diff --git a/Source/Android/res/values/arrays.xml b/Source/Android/res/values/arrays.xml
index 0c0a60d8d8..0ea284c71e 100644
--- a/Source/Android/res/values/arrays.xml
+++ b/Source/Android/res/values/arrays.xml
@@ -169,4 +169,18 @@
- 2
- 3
+
+
+
+ - Auto
+ - Force 16:9
+ - Force 4:3
+ - Stretch To Window
+
+
+ - 0
+ - 1
+ - 2
+ - 3
+
diff --git a/Source/Android/res/values/strings.xml b/Source/Android/res/values/strings.xml
index d4b5921c5e..f321d08df2 100644
--- a/Source/Android/res/values/strings.xml
+++ b/Source/Android/res/values/strings.xml
@@ -210,6 +210,8 @@
Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.
Fast Depth Calculation
Uses a less accurate algorithm to calculate depth values.
+ Aspect Ratio
+ Select what aspect ratio to use when rendering
Yes
diff --git a/Source/Android/res/xml/video_prefs.xml b/Source/Android/res/xml/video_prefs.xml
index 9ace18dd4e..57c02e5944 100644
--- a/Source/Android/res/xml/video_prefs.xml
+++ b/Source/Android/res/xml/video_prefs.xml
@@ -155,6 +155,14 @@
android:summary="@string/fast_depth_calculation_descrip"
android:title="@string/fast_depth_calculation"/>
+
+
diff --git a/Source/Android/src/org/dolphinemu/dolphinemu/settings/UserPreferences.java b/Source/Android/src/org/dolphinemu/dolphinemu/settings/UserPreferences.java
index 710ebca7ee..1cfeb5cbae 100644
--- a/Source/Android/src/org/dolphinemu/dolphinemu/settings/UserPreferences.java
+++ b/Source/Android/src/org/dolphinemu/dolphinemu/settings/UserPreferences.java
@@ -103,6 +103,7 @@ public final class UserPreferences
editor.putBoolean("disableDestinationAlpha", getConfig("gfx_opengl.ini", "Settings", "DstAlphaPass", "False").equals("True"));
editor.putBoolean("fastDepthCalculation", getConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", "True").equals("True"));
+ editor.putString("aspectRatio", getConfig("gfx_opengl.ini", "Settings", "AspectRatio", "0"));
// Apply the changes.
editor.apply();
@@ -162,6 +163,9 @@ public final class UserPreferences
// Whether or not to use fast depth calculation.
boolean useFastDepthCalc = prefs.getBoolean("fastDepthCalculation", true);
+ // Aspect ratio selection
+ String aspectRatio = prefs.getString("aspectRatio", "0");
+
// Internal resolution. Falls back to 1x Native upon error.
String internalResolution = prefs.getString("internalResolution", "2");
@@ -211,6 +215,7 @@ public final class UserPreferences
// Video Hack Settings
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBAccessEnable", skipEFBAccess ? "False" : "True");
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBEmulateFormatChanges", ignoreFormatChanges ? "True" : "False");
+ NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "AspectRatio", aspectRatio);
// Set EFB Copy Method
if (efbCopyMethod.equals("Off"))