
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{
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NextXFBRender = LinesPerField;
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xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferTop.Hex);
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}
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else
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{
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NextXFBRender = 1;
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xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferBottom.Hex);
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yOffset = -1;
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}
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if(xfbPtr && PluginVideo::IsLoaded())
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{
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int fbWidth = m_VIHorizontalStepping.FieldSteps * 16;
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int fbHeight = (m_VIHorizontalStepping.FbSteps / m_VIHorizontalStepping.FieldSteps) * m_VIVerticalTimingRegister.ACV;
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PluginVideo::Video_UpdateXFB(xfbPtr, fbWidth, fbHeight, yOffset);
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}
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}
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// check INT_PRERETRACE
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if (m_VIInterruptRegister[0].VCT == VerticalBeamPos)
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@ -39,7 +39,7 @@ typedef void (__cdecl* TVideo_Initialize)(SVideoInitialize*);
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typedef void (__cdecl* TVideo_Prepare)();
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typedef void (__cdecl* TVideo_Shutdown)();
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typedef void (__cdecl* TVideo_SendFifoData)(u8*);
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typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32);
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typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32);
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typedef BOOL (__cdecl* TVideo_Screenshot)(TCHAR*);
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typedef void (__cdecl* TVideo_EnterLoop)();
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typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
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@ -34,26 +34,53 @@ void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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}
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} // namespace
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void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height)
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void rgb2yuv(int r, int g, int b, int &y, int &u, int &v)
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{
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const unsigned char *src = _pXFB;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++, src += 4)
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{
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int Y1 = src[0];
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int U = src[1];
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int Y2 = src[2];
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int V = src[3];
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int r, g, b;
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yuv2rgb(Y1,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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y = (((16843 * r) + (33030 * g) + (6423 * b)) >> 16) + 16;
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v = (((28770 * r) - (24117 * g) - (4653 * b)) >> 16) + 128;
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u = ((-(9699 * r) - (19071 * g) + (28770 * b)) >> 16) + 128;
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}
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} // namespace
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height)
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{
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const unsigned char *src = _pXFB;
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u32 numBlocks = (width * height) / 2;
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for (u32 i = 0; i < numBlocks; i++, src += 4)
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{
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int Y1 = src[0];
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int U = src[1];
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int Y2 = src[2];
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int V = src[3];
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int r, g, b;
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yuv2rgb(Y1,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height)
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{
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const unsigned char *src = _pEFB;
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u32 numBlocks = (width * height) / 2;
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for (u32 i = 0; i < numBlocks; i++)
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{
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int y1 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
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int u1 = ((-(9699 * src[0]) - (19071 * src[1]) + (28770 * src[2])) >> 16) + 128;
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src += 4;
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int y2 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
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int v2 = (((28770 * src[0]) - (24117 * src[1]) - (4653 * src[2])) >> 16) + 128;
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src += 4;
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*dst++ = (v2 << 24) | (y2 << 16) | (u1 << 8) | (y1);
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}
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}
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@ -20,6 +20,9 @@
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#include "Common.h"
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void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height);
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
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void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
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#endif
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@ -146,7 +146,7 @@ EXPORT void CALL Video_SendFifoData(u8* _uData);
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// input: pointer to the XFB, width and height of the XFB
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// output: none
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//
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EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight);
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EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset);
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// __________________________________________________________________________________________________
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// Function: Video_Screenshot
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@ -231,7 +231,7 @@ void Video_Stop(void)
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{
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}
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|
||||
void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/)
|
||||
void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/)
|
||||
{
|
||||
/*
|
||||
ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "TextureDecoder.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "XFB.h"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
@ -592,19 +593,19 @@ bool SetScissorRect()
|
|||
|
||||
RECT rc;
|
||||
|
||||
rc.left = bpmem.scissorTL.x + xoff - 342; // left = 0
|
||||
rc.left = bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
rc.left *= MValueX;
|
||||
if (rc.left < 0) rc.left = 0;
|
||||
|
||||
rc.top = bpmem.scissorTL.y + yoff - 342; // right = 0
|
||||
rc.top = bpmem.scissorTL.y - yoff - 342; // right = 0
|
||||
rc.top *= MValueY;
|
||||
if (rc.top < 0) rc.top = 0;
|
||||
|
||||
rc.right = bpmem.scissorBR.x + xoff - 342; // right = 640
|
||||
rc.right = bpmem.scissorBR.x - xoff - 342; // right = 640
|
||||
rc.right *= MValueX;
|
||||
if (rc.right > 640 * MValueX) rc.right = 640 * MValueX;
|
||||
|
||||
rc.bottom = bpmem.scissorBR.y + yoff - 342; // bottom = 480
|
||||
rc.bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
|
||||
rc.bottom *= MValueY;
|
||||
if (rc.bottom > 480 * MValueY) rc.bottom = 480 * MValueY;
|
||||
|
||||
|
@ -684,15 +685,15 @@ void LoadBPReg(u32 value0)
|
|||
TRectangle rc = {
|
||||
(int)(bpmem.copyTexSrcXY.x),
|
||||
(int)(bpmem.copyTexSrcXY.y),
|
||||
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x)),
|
||||
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y))
|
||||
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
|
||||
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
|
||||
};
|
||||
//Need another rc here to get it to scale.
