Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@730 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -283,13 +283,25 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart
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if(IsLoggingActivated() && bSoundWindow)
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{
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// no if() check here?
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if(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.find("LLE") != -1)
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// no match = -1, in that case this is ignored
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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// possible todo: add some kind of if here to? can it fail?
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
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);
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} // don't have any else, just ignore it
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}
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else
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{
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
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);
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}
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}
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}
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@ -836,11 +848,30 @@ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
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if (IsLoggingActivated() && show)
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{
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// TODO: add some kind of if?
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// we only need to prevent this with the LLE, therefore this check
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if(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.find("LLE") != -1)
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// no match = -1, in that case this is ignored
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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// TODO: add some kind of if here to?
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
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);
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} else {
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event.Skip();
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wxMessageBox(_T("Please start the emulator before doing this."));
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}
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}
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else
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{
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
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);
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}
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}
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else // hide
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{
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