WiimoteReal: Fix crash on real Wii Remote disconnect on Windows caused by dangling pointer.
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@ -916,7 +916,9 @@ static void TryToConnectBalanceBoard(std::unique_ptr<Wiimote> wm)
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static void HandleWiimoteDisconnect(int index)
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{
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Core::RunAsCPUThread([index] {
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g_wiimotes[index] = nullptr;
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// The Wii Remote object must exist through the call to UpdateSource
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// to prevent WiimoteDevice from having a dangling HIDWiimote pointer.
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const auto temp_real_wiimote = std::move(g_wiimotes[index]);
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WiimoteCommon::UpdateSource(index);
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});
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}
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