|
||||
TRectangle multirc = {
|
||||
(int)(bpmem.copyTexSrcXY.x * MValueX),
|
||||
(int)(bpmem.copyTexSrcXY.y * MValueY),
|
||||
(int)((bpmem.copyTexSrcXY.x * MValueX + bpmem.copyTexSrcWH.x * MValueX)),
|
||||
(int)((bpmem.copyTexSrcXY.y * MValueY + bpmem.copyTexSrcWH.y * MValueY))
|
||||
(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
|
||||
(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
|
||||
};
|
||||
|
||||
UPE_Copy PE_copy;
|
||||
|
@ -706,8 +707,15 @@ void LoadBPReg(u32 value0)
|
|||
}
|
||||
else {
|
||||
// EFB to XFB
|
||||
Renderer::Swap(multirc);
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
if(g_Config.bUseXFB)
|
||||
{
|
||||
XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), bpmem.copyTexSrcWH.y + 1, bpmem.dispcopyyscale/256.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::Swap(multirc);
|
||||
}
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
|
||||
// clearing
|
||||
|
|
|
@ -41,6 +41,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
|
|||
EVT_CHECKBOX(ID_SHADERERRORS,ConfigDialog::ShowShaderErrorsCheck)
|
||||
EVT_CHECKBOX(ID_TEXFMTOVERLAY,ConfigDialog::TexFmtOverlayChange)
|
||||
EVT_CHECKBOX(ID_TEXFMTCENTER,ConfigDialog::TexFmtOverlayChange)
|
||||
EVT_CHECKBOX(ID_USEXFB,ConfigDialog::UseXFBChange)
|
||||
EVT_CHECKBOX(ID_DUMPTEXTURES,ConfigDialog::DumpTexturesChange)
|
||||
EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH,ConfigDialog::TexturePathChange)
|
||||
END_EVENT_TABLE()
|
||||
|
@ -145,6 +146,9 @@ void ConfigDialog::CreateGUIControls()
|
|||
m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
|
||||
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
|
||||
|
||||
m_UseXFB = new wxCheckBox(m_PageAdvanced, ID_USEXFB, wxT("Use XFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_UseXFB->SetValue(g_Config.bUseXFB);
|
||||
|
||||
m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures to:"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_DumpTextures->SetValue(g_Config.bDumpTextures);
|
||||
m_TexturePath = new wxDirPickerCtrl(m_PageAdvanced, ID_TEXTUREPATH, wxEmptyString, wxT("Choose a directory to store texture dumps:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
|
||||
|
@ -195,8 +199,9 @@ void ConfigDialog::CreateGUIControls()
|
|||
sPage3->Add(m_Statistics, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
|
||||
sPage3->Add(m_TexFmtOverlay, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
|
||||
sPage3->Add(m_TexFmtCenter, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
|
||||
sPage3->Add(m_DumpTextures, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
|
||||
sPage3->Add(m_TexturePath, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
|
||||
sPage3->Add(m_UseXFB, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
|
||||
sPage3->Add(m_DumpTextures, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALL, 5);
|
||||
sPage3->Add(m_TexturePath, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
|
||||
m_PageAdvanced->SetSizer(sPage3);
|
||||
sPage3->Layout();
|
||||
|
||||
|
@ -318,6 +323,11 @@ void ConfigDialog::TexFmtOverlayChange(wxCommandEvent& event)
|
|||
TextureMngr::Invalidate();
|
||||
}
|
||||
|
||||
void ConfigDialog::UseXFBChange(wxCommandEvent& event)
|
||||
{
|
||||
g_Config.bUseXFB = m_UseXFB->IsChecked();
|
||||
}
|
||||
|
||||
void ConfigDialog::DumpTexturesChange(wxCommandEvent& event)
|
||||
{
|
||||
m_TexturePath->Enable(m_DumpTextures->IsChecked());
|
||||
|
@ -336,4 +346,4 @@ void ConfigDialog::DllAbout(wxCommandEvent& event)
|
|||
