Add Discord Join Net Play functionally
This commit is contained in:
parent
14e156c292
commit
b7c241ea4c
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@ -8,6 +8,7 @@ set(CMAKE_AUTOMOC ON)
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add_executable(dolphin-emu
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AboutDialog.cpp
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CheatsManager.cpp
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DiscordHandler.cpp
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FIFO/FIFOPlayerWindow.cpp
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FIFO/FIFOAnalyzer.cpp
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HotkeyScheduler.cpp
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@ -107,6 +107,7 @@
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<QtMoc Include="Config\PatchesWidget.h" />
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<QtMoc Include="Config\PropertiesDialog.h" />
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<QtMoc Include="Config\SettingsWindow.h" />
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<QtMoc Include="DiscordHandler.h" />
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<QtMoc Include="FIFO\FIFOAnalyzer.h" />
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<QtMoc Include="FIFO\FIFOPlayerWindow.h" />
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<QtMoc Include="TAS\GCTASInputWindow.h" />
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@ -175,6 +176,7 @@
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<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)DiscordHandler.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)DoubleClickEventFilter.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ElidedButton.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)FlowLayout.cpp" />
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@ -320,6 +322,7 @@
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<ClCompile Include="Debugger\JITWidget.cpp" />
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<ClCompile Include="Debugger\MemoryWidget.cpp" />
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<ClCompile Include="Debugger\MemoryViewWidget.cpp" />
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<ClCompile Include="DiscordHandler.cpp" />
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<ClCompile Include="FIFO\FIFOAnalyzer.cpp" />
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<ClCompile Include="FIFO\FIFOPlayerWindow.cpp" />
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<ClCompile Include="QtUtils\WinIconHelper.cpp" />
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@ -67,6 +67,7 @@
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#include "DolphinQt/Debugger/MemoryWidget.h"
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#include "DolphinQt/Debugger/RegisterWidget.h"
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#include "DolphinQt/Debugger/WatchWidget.h"
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#include "DolphinQt/DiscordHandler.h"
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#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
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#include "DolphinQt/GCMemcardManager.h"
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#include "DolphinQt/GameList/GameList.h"
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@ -1043,7 +1044,12 @@ void MainWindow::BootWiiSystemMenu()
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void MainWindow::NetPlayInit()
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{
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m_netplay_setup_dialog = new NetPlaySetupDialog(this);
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<<<<<<< HEAD:Source/Core/DolphinQt/MainWindow.cpp
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m_netplay_dialog = new NetPlayDialog;
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=======
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m_netplay_dialog = new NetPlayDialog(this);
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m_netplay_discord = new DiscordHandler();
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>>>>>>> Add Discord Join Net Play functionally:Source/Core/DolphinQt2/MainWindow.cpp
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connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
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[this](const QString& path) { StartGame(path); });
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@ -1051,6 +1057,10 @@ void MainWindow::NetPlayInit()
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connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
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connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
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connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
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connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
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Discord::InitNetPlayFunctionality([this] { m_netplay_discord->DiscordJoin(); });
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m_netplay_discord->Start();
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}
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bool MainWindow::NetPlayJoin()
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@ -1169,6 +1179,7 @@ void MainWindow::NetPlayQuit()
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{
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Settings::Instance().ResetNetPlayClient();
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Settings::Instance().ResetNetPlayServer();
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Discord::UpdateDiscordPresence();
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}
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void MainWindow::EnableScreenSaver(bool enable)
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@ -19,6 +19,7 @@ struct BootParameters;
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class CheatsManager;
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class CodeWidget;
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class ControllersWindow;
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class DiscordHandler;
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class DragEnterEvent;
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class FIFOPlayerWindow;
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class GameList;
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@ -183,6 +184,7 @@ private:
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ControllersWindow* m_controllers_window;
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SettingsWindow* m_settings_window;
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NetPlayDialog* m_netplay_dialog;
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DiscordHandler* m_netplay_discord;
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NetPlaySetupDialog* m_netplay_setup_dialog;
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GraphicsWindow* m_graphics_window;
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static constexpr int num_gc_controllers = 4;
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@ -29,6 +29,7 @@
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/HttpRequest.h"
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#include "Common/TraversalClient.h"
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#include "Core/Config/GraphicsSettings.h"
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@ -49,6 +50,7 @@
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/DiscordPresence.h"
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#include "UICommon/GameFile.h"
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#include "VideoCommon/VideoConfig.h"
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@ -418,6 +420,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
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m_nickname = nickname;
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m_use_traversal = use_traversal;
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m_buffer_size = 0;
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m_old_player_count = 0;
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m_room_box->clear();
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m_chat_edit->clear();
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@ -565,6 +568,41 @@ void NetPlayDialog::UpdateGUI()
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m_hostcode_action_button->setText(tr("Copy"));
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m_hostcode_action_button->setEnabled(true);
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}
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if (m_old_player_count != player_count)
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{
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if (m_use_traversal)
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{
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const auto host_id = g_TraversalClient->GetHostID();
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Discord::UpdateDiscordPresence(player_count, Discord::SecretType::RoomID,
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std::string(host_id.begin(), host_id.end()));
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}
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else
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{
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// Temporary soluation
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// To Do: Don't rely on a service that Dolphin devs aren't in control of. Ask one of the
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// project managers about this.
