scon fixes SDL compiles
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1525 8ced0084-cf51-0410-be5f-012b33b47a6e
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SConstruct
31
SConstruct
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@ -96,6 +96,7 @@ vars.AddVariables(
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BoolVariable('lint', 'Set for lint build (extra warnings)', False),
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BoolVariable('lint', 'Set for lint build (extra warnings)', False),
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BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False),
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BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False),
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BoolVariable('wxgl', 'Set For Building with WX GL libs (WIP)', False),
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BoolVariable('wxgl', 'Set For Building with WX GL libs (WIP)', False),
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BoolVariable('sdlgl', 'Set For Building with SDL GL libs (WIP)', False),
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EnumVariable('flavor', 'Choose a build flavor', 'release',
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EnumVariable('flavor', 'Choose a build flavor', 'release',
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allowed_values = ('release', 'devel', 'debug'),
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allowed_values = ('release', 'devel', 'debug'),
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ignorecase = 2
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ignorecase = 2
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@ -190,15 +191,6 @@ env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
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# needed for sound
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# needed for sound
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env['HAVE_AO'] = conf.CheckPKG('ao')
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env['HAVE_AO'] = conf.CheckPKG('ao')
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# handling wx flags CCFLAGS should be created before
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wxmods = ['adv', 'core', 'base']
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env['USE_WX'] = 0
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if env['wxgl']:
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wxmods.append('gl')
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env['USE_WX'] = 1
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env['HAVE_WX'] = conf.CheckWXConfig('2.8', wxmods, 0)
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#osx 64 specifics
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#osx 64 specifics
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if sys.platform == 'darwin':
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if sys.platform == 'darwin':
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if env['osx'] == '64cocoa':
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if env['osx'] == '64cocoa':
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@ -212,12 +204,33 @@ else:
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env['HAVE_X11'] = conf.CheckPKG('x11')
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env['HAVE_X11'] = conf.CheckPKG('x11')
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env['HAVE_COCOA'] = 0
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env['HAVE_COCOA'] = 0
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# handling wx flags CCFLAGS should be created before
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wxmods = ['adv', 'core', 'base']
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env['USE_WX'] = 0
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if env['wxgl']:
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wxmods.append('gl')
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env['USE_WX'] = 1
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 0
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env['HAVE_WX'] = conf.CheckWXConfig('2.8', wxmods, 0)
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# SDL backend
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env['USE_SDL'] = 0
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if env['sdlgl']:
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env['USE_SDL'] = 1
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 0
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env['USE_WX'] = 0
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# Gui less build
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# Gui less build
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if env['nowx']:
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if env['nowx']:
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env['HAVE_WX'] = 0;
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env['HAVE_WX'] = 0;
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# Creating config.h defines
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# Creating config.h defines
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conf.Define('HAVE_SDL', env['HAVE_SDL'])
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conf.Define('HAVE_SDL', env['HAVE_SDL'])
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conf.Define('USE_SDL', env['USE_SDL'])
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conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ'])
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conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ'])
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conf.Define('HAVE_AO', env['HAVE_AO'])
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conf.Define('HAVE_AO', env['HAVE_AO'])
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conf.Define('HAVE_WX', env['HAVE_WX'])
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conf.Define('HAVE_WX', env['HAVE_WX'])
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@ -542,9 +542,14 @@ void OpenGL_Update()
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{
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{
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#if USE_SDL
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#if USE_SDL
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SDL_Surface *surface = SDL_GetVideoSurface();
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SDL_Surface *surface = SDL_GetVideoSurface();
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RECT rcWindow;
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if (!surface) return;
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if (!surface) return;
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nBackbufferWidth = surface->w;
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nBackbufferWidth = surface->w;
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nBackbufferHeight = surface->h;
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nBackbufferHeight = surface->h;
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rcWindow.right = surface->w;
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rcWindow.bottom = surface->h;
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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RECT rcWindow;
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RECT rcWindow;
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rcWindow.right = GLWin.width;
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rcWindow.right = GLWin.width;
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@ -41,6 +41,8 @@
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#elif defined(HAVE_X11) && HAVE_X11
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#elif defined(HAVE_X11) && HAVE_X11
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#define I_NEED_OS2_H // HAXXOR
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#define I_NEED_OS2_H // HAXXOR
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#include <GL/glxew.h>
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#include <GL/glxew.h>
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#elif defined(USE_SDL) && USE_SDL
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#include <GL/glew.h>
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include "cocoaGL.h"
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#include "cocoaGL.h"
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@ -95,17 +95,14 @@ conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
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conf.Finish()
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conf.Finish()
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# change to True if you want to compile with SDL
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# Sanity check
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useSDL = not ((gfxenv['HAVE_X11'] and gfxenv['HAVE_XXF86VM'])
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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or gfxenv['HAVE_COCOA'])
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print "Must have wx to use wxgl"
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Return()
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if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
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if useSDL and not gfxenv['HAVE_SDL']:
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print "Must have sdl to use SDL gl"
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print name + " must have either X11 or sdl to be build"
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Return()
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Return()
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if useSDL:
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compileFlags += [ '-DUSE_SDL=1' ]
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gfxenv.Append(
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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CXXFLAGS = compileFlags,
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