info.AddDeveloper(_T("zerofrog(@gmail.com)"));
|
||||
info.SetDescription(_T("Vertex/Pixel Shader 2.0 or higher, framebuffer objects, multiple render targets"));
|
||||
wxAboutBox(info);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,6 +65,7 @@ class ConfigDialog : public wxDialog
|
|||
void OverlayCheck(wxCommandEvent& event);
|
||||
void ShowShaderErrorsCheck(wxCommandEvent& event);
|
||||
void TexFmtOverlayChange(wxCommandEvent& event);
|
||||
void UseXFBChange(wxCommandEvent& event);
|
||||
void DumpTexturesChange(wxCommandEvent& event);
|
||||
void TexturePathChange(wxFileDirPickerEvent& event);
|
||||
void DllAbout(wxCommandEvent& event);
|
||||
|
@ -76,6 +77,7 @@ class ConfigDialog : public wxDialog
|
|||
wxButton *m_OK;
|
||||
wxDirPickerCtrl *m_TexturePath;
|
||||
wxCheckBox *m_DumpTextures;
|
||||
wxCheckBox *m_UseXFB;
|
||||
wxCheckBox *m_TexFmtCenter;
|
||||
wxCheckBox *m_TexFmtOverlay;
|
||||
wxCheckBox *m_Statistics;
|
||||
|
@ -105,6 +107,7 @@ class ConfigDialog : public wxDialog
|
|||
ID_OK,
|
||||
ID_TEXTUREPATH,
|
||||
ID_SHADERERRORS,
|
||||
ID_USEXFB,
|
||||
ID_TEXFMTCENTER,
|
||||
ID_TEXFMTOVERLAY,
|
||||
ID_SHOWFPS,
|
||||
|
|
|
@ -90,6 +90,7 @@ void Config::Load()
|
|||
|
||||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
|
||||
|
@ -118,6 +119,7 @@ void Config::Save()
|
|||
iniFile.Set("Settings", "TexDumpPath", texDumpPath);
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
|
||||
|
|
|
@ -141,6 +141,7 @@ struct Config
|
|||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
bool bOverlayStats;
|
||||
bool bUseXFB;
|
||||
bool bDumpTextures;
|
||||
char texDumpPath[280];
|
||||
|
||||
|
|
|
@ -707,7 +707,21 @@ void Renderer::Swap(const TRectangle& rc)
|
|||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
TextureMngr::DisableStage(0);
|
||||
|
||||
static int fpscount;
|
||||
SwapBuffers();
|
||||
|
||||
RestoreGLState();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
// for testing zbuffer targets
|
||||
//Renderer::SetZBufferRender();
|
||||
//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget, GetTargetWidth(), GetTargetHeight());
|
||||
}
|
||||
|
||||
void Renderer::SwapBuffers()
|
||||
{
|
||||
static int fpscount;
|
||||
static int s_fps;
|
||||
static unsigned long lasttime;
|
||||
++fpscount;
|
||||
|
@ -812,15 +826,6 @@ void Renderer::Swap(const TRectangle& rc)
|
|||
Renderer::SetRenderMode(RM_Normal); // turn off any zwrites
|
||||
}
|
||||
}
|
||||
|
||||
RestoreGLState();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
// for testing zbuffer targets
|
||||
//Renderer::SetZBufferRender();
|
||||
//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget, GetTargetWidth(), GetTargetHeight());
|
||||
}
|
||||
|
||||
bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
|
||||
|
|
|
@ -73,6 +73,8 @@ public:
|
|||
// Finish up the current frame, print some stats
|
||||
static void Swap(const TRectangle& rc);
|
||||
|
||||
static void SwapBuffers();
|
||||
|
||||
static bool SaveRenderTarget(const char* filename, int jpeg);
|
||||
};
|
||||
|
||||
|
|
|
@ -344,6 +344,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
|||
// -------------
|
||||
// rawViewport[0] = 320, rawViewport[1] = -240
|
||||
// -------------
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
|
||||
float fourThree = 4.0f/3.0f;
|
||||
float ratio = AR / fourThree;
|
||||
float hAdj; float wAdj; float actualRatiow; float actualRatioh;
|
||||
|
@ -391,16 +393,16 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
|||
