PixelShaderGen: Ensure all components of ocol1 are initialized
This was causing a warning in the shader compiler, as the rgb components were not initialized. Which shouldn't be an issue, as the rgb is not used in the blend equation, only the alpha. However, the lack of initialization causes crashes in Intel's D3D shader compiler, so we'll play nice and initialize all the channels.
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@ -1406,13 +1406,13 @@ static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid
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// Use dual-source color blending to perform dst alpha in a single pass
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
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}
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else
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{
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
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}
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}
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