Merge pull request #10708 from OatmealDome/win-user-dir

UICommon: Change default user directory location to AppData on Windows
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Pierre Bourdon 2023-01-16 10:34:41 +01:00 committed by GitHub
commit bb64b0ee44
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1 changed files with 48 additions and 12 deletions

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@ -289,9 +289,11 @@ void SetUserDirectory(std::string custom_path)
// -> Use GetExeDirectory()\User // -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists // 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path // -> Use this as the user directory path
// 4. My Documents exists // 4. My Documents\Dolphin Emulator exists (default user folder before PR 10708)
// -> Use My Documents\Dolphin Emulator as the User directory path // -> Use this as the user directory path
// 5. Default // 5. AppData\Roaming exists
// -> Use AppData\Roaming\Dolphin Emulator as the User directory path
// 6. Default
// -> Use GetExeDirectory()\User // -> Use GetExeDirectory()\User
// Check our registry keys // Check our registry keys
@ -323,22 +325,56 @@ void SetUserDirectory(std::string custom_path)
local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt"); local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Get Documents path in case we need it. // Get AppData path in case we need it.
// TODO: Maybe use WIL when it's available? // TODO: Maybe use WIL when it's available?
PWSTR my_documents = nullptr; PWSTR appdata = nullptr;
bool my_documents_found = bool appdata_found =
SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, &my_documents)); SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, &appdata));
// Attempt to check if the old User directory exists in My Documents.
// TODO: Maybe use WIL when it's available?
PWSTR documents = nullptr;
bool documents_found =
SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, &documents));
std::optional<std::string> old_user_folder;
if (documents_found)
{
old_user_folder = TStrToUTF8(documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
}
if (local) // Case 1-2 if (local) // Case 1-2
{
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
}
else if (configPath) // Case 3 else if (configPath) // Case 3
{
user_path = TStrToUTF8(configPath.get()); user_path = TStrToUTF8(configPath.get());
else if (my_documents_found) // Case 4 }
user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP; else if (old_user_folder && File::Exists(old_user_folder.value())) // Case 4
else // Case 5 {
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; user_path = old_user_folder.value();
}
else if (appdata_found) // Case 5
{
user_path = TStrToUTF8(appdata) + DIR_SEP "Dolphin Emulator" DIR_SEP;
CoTaskMemFree(my_documents); // Set the UserConfigPath value in the registry for backwards compatibility with older Dolphin
// builds, which will look for the default User directory in Documents. If we set this key,
// they will use this as the User directory instead.
// (If we're in this case, then this key doesn't exist, so it's OK to set it.)
std::wstring wstr_path = UTF8ToWString(user_path);
RegSetKeyValueW(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), TEXT("UserConfigPath"),
REG_SZ, wstr_path.c_str(),
static_cast<DWORD>((wstr_path.size() + 1) * sizeof(wchar_t)));
}
else // Case 6
{
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
}
CoTaskMemFree(appdata);
CoTaskMemFree(documents);
#else #else
if (File::IsDirectory(ROOT_DIR DIR_SEP USERDATA_DIR)) if (File::IsDirectory(ROOT_DIR DIR_SEP USERDATA_DIR))
{ {