if(g_Config.bStretchToFit && g_Config.renderToMainframe)
|
||||
{
|
||||
glViewport(
|
||||
(int)(rawViewport[3]-rawViewport[0]-342) + xoffs,
|
||||
Renderer::GetTargetHeight() - ((int)(rawViewport[4]-rawViewport[1]-342)) + yoffs,
|
||||
(int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) + xoffs,
|
||||
Renderer::GetTargetHeight() - ((int)(rawViewport[4]-rawViewport[1]-342-scissorYOff)) + yoffs,
|
||||
wid, // width
|
||||
hei // height
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
glViewport((int)(rawViewport[3]-rawViewport[0]-342) * MValueX,
|
||||
Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)) * MValueY,
|
||||
glViewport((int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) * MValueX,
|
||||
Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342-scissorYOff)) * MValueY,
|
||||
abs((int)(2 * rawViewport[0])) * MValueX, abs((int)(2 * rawViewport[1])) * MValueY);
|
||||
}
|
||||
|
||||
|
|
|
@ -19,8 +19,10 @@
|
|||
// Preliminary non-working code.
|
||||
|
||||
#include "Globals.h"
|
||||
#include "GLInit.h"
|
||||
#include "Render.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "XFBConvert.h"
|
||||
|
||||
enum {
|
||||
|
@ -29,39 +31,138 @@ enum {
|
|||
};
|
||||
|
||||
static GLuint xfb_texture;
|
||||
static u8 *xfb_buffer;
|
||||
static u8 *xfb_buffer = 0;
|
||||
static u8 *efb_buffer = 0;
|
||||
static GLuint s_xfbFrameBuffer = 0;
|
||||
static GLuint s_xfbRenderBuffer = 0;
|
||||
|
||||
void XFB_Init()
|
||||
{
|
||||
// used to render XFB
|
||||
xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
|
||||
memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
|
||||
glGenTextures(1, &xfb_texture);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
|
||||
|
||||
// used to render EFB
|
||||
glGenFramebuffersEXT( 1, &s_xfbFrameBuffer);
|
||||
glGenRenderbuffersEXT(1, &s_xfbRenderBuffer);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, nBackbufferWidth, nBackbufferHeight);
|
||||
|
||||
efb_buffer = new u8[nBackbufferWidth * nBackbufferHeight * 4];
|
||||
}
|
||||
|
||||
void XFB_Draw(u8 *xfb_in_ram)
|
||||
void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt, float yScale)
|
||||
{
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
|
||||
Renderer::ResetGLState();
|
||||
ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
|
||||
|
||||
// switch to XFB frame buffer
|
||||
Renderer::SetFramebuffer(s_xfbFrameBuffer);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Renderer::GetRenderTarget());
|
||||
TextureMngr::EnableTexRECT(0);
|
||||
for (int i = 1; i < 8; ++i)
|
||||
TextureMngr::DisableStage(i);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
float scaledTextureY = nBackbufferHeight - (nBackbufferHeight / yScale);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(nBackbufferWidth, nBackbufferHeight); glVertex2f(-1,-1);
|
||||
glTexCoord2f(nBackbufferWidth, scaledTextureY); glVertex2f(-1,1);
|
||||
glTexCoord2f(0, scaledTextureY); glVertex2f(1,1);
|
||||
glTexCoord2f(0, nBackbufferHeight); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
int width = sourceRc.right - sourceRc.left;
|
||||
int height = sourceRc.bottom - sourceRc.top;
|
||||
glReadPixels(sourceRc.left, sourceRc.top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, efb_buffer);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
Renderer::SetFramebuffer(0);
|
||||
Renderer::RestoreGLState();
|
||||
VertexShaderMngr::SetViewportChanged();
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
TextureMngr::DisableStage(0);
|
||||
|
||||
