TextureCache: Don't re-use pooled textures within the same frame
This is an issue because a driver may have to maintain two copies of a texture if it batches all uploads together at the start of a frame. In the Vulkan backend, we do something similar to avoid breaking out of a render pass to copy a texture from the streaming buffer to the destination image. This was causing issues in the sms-bubbles fifolog, where an EFB copy to the same address of a previously-used texture caused the previous texture to be re-used again for a different image later on in the frame, causing the original contents to be discarded.
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@ -1353,7 +1353,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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TextureCacheBase::TCacheEntryBase*
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TextureCacheBase::AllocateTexture(const TCacheEntryConfig& config)
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{
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TexPool::iterator iter = texture_pool.find(config);
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TexPool::iterator iter = FindMatchingTextureFromPool(config);
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TextureCacheBase::TCacheEntryBase* entry;
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if (iter != texture_pool.end())
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{
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@ -1373,6 +1373,19 @@ TextureCacheBase::AllocateTexture(const TCacheEntryConfig& config)
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return entry;
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}
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TextureCacheBase::TexPool::iterator
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TextureCacheBase::FindMatchingTextureFromPool(const TCacheEntryConfig& config)
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{
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// Find a texture from the pool that does not have a frameCount of FRAMECOUNT_INVALID.
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// This prevents a texture from being used twice in a single frame with different data,
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// which potentially means that a driver has to maintain two copies of the texture anyway.
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auto range = texture_pool.equal_range(config);
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auto matching_iter = std::find_if(range.first, range.second, [](const auto& iter) {
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return iter.second->frameCount != FRAMECOUNT_INVALID;
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});
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return matching_iter != range.second ? matching_iter : texture_pool.end();
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}
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TextureCacheBase::TexCache::iterator
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TextureCacheBase::GetTexCacheIter(TextureCacheBase::TCacheEntryBase* entry)
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{
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@ -193,6 +193,7 @@ private:
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static void CheckTempSize(size_t required_size);
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static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
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static TexPool::iterator FindMatchingTextureFromPool(const TCacheEntryConfig& config);
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static TexCache::iterator GetTexCacheIter(TCacheEntryBase* entry);
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// Removes and unlinks texture from texture cache and returns it to the pool
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