Merge pull request #5347 from JosJuice/do-not-translate-button-names
Don't translate button names
This commit is contained in:
commit
b9b3b1dc19
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@ -56,7 +56,7 @@
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<!-- GameCube buttons (May be shared with other stuff too) -->
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<!-- GameCube buttons (May be shared with other stuff too) -->
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<string name="button_a">A</string>
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<string name="button_a">A</string>
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<string name="button_b">B</string>
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<string name="button_b">B</string>
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<string name="button_start">Start</string>
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<string name="button_start">START</string>
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<string name="button_x">X</string>
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<string name="button_x">X</string>
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<string name="button_y">Y</string>
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<string name="button_y">Y</string>
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<string name="button_z">Z</string>
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<string name="button_z">Z</string>
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@ -68,7 +68,7 @@
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<string name="button_two">2</string>
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<string name="button_two">2</string>
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<string name="button_minus">-</string>
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<string name="button_minus">-</string>
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<string name="button_plus">+</string>
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<string name="button_plus">+</string>
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<string name="button_home">Home</string>
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<string name="button_home">HOME</string>
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<string name="ir_hide">Hide</string>
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<string name="ir_hide">Hide</string>
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<string name="tilt_modifier">Modifier</string>
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<string name="tilt_modifier">Modifier</string>
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<string name="shake_x">X</string>
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<string name="shake_x">X</string>
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@ -33,7 +33,7 @@ static const u16 trigger_bitmasks[] = {
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static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
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static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
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PAD_BUTTON_RIGHT};
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PAD_BUTTON_RIGHT};
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static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", _trans("Start")};
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static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", "Start"};
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static const char* const named_triggers[] = {
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static const char* const named_triggers[] = {
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// i18n: The left trigger button (labeled L on real controllers)
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// i18n: The left trigger button (labeled L on real controllers)
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@ -50,7 +50,11 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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// buttons
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (unsigned int i = 0; i < sizeof(named_buttons) / sizeof(*named_buttons); ++i)
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for (unsigned int i = 0; i < sizeof(named_buttons) / sizeof(*named_buttons); ++i)
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m_buttons->controls.emplace_back(new ControllerEmu::Input(named_buttons[i]));
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{
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// i18n: The START/PAUSE button on GameCube controllers
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const std::string& ui_name = (named_buttons[i] == "Start") ? _trans("START") : named_buttons[i];
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m_buttons->controls.emplace_back(new ControllerEmu::Input(named_buttons[i], ui_name));
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}
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// sticks
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// sticks
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groups.emplace_back(m_main_stick = new ControllerEmu::AnalogStick(
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groups.emplace_back(m_main_stick = new ControllerEmu::AnalogStick(
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@ -64,7 +64,10 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
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// buttons
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (auto& classic_button_name : classic_button_names)
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for (auto& classic_button_name : classic_button_names)
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m_buttons->controls.emplace_back(new ControllerEmu::Input(classic_button_name));
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{
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const std::string& ui_name = (classic_button_name == "Home") ? "HOME" : classic_button_name;
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m_buttons->controls.emplace_back(new ControllerEmu::Input(classic_button_name, ui_name));
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}
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// sticks
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// sticks
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groups.emplace_back(m_left_stick = new ControllerEmu::AnalogStick(
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groups.emplace_back(m_left_stick = new ControllerEmu::AnalogStick(
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@ -257,7 +257,10 @@ Wiimote::Wiimote(const unsigned int index)
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// buttons
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (auto& named_button : named_buttons)
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for (auto& named_button : named_buttons)
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m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button));
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{
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const std::string& ui_name = (named_button == "Home") ? "HOME" : named_button;
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m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button, ui_name));
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}
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// ir
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// ir
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// i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
