Merge pull request #8675 from Pokechu22/disc-update

Fix Load Wii System Menu not updating after performing a disc update
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Léo Lam 2020-03-18 11:54:07 +01:00 committed by GitHub
commit bb430fb5a5
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 5 additions and 2 deletions

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@ -329,6 +329,9 @@ void GameList::ShowContextMenu(const QPoint&)
auto* perform_disc_update = menu->addAction(tr("Perform System Update"), this, auto* perform_disc_update = menu->addAction(tr("Perform System Update"), this,
[this, file_path = game->GetFilePath()] { [this, file_path = game->GetFilePath()] {
WiiUpdate::PerformDiscUpdate(file_path, this); WiiUpdate::PerformDiscUpdate(file_path, this);
// Since the update may have installed a newer
// system menu, trigger a refresh.
Settings::Instance().NANDRefresh();
}); });
perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii); perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
} }

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@ -1245,8 +1245,8 @@ void MainWindow::SetStateSlot(int slot)
void MainWindow::PerformOnlineUpdate(const std::string& region) void MainWindow::PerformOnlineUpdate(const std::string& region)
{ {
WiiUpdate::PerformOnlineUpdate(region, this); WiiUpdate::PerformOnlineUpdate(region, this);
// Since the update may have installed a newer system menu, refresh the tools menu. // Since the update may have installed a newer system menu, trigger a refresh.
m_menu_bar->UpdateToolsMenu(false); Settings::Instance().NANDRefresh();
} }
void MainWindow::BootWiiSystemMenu() void MainWindow::BootWiiSystemMenu()