Remove out-dated hack of AMD driver issue WRT dual-source blending output index.

This commit is contained in:
takayhan-AMD 2023-08-12 11:16:25 +02:00 committed by OatmealDome
parent a10d768c63
commit b969282b72
4 changed files with 4 additions and 28 deletions

View File

@ -90,8 +90,6 @@ constexpr BugInfo m_known_bugs[] = {
-1.0, true}, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0, {API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0,
-1.0, true}, -1.0, true},
{API_VULKAN, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true},
{API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, {API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true}, BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN, {API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,

View File

@ -224,14 +224,6 @@ enum Bug
// the gl_ClipDistance inputs from the vertex shader. // the gl_ClipDistance inputs from the vertex shader.
BUG_BROKEN_CLIP_DISTANCE, BUG_BROKEN_CLIP_DISTANCE,
// Bug: Dual-source outputs from fragment shaders are broken on AMD Vulkan drivers
// Started Version: -1
// Ended Version: -1
// Fragment shaders that specify dual-source outputs, via layout(location = 0, index = ...) cause
// the driver to fail to create graphics pipelines. The workaround for this is to specify the
// index as a MRT location instead, or omit the binding completely.
BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION,
// Bug: Dual-source outputs from fragment shaders are broken on some drivers. // Bug: Dual-source outputs from fragment shaders are broken on some drivers.
// Started Version: -1 // Started Version: -1
// Ended Version: -1 // Ended Version: -1

View File

@ -837,21 +837,14 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
else else
#endif #endif
{ {
bool has_broken_decoration = out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION);
out.Write("{} {} {} {};\n",
has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" :
"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out", use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4", uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0"); use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (!uid_data->no_dual_src) if (!uid_data->no_dual_src)
{ {
out.Write("{} out {} ocol1;\n", out.Write("{} out {} ocol1;\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(1)" :
"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
uid_data->uint_output ? "uvec4" : "vec4"); uid_data->uint_output ? "uvec4" : "vec4");
} }
} }

View File

@ -106,21 +106,14 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
else else
#endif #endif
{ {
bool has_broken_decoration = out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION);
out.Write("{} {} {} {};\n",
has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" :
"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out", use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4", uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0"); use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (use_dual_source) if (use_dual_source)
{ {
out.Write("{} out {} ocol1;\n", out.Write("{} out {} ocol1;\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(1)" :
"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
uid_data->uint_output ? "uvec4" : "vec4"); uid_data->uint_output ? "uvec4" : "vec4");
} }
} }