Renderer::RestoreGLState();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// TODO - verify that XFB pixel order. probably reverse of GL pixel order
|
||||
// TODO - use shader for conversion
|
||||
ConvertToXFB((u32 *)xfb_in_ram, efb_buffer, dstWd, dstHt);
|
||||
|
||||
// old way
|
||||
/*glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Renderer::GetRenderTarget());
|
||||
TextureMngr::EnableTexRECT(0);
|
||||
|
||||
glGetTexImage(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, GL_UNSIGNED_BYTE, efb_buffer);
|
||||
|
||||
static u8 *efbEndAddress = efb_buffer + ((nBackbufferWidth * nBackbufferHeight) - 1) * 4;
|
||||
ConvertToXFBReverse((u32 *)xfb_in_ram, efbEndAddress, dstWd, dstHt);*/
|
||||
|
||||
}
|
||||
|
||||
void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
|
||||
{
|
||||
if(width == 0 || height == 0)
|
||||
return;
|
||||
|
||||
OpenGL_Update(); // just updates the render window position and the backbuffer size
|
||||
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
|
||||
// render to the real buffer now
|
||||
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); // switch to the backbuffer
|
||||
glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
|
||||
|
||||
Renderer::ResetGLState();
|
||||
|
||||
// TODO - use shader for conversion
|
||||
ConvertFromXFB((u32 *)xfb_buffer, xfb_in_ram, width, height);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
|
||||
TextureMngr::EnableTexRECT(0);
|
||||
for (int i = 1; i < 8; ++i)
|
||||
TextureMngr::DisableStage(i);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1,-1);
|
||||
glTexCoord2f(0, XFB_WIDTH); glVertex2f(-1,1);
|
||||
glTexCoord2f(XFB_WIDTH, XFB_HEIGHT); glVertex2f(1,1);
|
||||
glTexCoord2f(XFB_WIDTH, 0); glVertex2f(1,-1);
|
||||
glTexCoord2f(width, height + yOffset); glVertex2f(-1,-1);
|
||||
glTexCoord2f(width, 0 + yOffset); glVertex2f(-1,1);
|
||||
glTexCoord2f(0, 0 + yOffset); glVertex2f(1,1);
|
||||
glTexCoord2f(0, height + yOffset); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
TextureMngr::DisableStage(0);
|
||||
|
||||
Renderer::SwapBuffers();
|
||||
|
||||
Renderer::RestoreGLState();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void XFB_Shutdown()
|
||||
{
|
||||
glDeleteFramebuffersEXT(1, &s_xfbFrameBuffer);
|
||||
|
||||
glDeleteTextures(1, &xfb_texture);
|
||||
xfb_texture = 0;
|
||||
delete [] xfb_buffer;
|
||||
|
|
|
@ -18,8 +18,16 @@
|
|||
#ifndef _XFB_H
|
||||
#define _XFB_H
|
||||
|
||||
#include "TextureMngr.h"
|
||||
|
||||
void XFB_Init();
|
||||
void XFB_Draw(u8 *xfb_in_ram);
|
||||
|
||||
// write the EFB to the XFB
|
||||
void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt, float yScale);
|
||||
|
||||
// draw the XFB to the screen
|
||||
void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset);
|
||||
|
||||
void XFB_Shutdown();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -36,6 +36,8 @@
|
|||
#include "VertexLoader.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "XFB.h"
|
||||
|
||||
#include "VideoState.h"
|
||||
#include "Debugger/Debugger.h" // for the CDebugger class
|
||||
|
||||
|
@ -298,8 +300,12 @@ BOOL Video_Screenshot(TCHAR* _szFilename)
|
|||
}
|
||||
|
||||
|
||||
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight)
|
||||
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset)
|
||||
{
|
||||
if(g_Config.bUseXFB)
|
||||
{
|
||||
XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
|
||||
}
|
||||
}
|
||||
|
||||
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
||||
|
|
Loading…
Reference in New Issue