Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293
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Added documentation to Core::Shutdown() to prevent breaking changes.
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40162fdfc1
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b6c4d5792b
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@ -273,8 +273,6 @@ void Stop() // - Hammertime!
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g_video_backend->Video_ExitLoop();
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g_video_backend->Video_ExitLoop();
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}
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}
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if (s_emu_thread.joinable())
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s_emu_thread.join();
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}
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}
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static void DeclareAsCPUThread()
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static void DeclareAsCPUThread()
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@ -829,6 +827,18 @@ void UpdateTitle()
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Host_UpdateTitle(SMessage);
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Host_UpdateTitle(SMessage);
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}
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}
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void Shutdown()
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{
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// During shutdown DXGI expects us to handle some messages on the UI thread.
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// Therefore we can't immediately block and wait for the emu thread to shut
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// down, so we join the emu thread as late as possible when the UI has already
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// shut down.
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// For more info read "DirectX Graphics Infrastructure (DXGI): Best Practices"
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// on MSDN.
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if (s_emu_thread.joinable())
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s_emu_thread.join();
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}
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void SetOnStoppedCallback(StoppedCallbackFunc callback)
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void SetOnStoppedCallback(StoppedCallbackFunc callback)
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{
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{
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s_on_stopped_callback = callback;
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s_on_stopped_callback = callback;
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@ -39,6 +39,7 @@ enum EState
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bool Init();
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bool Init();
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void Stop();
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void Stop();
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void Shutdown();
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std::string StopMessage(bool, const std::string&);
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std::string StopMessage(bool, const std::string&);
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@ -370,6 +370,7 @@ void DolphinApp::OnEndSession(wxCloseEvent& event)
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int DolphinApp::OnExit()
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int DolphinApp::OnExit()
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{
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{
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Core::Shutdown();
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UICommon::Shutdown();
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UICommon::Shutdown();
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delete m_locale;
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delete m_locale;
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@ -627,6 +627,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
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updateMainFrameEvent.Wait();
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updateMainFrameEvent.Wait();
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}
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}
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Core::Shutdown();
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UICommon::Shutdown();
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UICommon::Shutdown();
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ANativeWindow_release(surf);
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ANativeWindow_release(surf);
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@ -358,6 +358,7 @@ int main(int argc, char* argv[])
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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updateMainFrameEvent.Wait();
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updateMainFrameEvent.Wait();
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Core::Shutdown();
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platform->Shutdown();
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platform->Shutdown();
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UICommon::Shutdown();
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UICommon::Shutdown();
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