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// i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
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@ -968,16 +968,16 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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for (const auto& control : group->controls)
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for (const auto& control : group->controls)
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{
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{
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wxStaticText* const label =
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wxStaticText* const label =
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new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->name)));
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new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->ui_name)));
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ControlButton* const control_button =
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ControlButton* const control_button =
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new ControlButton(parent, control->control_ref.get(), control->name, 80);
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new ControlButton(parent, control->control_ref.get(), control->ui_name, 80);
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control_button->SetFont(small_font);
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control_button->SetFont(small_font);
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control_buttons.push_back(control_button);
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control_buttons.push_back(control_button);
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if (std::find(exclude_groups.begin(), exclude_groups.end(), control_group->name) ==
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if (std::find(exclude_groups.begin(), exclude_groups.end(), control_group->name) ==
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exclude_groups.end() &&
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exclude_groups.end() &&
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std::find(exclude_buttons.begin(), exclude_buttons.end(), control->name) ==
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std::find(exclude_buttons.begin(), exclude_buttons.end(), control->ui_name) ==
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exclude_buttons.end())
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exclude_buttons.end())
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eventsink->control_buttons.push_back(control_button);
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eventsink->control_buttons.push_back(control_button);
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@ -139,7 +139,7 @@ static void DrawButton(const std::vector<unsigned int>& bitmasks, unsigned int b
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gc->DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
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gc->DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
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// text
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// text
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const std::string name = g->control_group->controls[(row * 8) + n]->name;
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const std::string name = g->control_group->controls[(row * 8) + n]->ui_name;
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// Matrix transformation needs to be disabled so we don't draw scaled/zoomed text.
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// Matrix transformation needs to be disabled so we don't draw scaled/zoomed text.
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wxGraphicsMatrix old_matrix = gc->GetTransform();
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wxGraphicsMatrix old_matrix = gc->GetTransform();
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gc->SetTransform(null_matrix);
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gc->SetTransform(null_matrix);
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@ -399,7 +399,7 @@ static void DrawControlGroupBox(wxGraphicsContext* gc, ControlGroupBox* g)
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// text
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// text
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// We don't want the text to be scaled/zoomed
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// We don't want the text to be scaled/zoomed
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gc->SetTransform(null_matrix);
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gc->SetTransform(null_matrix);
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gc->DrawText(StrToWxStr(g->control_group->controls[n]->name), 3 * g->m_scale,
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gc->DrawText(StrToWxStr(g->control_group->controls[n]->ui_name), 3 * g->m_scale,
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(n * 12 + 1) * g->m_scale);
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(n * 12 + 1) * g->m_scale);
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gc->SetTransform(scale_matrix);
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gc->SetTransform(scale_matrix);
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}
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}
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@ -437,9 +437,9 @@ static void DrawControlGroupBox(wxGraphicsContext* gc, ControlGroupBox* g)
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// text
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// text
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// We don't want the text to be scaled/zoomed
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// We don't want the text to be scaled/zoomed
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gc->SetTransform(null_matrix);
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gc->SetTransform(null_matrix);
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gc->DrawText(StrToWxStr(g->control_group->controls[n + trigger_count]->name), 3 * g->m_scale,
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gc->DrawText(StrToWxStr(g->control_group->controls[n + trigger_count]->ui_name),
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(n * 12 + 1) * g->m_scale);
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3 * g->m_scale, (n * 12 + 1) * g->m_scale);
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gc->DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])),
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gc->DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->ui_name[0])),
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(64 + 3) * g->m_scale, (n * 12 + 1) * g->m_scale);
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(64 + 3) * g->m_scale, (n * 12 + 1) * g->m_scale);
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gc->SetTransform(scale_matrix);
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gc->SetTransform(scale_matrix);
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}
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}
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@ -86,9 +86,9 @@ void TASInputDlg::CreateBaseLayout()
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m_controls[0] = &m_main_stick.x_cont;
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m_controls[0] = &m_main_stick.x_cont;
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m_controls[1] = &m_main_stick.y_cont;
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m_controls[1] = &m_main_stick.y_cont;
