Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.
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5e645732f2
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b9fb6ad3e8
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@ -361,8 +361,13 @@ void EmuThread()
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return;
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}
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Keyboard::Initialize(s_window_handle);
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Pad::Initialize(s_window_handle);
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bool init_controllers = false;
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if (!g_controller_interface.IsInit())
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{
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Pad::Initialize(s_window_handle);
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Keyboard::Initialize(s_window_handle);
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init_controllers = true;
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}
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// Load and Init Wiimotes - only if we are booting in Wii mode
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if (core_parameter.bWii)
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@ -481,8 +486,12 @@ void EmuThread()
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Wiimote::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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if (init_controllers)
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{
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Keyboard::Shutdown();
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Pad::Shutdown();
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init_controllers = false;
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}
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g_video_backend->Shutdown();
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AudioCommon::ShutdownSoundStream();
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@ -35,8 +35,9 @@ void Shutdown()
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// if plugin isn't initialized, init and load config
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void Initialize(void* const hwnd)
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{
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for (unsigned int i=0; i<4; ++i)
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s_config.controllers.push_back(new GCKeyboard(i));
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if (s_config.controllers.empty())
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for (unsigned int i = 0; i < 4; ++i)
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s_config.controllers.push_back(new GCKeyboard(i));
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g_controller_interface.Initialize(hwnd);
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@ -36,8 +36,9 @@ void Shutdown()
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void Initialize(void* const hwnd)
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{
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// add 4 gcpads
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for (unsigned int i=0; i<4; ++i)
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s_config.controllers.push_back(new GCPad(i));
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if (s_config.controllers.empty())
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for (unsigned int i = 0; i < 4; ++i)
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s_config.controllers.push_back(new GCPad(i));
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g_controller_interface.Initialize(hwnd);
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@ -48,7 +48,7 @@ const std::string hotkey_labels[] =
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_trans("Change Disc"),
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_trans("Refresh List"),
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_trans("Play/Pause"),
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_trans("Toggle Pause"),
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_trans("Stop"),
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_trans("Reset"),
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_trans("Frame Advance"),
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@ -205,7 +205,8 @@ bool IsPressed(int Id, bool held)
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void Initialize(void* const hwnd)
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{
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s_config.controllers.push_back(new HotkeyManager());
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if (s_config.controllers.empty())
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s_config.controllers.push_back(new HotkeyManager());
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g_controller_interface.Initialize(hwnd);
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@ -50,6 +50,8 @@
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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@ -345,15 +347,19 @@ END_EVENT_TABLE()
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// Creation and close, quit functions
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bool CFrame::InitHotkeys()
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bool CFrame::InitControllers()
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{
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if (!g_controller_interface.IsInit())
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{
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#if defined(HAVE_X11) && HAVE_X11
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Window win = X11Utils::XWindowFromHandle(GetHandle());
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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Pad::Initialize(reinterpret_cast<void*>(win));
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Keyboard::Initialize(reinterpret_cast<void*>(win));
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#else
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
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Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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return true;
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}
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@ -497,7 +503,7 @@ CFrame::CFrame(wxFrame* parent,
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g_pCodeWindow->UpdateButtonStates();
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// check if game is running
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m_bHotkeysInit = InitHotkeys();
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m_bHotkeysInit = InitControllers();
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m_poll_hotkey_timer = new wxTimer(this);
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Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
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@ -511,6 +517,9 @@ CFrame::~CFrame()
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if (m_bHotkeysInit)
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{
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HotkeyManagerEmu::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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m_bHotkeysInit = false;
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}
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drives.clear();
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@ -1261,7 +1270,7 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
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{
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InitHotkeys();
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m_bHotkeysInit = InitControllers();
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g_controller_interface.UpdateInput();
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}
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@ -346,7 +346,7 @@ private:
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void PollHotkeys(wxTimerEvent&);
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void ParseHotkeys(wxKeyEvent &event);
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bool InitHotkeys();
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bool InitControllers();
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// Event table
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DECLARE_EVENT_TABLE();
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