Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -890,7 +890,7 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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// TODO: finish this
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// TODO: finish this
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// Buttons
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// Buttons
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#ifdef __linux__
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#if defined HAVE_X11 && HAVE_X11
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set_control(m_buttons, 0, "Click 1"); // A
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set_control(m_buttons, 0, "Click 1"); // A
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set_control(m_buttons, 1, "Click 3"); // B
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set_control(m_buttons, 1, "Click 3"); // B
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#else
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#else
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@ -399,10 +399,10 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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// title: 0xFF0000
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// title: 0xFF0000
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// company: 0x007030
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// company: 0x007030
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int ImageIndex = -1;
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int ImageIndex = -1;
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#ifdef __linux__
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#ifdef _WIN32
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#endif
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#endif
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GameListItem& rISOFile = m_ISOFiles[_Index];
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GameListItem& rISOFile = m_ISOFiles[_Index];
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m_gamePath.append(rISOFile.GetFileName() + '\n');
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m_gamePath.append(rISOFile.GetFileName() + '\n');
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@ -597,13 +597,11 @@ void CGameListCtrl::ScanForISOs()
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sprintf(tempstring,"Scanning %s", FileName.c_str());
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sprintf(tempstring,"Scanning %s", FileName.c_str());
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msg = wxString(tempstring, *wxConvCurrent);
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msg = wxString(tempstring, *wxConvCurrent);
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// With wxWidgets 2.9.1, each Update() sleeps for several seconds
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#if !wxCHECK_VERSION(2, 9, 1) || wxCHECK_VERSION(2, 9, 2)
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// Update with the progress (i) and the message (msg)
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// Update with the progress (i) and the message (msg)
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bool Cont = dialog.Update(i, msg);
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bool Cont = dialog.Update(i, msg);
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if (!Cont)
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if (!Cont)
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break;
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break;
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#endif
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GameListItem ISOFile(rFilenames[i]);
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GameListItem ISOFile(rFilenames[i]);
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if (ISOFile.IsValid())
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if (ISOFile.IsValid())
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{
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{
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@ -1248,10 +1248,10 @@ void CISOProperties::ChangeBannerDetails(int lang)
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|| OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
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|| OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
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|| OpenGameListItem->GetPlatform() == GameListItem::WII_WAD)
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|| OpenGameListItem->GetPlatform() == GameListItem::WII_WAD)
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{
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{
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#ifdef __linux__
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#ifdef _WIN32
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#endif
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#endif
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wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
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wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
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@ -48,10 +48,10 @@ CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
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, Parent(parent) , m_LogAccess(true)
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, Parent(parent) , m_LogAccess(true)
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, m_Log(NULL), m_cmdline(NULL), m_FontChoice(NULL)
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, m_Log(NULL), m_cmdline(NULL), m_FontChoice(NULL)
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, m_LogSection(1)
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, m_LogSection(1)
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#ifdef __linux__
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#ifdef _WIN32
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, m_SJISConv(wxFONTENCODING_EUC_JP)
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#else
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, m_SJISConv(wxFONTENCODING_SHIFT_JIS)
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, m_SJISConv(wxFONTENCODING_SHIFT_JIS)
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#else
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, m_SJISConv(wxFONTENCODING_EUC_JP)
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#endif
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#endif
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{
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{
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m_LogManager = LogManager::GetInstance();
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m_LogManager = LogManager::GetInstance();
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@ -710,10 +710,10 @@ bool CMemcardManager::ReloadMemcard(const char *fileName, int card)
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if (!memoryCard[card]->DEntry_Comment2(j, comment)) comment[0]=0;
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if (!memoryCard[card]->DEntry_Comment2(j, comment)) comment[0]=0;
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bool ascii = memoryCard[card]->IsAsciiEncoding();
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bool ascii = memoryCard[card]->IsAsciiEncoding();
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#ifdef __linux__
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#ifdef _WIN32
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#endif
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#endif
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wxTitle = wxString(title, ascii ? *wxConvCurrent : SJISConv);
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wxTitle = wxString(title, ascii ? *wxConvCurrent : SJISConv);
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wxComment = wxString(comment, ascii ? *wxConvCurrent : SJISConv);
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wxComment = wxString(comment, ascii ? *wxConvCurrent : SJISConv);
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@ -156,7 +156,7 @@ void DSPDebuggerLLE::OnChangeState(wxCommandEvent& event)
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void DSPDebuggerLLE::Refresh()
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void DSPDebuggerLLE::Refresh()
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{
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{
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#ifdef __linux__
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#if defined HAVE_X11 && HAVE_X11
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if (!wxIsMainThread())
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if (!wxIsMainThread())
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wxMutexGuiEnter();
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wxMutexGuiEnter();
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#endif
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#endif
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@ -165,7 +165,7 @@ void DSPDebuggerLLE::Refresh()
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UpdateRegisterFlags();
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UpdateRegisterFlags();
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UpdateState();
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UpdateState();
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m_mgr.Update();
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m_mgr.Update();
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#ifdef __linux__
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#if defined HAVE_X11 && HAVE_X11
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if (!wxIsMainThread())
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if (!wxIsMainThread())
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wxMutexGuiLeave();
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wxMutexGuiLeave();
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#endif
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#endif
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