Movie configuration loader
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <string>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigLoaders/MovieConfigLoader.h"
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#include "Core/Movie.h"
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namespace ConfigLoaders
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{
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// TODO: Future project, let this support all the configuration options.
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// This will require a large break to the DTM format
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void MovieConfigLayerLoader::Load(Config::Layer* config_layer)
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{
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Config::Section* core = config_layer->GetOrCreateSection(Config::System::Main, "Core");
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Config::Section* display = config_layer->GetOrCreateSection(Config::System::Main, "Display");
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Config::Section* video_settings = Config::GetOrCreateSection(Config::System::GFX, "Settings");
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Config::Section* video_hacks = Config::GetOrCreateSection(Config::System::GFX, "Hacks");
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core->Set("SkipIdle", m_header->bSkipIdle);
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core->Set("CPUThread", m_header->bDualCore);
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core->Set("DSPHLE", m_header->bDSPHLE);
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core->Set("FastDiscSpeed", m_header->bFastDiscSpeed);
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core->Set("CPUCore", m_header->CPUCore);
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core->Set("SyncGPU", m_header->bSyncGPU);
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core->Set("GFXBackend", std::string(reinterpret_cast<char*>(m_header->videoBackend)));
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display->Set("ProgressiveScan", m_header->bProgressive);
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display->Set("PAL60", m_header->bPAL60);
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video_settings->Set("UseXFB", m_header->bUseXFB);
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video_settings->Set("UseRealXFB", m_header->bUseRealXFB);
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video_hacks->Set("EFBAccessEnable", m_header->bEFBAccessEnable);
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video_hacks->Set("EFBToTextureEnable", m_header->bSkipEFBCopyToRam);
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video_hacks->Set("EFBEmulateFormatChanges", m_header->bEFBEmulateFormatChanges);
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}
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void MovieConfigLayerLoader::Save(Config::Layer* config_layer)
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{
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Config::Section* core = config_layer->GetOrCreateSection(Config::System::Main, "Core");
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Config::Section* display = config_layer->GetOrCreateSection(Config::System::Main, "Display");
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Config::Section* video_settings = Config::GetOrCreateSection(Config::System::GFX, "Settings");
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Config::Section* video_hacks = Config::GetOrCreateSection(Config::System::GFX, "Hacks");
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std::string video_backend;
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u32 cpu_core;
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core->Get("SkipIdle", &m_header->bSkipIdle);
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core->Get("CPUThread", &m_header->bDualCore);
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core->Get("DSPHLE", &m_header->bDSPHLE);
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core->Get("FastDiscSpeed", &m_header->bFastDiscSpeed);
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core->Get("CPUCore", &cpu_core);
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core->Get("SyncGPU", &m_header->bSyncGPU);
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core->Get("GFXBackend", &video_backend);
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display->Get("ProgressiveScan", &m_header->bProgressive);
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display->Get("PAL60", &m_header->bPAL60);
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video_settings->Get("UseXFB", &m_header->bUseXFB);
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video_settings->Get("UseRealXFB", &m_header->bUseRealXFB);
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video_hacks->Get("EFBAccessEnable", &m_header->bEFBAccessEnable);
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video_hacks->Get("EFBToTextureEnable", &m_header->bSkipEFBCopyToRam);
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video_hacks->Get("EFBEmulateFormatChanges", &m_header->bEFBEmulateFormatChanges);
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// This never used the regular config
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m_header->bEFBCopyEnable = true;
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m_header->bEFBCopyCacheEnable = false;
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m_header->CPUCore = cpu_core;
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strncpy(reinterpret_cast<char*>(m_header->videoBackend), video_backend.c_str(),
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ArraySize(m_header->videoBackend));
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}
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// Loader generation
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std::unique_ptr<Config::ConfigLayerLoader> GenerateMovieConfigLoader(Movie::DTMHeader* header)
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{
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return std::make_unique<MovieConfigLayerLoader>(header);
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}
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}
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@ -0,0 +1,35 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "Common/Config/Config.h"
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namespace Movie
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{
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struct DTMHeader;
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}
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namespace ConfigLoaders
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{
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class MovieConfigLayerLoader final : public Config::ConfigLayerLoader
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{
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public:
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explicit MovieConfigLayerLoader(Movie::DTMHeader* header)
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: ConfigLayerLoader(Config::LayerType::Movie), m_header(header)
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{
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}
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void Load(Config::Layer* config_layer) override;
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void Save(Config::Layer* config_layer) override;
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void ChangeDTMHeader(Movie::DTMHeader* header) { m_header = header; }
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private:
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Movie::DTMHeader* m_header;
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};
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std::unique_ptr<Config::ConfigLayerLoader> GenerateMovieConfigLoader(Movie::DTMHeader* header);
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}
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