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Common::HttpRequest request;
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Common::HttpRequest::Response response = request.Get("https://www.myexternalip.com/raw");
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if (!response.has_value())
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return;
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// The response ends with a /n and the - 1 removes that
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std::string exernalIPAddress = std::string(response->begin(), response->end() - 1);
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std::string port = std::to_string(Settings::Instance().GetNetPlayServer()->GetPort());
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std::string secret;
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secret.reserve(exernalIPAddress.length() + 1 + port.length());
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secret += exernalIPAddress;
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secret += ':';
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secret += port;
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Discord::UpdateDiscordPresence(player_count, Discord::SecretType::IPAddress, secret);
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}
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m_old_player_count = player_count;
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}
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}
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// NetPlayUI methods
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@ -0,0 +1,45 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/DiscordHandler.h"
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#include "Common/Thread.h"
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#include "UICommon/DiscordPresence.h"
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DiscordHandler::DiscordHandler() = default;
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DiscordHandler::~DiscordHandler()
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{
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Stop();
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}
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void DiscordHandler::Start()
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{
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m_stop_requested.Set(false);
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m_thread = std::thread(&DiscordHandler::Run, this);
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}
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void DiscordHandler::Stop()
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{
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m_stop_requested.Set(true);
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if (m_thread.joinable())
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m_thread.join();
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}
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void DiscordHandler::DiscordJoin()
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{
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emit DiscordHandler::Join();
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}
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void DiscordHandler::Run()
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{
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while (!m_stop_requested.IsSet())
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{
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Common::SleepCurrentThread(1000 * 2);
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Discord::CallPendingCallbacks();
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}
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}
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@ -0,0 +1,30 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <thread>
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#include <QObject>
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#include "Common/Flag.h"
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class DiscordHandler : public QObject
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{
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Q_OBJECT
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public:
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explicit DiscordHandler();
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~DiscordHandler();
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void Start();
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void Stop();
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void DiscordJoin();
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signals:
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void Join();
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private:
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void Run();
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Common::Flag m_stop_requested;
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std::thread m_thread;
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};
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@ -2,10 +2,14 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "UICommon/DiscordPresence.h"
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#include "Common/Hash.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/Config/UISettings.h"
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#include "Core/ConfigManager.h"
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#include "UICommon/DiscordPresence.h"
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#ifdef USE_DISCORD_PRESENCE
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#include <ctime>
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@ -15,6 +19,61 @@
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namespace Discord
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{
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#ifdef USE_DISCORD_PRESENCE
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static JoinFunction join_function = nullptr;
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static const char* username = "";
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static void HandleDiscordReady(const DiscordUser* user)
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{
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username = user->username;
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}
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static void HandleDiscordJoin(const char* join_secret)
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{
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if (join_function == nullptr)
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return;
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if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
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Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, username);
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std::string secret(join_secret);
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size_t offset = 0;
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std::string type = secret.substr(offset, secret.find('\n'));
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offset += type.length() + 1;
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switch (static_cast<SecretType>(std::stol(type)))
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{
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default:
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case SecretType::Empty:
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return;
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case SecretType::IPAddress:
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{
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct");
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std::string host = secret.substr(offset, secret.find_last_of(':') - offset);
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Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, host);
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offset += host.length();
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if (secret[offset] == ':')
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Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1)));
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}
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break;
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case SecretType::RoomID:
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{
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal");
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Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset));
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}
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break;
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}
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join_function();
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}
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#endif
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void Init()
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{
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#ifdef USE_DISCORD_PRESENCE
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@ -22,13 +81,34 @@ void Init()
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return;
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DiscordEventHandlers handlers = {};
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handlers.ready = HandleDiscordReady;
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handlers.joinGame = HandleDiscordJoin;
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// The number is the client ID for Dolphin, it's used for images and the appication name
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Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
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UpdateDiscordPresence();
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#endif
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}
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void UpdateDiscordPresence()
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void CallPendingCallbacks()
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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Discord_RunCallbacks();
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#endif
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}
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void InitNetPlayFunctionality(const JoinFunction& join)
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{
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#ifdef USE_DISCORD_PRESENCE
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join_function = std::move(join);
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#endif
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}
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void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret)
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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@ -41,6 +121,44 @@ void UpdateDiscordPresence()
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discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
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discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
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discord_presence.startTimestamp = std::time(nullptr);
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if (0 < party_size)
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{
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if (party_size < 4)
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{
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discord_presence.state = "In a party";
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discord_presence.partySize = party_size;
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discord_presence.partyMax = 4;
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}
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else
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{
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// others can still join to spectate
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discord_presence.state = "In a full party";
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discord_presence.partySize = party_size;
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// Note: joining still works without partyMax
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}
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}
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std::string party_ID;
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std::string secret_final;
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if (type != SecretType::Empty)
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{
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// Declearing party_ID or secret_final here will deallocate the variable before passing the
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// values over to Discord_UpdatePresence.
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const size_t secret_length = secret.length();
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party_ID = std::to_string(
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Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
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const std::string secret_type = std::to_string(static_cast<int>(type));
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secret_final.reserve(secret_type.length() + 1 + secret_length);
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secret_final += secret_type;
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secret_final += '\n';
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secret_final += secret;
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}
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discord_presence.partyId = party_ID.c_str();
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discord_presence.joinSecret = secret_final.c_str();
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Discord_UpdatePresence(&discord_presence);
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#endif
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}
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@ -4,10 +4,24 @@
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#pragma once
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#include <functional>
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namespace Discord
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{
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using JoinFunction = std::function<void()>;
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enum class SecretType : char
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{
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Empty,
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IPAddress,
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RoomID,
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};
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void Init();
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void UpdateDiscordPresence();
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void InitNetPlayFunctionality(const JoinFunction& join);
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void CallPendingCallbacks();
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void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
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const std::string& secret = {});
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void Shutdown();
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void SetDiscordPresenceEnabled(bool enabled);
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} // namespace Discord
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