Avoid using unnecessary RunOnObject() calls in GameTracker's worker thread to prevent deadlocks on shutdown.
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@ -16,7 +16,6 @@
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#include "DiscIO/DirectoryBlob.h"
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#include "DiscIO/DirectoryBlob.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Settings.h"
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@ -162,7 +161,7 @@ void GameTracker::StartInternal()
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bool GameTracker::AddPath(const QString& dir)
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bool GameTracker::AddPath(const QString& dir)
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{
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{
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if (Settings::Instance().IsAutoRefreshEnabled())
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if (Settings::Instance().IsAutoRefreshEnabled())
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RunOnObject(this, [this, dir] { return addPath(dir); });
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QueueOnObject(this, [this, dir] { return addPath(dir); });
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m_tracked_paths.push_back(dir);
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m_tracked_paths.push_back(dir);
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@ -172,7 +171,7 @@ bool GameTracker::AddPath(const QString& dir)
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bool GameTracker::RemovePath(const QString& dir)
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bool GameTracker::RemovePath(const QString& dir)
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{
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{
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if (Settings::Instance().IsAutoRefreshEnabled())
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if (Settings::Instance().IsAutoRefreshEnabled())
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RunOnObject(this, [this, dir] { return removePath(dir); });
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QueueOnObject(this, [this, dir] { return removePath(dir); });
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const auto index = m_tracked_paths.indexOf(dir);
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const auto index = m_tracked_paths.indexOf(dir);
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