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m_a = CreateButton(_("A"));
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m_a = CreateButton("A");
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m_a.checkbox->SetClientData(&m_a);
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m_a.checkbox->SetClientData(&m_a);
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m_b = CreateButton(_("B"));
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m_b = CreateButton("B");
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m_b.checkbox->SetClientData(&m_b);
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m_b.checkbox->SetClientData(&m_b);
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m_dpad_up = CreateButton(_("Up"));
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m_dpad_up = CreateButton(_("Up"));
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m_dpad_up.checkbox->SetClientData(&m_dpad_up);
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m_dpad_up.checkbox->SetClientData(&m_dpad_up);
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@ -140,15 +140,15 @@ void TASInputDlg::CreateWiiLayout(int num)
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wxStaticBoxSizer* const axisBox =
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wxStaticBoxSizer* const axisBox =
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CreateAccelLayout(&m_x_cont, &m_y_cont, &m_z_cont, _("Orientation"));
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CreateAccelLayout(&m_x_cont, &m_y_cont, &m_z_cont, _("Orientation"));
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m_plus = CreateButton(_("+"));
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m_plus = CreateButton("+");
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m_plus.checkbox->SetClientData(&m_plus);
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m_plus.checkbox->SetClientData(&m_plus);
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m_minus = CreateButton(_("-"));
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m_minus = CreateButton("-");
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m_minus.checkbox->SetClientData(&m_minus);
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m_minus.checkbox->SetClientData(&m_minus);
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m_one = CreateButton(_("1"));
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m_one = CreateButton("1");
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m_one.checkbox->SetClientData(&m_one);
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m_one.checkbox->SetClientData(&m_one);
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m_two = CreateButton(_("2"));
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m_two = CreateButton("2");
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m_two.checkbox->SetClientData(&m_two);
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m_two.checkbox->SetClientData(&m_two);
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m_home = CreateButton(_("Home"));
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m_home = CreateButton("HOME");
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m_home.checkbox->SetClientData(&m_home);
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m_home.checkbox->SetClientData(&m_home);
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m_cc_szr = CreateCCLayout();
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m_cc_szr = CreateCCLayout();
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@ -188,9 +188,9 @@ void TASInputDlg::CreateWiiLayout(int num)
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wxStaticBoxSizer* const nunchukaxisBox =
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wxStaticBoxSizer* const nunchukaxisBox =
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CreateAccelLayout(&m_nx_cont, &m_ny_cont, &m_nz_cont, _("Nunchuk orientation"));
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CreateAccelLayout(&m_nx_cont, &m_ny_cont, &m_nz_cont, _("Nunchuk orientation"));
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m_c = CreateButton(_("C"));
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m_c = CreateButton("C");
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m_c.checkbox->SetClientData(&m_c);
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m_c.checkbox->SetClientData(&m_c);
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m_z = CreateButton(_("Z"));
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m_z = CreateButton("Z");
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m_z.checkbox->SetClientData(&m_z);
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m_z.checkbox->SetClientData(&m_z);
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for (Control* const control : m_controls)
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for (Control* const control : m_controls)
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@ -246,9 +246,8 @@ void TASInputDlg::FinishLayout()
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wxBoxSizer* TASInputDlg::CreateCCLayout()
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wxBoxSizer* TASInputDlg::CreateCCLayout()
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{
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{
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const std::array<wxString, 15> button_names{{_("Down"), _("Up"), _("Left"), _("Right"), _("A"),
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const std::array<wxString, 15> button_names{{_("Down"), _("Up"), _("Left"), _("Right"), "A", "B",
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_("B"), _("X"), _("Y"), _("+"), _("-"), _("L"),
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"X", "Y", "+", "-", "L", "R", "ZR", "ZL", "HOME"}};
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_("R"), _("ZR"), _("ZL"), _("Home")}};
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for (size_t i = 0; i < button_names.size(); ++i)
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for (size_t i = 0; i < button_names.size(); ++i)
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{
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{
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m_cc_buttons[i] = CreateButton(button_names[i]);
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m_cc_buttons[i] = CreateButton(button_names[i]);
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@ -386,17 +385,18 @@ void TASInputDlg::CreateGCLayout()
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control->slider->Bind(wxEVT_RIGHT_UP, &TASInputDlg::OnRightClickSlider, this);
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control->slider->Bind(wxEVT_RIGHT_UP, &TASInputDlg::OnRightClickSlider, this);
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}
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}
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m_x = CreateButton(_("X"));
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m_x = CreateButton("X");
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m_x.checkbox->SetClientData(&m_x);
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m_x.checkbox->SetClientData(&m_x);
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m_y = CreateButton(_("Y"));
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m_y = CreateButton("Y");
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m_y.checkbox->SetClientData(&m_y);
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m_y.checkbox->SetClientData(&m_y);
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m_l = CreateButton(_("L"));
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m_l = CreateButton("L");
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m_l.checkbox->SetClientData(&m_l);
