Removed TBDebug, using TBMain instead. Fixed debugger assert.
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@ -131,7 +131,7 @@ wxMenuBar *CCodeWindow::GetMenuBar()
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wxToolBar *CCodeWindow::GetToolBar()
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{
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return Parent->m_ToolBarDebug;
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return Parent->m_ToolBar;
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}
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// ----------
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@ -307,8 +307,7 @@ CFrame::CFrame(wxFrame* parent,
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long style)
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: CRenderFrame(parent, id, title, pos, size, style)
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, g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr)
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, m_ToolBar(nullptr), m_ToolBarDebug(nullptr)
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, m_SavedPerspectives(nullptr)
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, m_ToolBar(nullptr), m_SavedPerspectives(nullptr)
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, m_GameListCtrl(nullptr), m_Panel(nullptr)
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, m_RenderFrame(nullptr), m_RenderParent(nullptr)
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, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
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@ -139,7 +139,7 @@ public:
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wxMenu* m_SavedPerspectives;
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wxToolBar *m_ToolBar, *m_ToolBarDebug;
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wxToolBar *m_ToolBar;
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// AUI
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wxAuiManager *m_Mgr;
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bool bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW + 1];
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@ -540,15 +540,18 @@ void CFrame::RecreateToolbar()
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long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT;
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if (g_pCodeWindow && !m_ToolBarDebug)
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if (!m_ToolBar)
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{
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m_ToolBarDebug = CreateToolBar(TOOLBAR_STYLE, wxID_ANY, "TBDebug");
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g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
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m_ToolBarDebug->AddSeparator();
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}
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m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY, "TBMain");
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m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY, "TBMain");
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PopulateToolbar(m_ToolBar);
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if (g_pCodeWindow)
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{
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g_pCodeWindow->PopulateToolbar(m_ToolBar);
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m_ToolBar->AddSeparator();
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}
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PopulateToolbar(m_ToolBar);
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}
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UpdateGUI();
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}
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