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m_l.checkbox->SetClientData(&m_l);
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m_r = CreateButton(_("R"));
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m_r = CreateButton("R");
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m_r.checkbox->SetClientData(&m_r);
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m_r.checkbox->SetClientData(&m_r);
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m_z = CreateButton(_("Z"));
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m_z = CreateButton("Z");
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m_z.checkbox->SetClientData(&m_z);
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m_z.checkbox->SetClientData(&m_z);
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m_start = CreateButton(_("Start"));
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// i18n: The START/PAUSE button on GameCube controllers
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m_start = CreateButton(_("START"));
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m_start.checkbox->SetClientData(&m_start);
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m_start.checkbox->SetClientData(&m_start);
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const int space5 = FromDIP(5);
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const int space5 = FromDIP(5);
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@ -9,8 +9,14 @@
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namespace ControllerEmu
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namespace ControllerEmu
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{
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{
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Control::Control(std::unique_ptr<ControlReference> ref, const std::string& name_,
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const std::string& ui_name_)
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: control_ref(std::move(ref)), name(name_), ui_name(ui_name_)
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{
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}
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Control::Control(std::unique_ptr<ControlReference> ref, const std::string& name_)
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Control::Control(std::unique_ptr<ControlReference> ref, const std::string& name_)
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: control_ref(std::move(ref)), name(name_)
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: Control(std::move(ref), name_, name_)
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{
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{
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}
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}
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@ -18,8 +18,11 @@ public:
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std::unique_ptr<ControlReference> const control_ref;
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std::unique_ptr<ControlReference> const control_ref;
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const std::string name;
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const std::string name;
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const std::string ui_name;
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protected:
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protected:
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Control(std::unique_ptr<ControlReference> ref, const std::string& name,
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const std::string& ui_name);
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Control(std::unique_ptr<ControlReference> ref, const std::string& name);
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Control(std::unique_ptr<ControlReference> ref, const std::string& name);
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};
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};
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} // namespace ControllerEmu
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} // namespace ControllerEmu
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@ -10,6 +10,11 @@
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namespace ControllerEmu
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namespace ControllerEmu
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{
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{
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Input::Input(const std::string& name_, const std::string& ui_name_)
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: Control(std::make_unique<InputReference>(), name_, ui_name_)
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{
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}
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Input::Input(const std::string& name_) : Control(std::make_unique<InputReference>(), name_)
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Input::Input(const std::string& name_) : Control(std::make_unique<InputReference>(), name_)
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{
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{
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}
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}
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@ -12,6 +12,7 @@ namespace ControllerEmu
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class Input : public Control
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class Input : public Control
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{
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{
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public:
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public:
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Input(const std::string& name, const std::string& ui_name);
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explicit Input(const std::string& name);
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explicit Input(const std::string& name);
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};
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};
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} // namespace ControllerEmu
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} // namespace ControllerEmu
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@ -54,9 +54,9 @@ void ModifySettingsButton::GetState()
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associated_settings[i] = !associated_settings[i];
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associated_settings[i] = !associated_settings[i];
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if (associated_settings[i])
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if (associated_settings[i])
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OSD::AddMessage(controls[i]->name + ": on");
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OSD::AddMessage(controls[i]->ui_name + ": on");
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else
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else
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OSD::AddMessage(controls[i]->name + ": off");
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OSD::AddMessage(controls[i]->ui_name + ": off");
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threshold_exceeded[i] = true;
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threshold_exceeded[i] = true;
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}
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}
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