VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
Given that this only contains functions from the VideoBackendBase class, it makes more sense to move these to the relevant cpp file to keep them all together.
This commit is contained in:
parent
b86947264b
commit
b68e8b872e
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@ -22,7 +22,6 @@ set(SRCS
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ImageWrite.cpp
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ImageWrite.cpp
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IndexGenerator.cpp
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IndexGenerator.cpp
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LightingShaderGen.cpp
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LightingShaderGen.cpp
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MainBase.cpp
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OnScreenDisplay.cpp
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OnScreenDisplay.cpp
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OpcodeDecoding.cpp
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OpcodeDecoding.cpp
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PerfQueryBase.cpp
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PerfQueryBase.cpp
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@ -1,230 +0,0 @@
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// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Logging/Log.h"
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#include "Core/Host.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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void VideoBackendBase::Video_ExitLoop()
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{
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Fifo::ExitGpuLoop();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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u64 ticks)
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{
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if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB)
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{
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Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
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AsyncRequests::Event e;
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e.time = ticks;
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e.type = AsyncRequests::Event::SWAP_EVENT;
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e.swap_event.xfbAddr = xfbAddr;
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e.swap_event.fbWidth = fbWidth;
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e.swap_event.fbStride = fbStride;
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e.swap_event.fbHeight = fbHeight;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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}
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}
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u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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if (!g_ActiveConfig.bEFBAccessEnable || x >= EFB_WIDTH || y >= EFB_HEIGHT)
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{
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return 0;
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}
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if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
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{
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AsyncRequests::Event e;
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e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
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AsyncRequests::Event::EFB_POKE_Z;
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e.time = 0;
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e.efb_poke.data = InputData;
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e.efb_poke.x = x;
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e.efb_poke.y = y;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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return 0;
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}
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else
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{
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AsyncRequests::Event e;
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u32 result;
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e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
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AsyncRequests::Event::EFB_PEEK_Z;
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e.time = 0;
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e.efb_peek.x = x;
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e.efb_peek.y = y;
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e.efb_peek.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return result;
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}
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}
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u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
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{
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if (!g_perf_query->ShouldEmulate())
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{
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return 0;
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}
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Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);
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AsyncRequests::Event e;
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e.time = 0;
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e.type = AsyncRequests::Event::PERF_QUERY;
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if (!g_perf_query->IsFlushed())
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return g_perf_query->GetQueryResult(type);
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}
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u16 VideoBackendBase::Video_GetBoundingBox(int index)
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{
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if (!g_ActiveConfig.bBBoxEnable)
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{
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static bool warn_once = true;
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if (warn_once)
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ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
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"for this game.");
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warn_once = false;
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return 0;
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}
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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{
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static bool warn_once = true;
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if (warn_once)
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PanicAlertT("This game requires bounding box emulation to run properly but your graphics "
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"card or its drivers do not support it. As a result you will experience bugs or "
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"freezes while running this game.");
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warn_once = false;
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return 0;
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}
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Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);
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AsyncRequests::Event e;
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u16 result;
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e.time = 0;
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e.type = AsyncRequests::Event::BBOX_READ;
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e.bbox.index = index;
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e.bbox.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return result;
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}
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void VideoBackendBase::ShowConfig(void* parent_handle)
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{
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if (!m_initialized)
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InitBackendInfo();
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Host_ShowVideoConfig(parent_handle, GetDisplayName());
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}
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void VideoBackendBase::InitializeShared()
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{
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memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
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memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
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memset(texMem, 0, TMEM_SIZE);
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Initialization);
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// do not initialize again for the config window
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m_initialized = true;
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m_invalid = false;
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frameCount = 0;
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CommandProcessor::Init();
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Fifo::Init();
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OpcodeDecoder::Init();
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PixelEngine::Init();
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BPInit();
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VertexLoaderManager::Init();
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IndexGenerator::Init();
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VertexShaderManager::Init();
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GeometryShaderManager::Init();
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PixelShaderManager::Init();
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g_Config.Refresh();
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g_Config.UpdateProjectionHack();
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UpdateActiveConfig();
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}
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void VideoBackendBase::ShutdownShared()
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{
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Shutdown);
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m_initialized = false;
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VertexLoaderManager::Clear();
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Fifo::Shutdown();
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}
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// Run from the CPU thread
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void VideoBackendBase::DoState(PointerWrap& p)
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{
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bool software = false;
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p.Do(software);
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if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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{
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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}
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VideoCommon_DoState(p);
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p.DoMarker("VideoCommon");
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_invalid = true;
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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VertexLoaderManager::MarkAllDirty();
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}
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}
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void VideoBackendBase::CheckInvalidState()
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{
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if (m_invalid)
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{
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m_invalid = false;
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BPReload();
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g_texture_cache->Invalidate();
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}
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}
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@ -2,11 +2,20 @@
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// Licensed under GPLv2+
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "VideoCommon/VideoBackendBase.h"
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#include <algorithm>
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#include <algorithm>
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#include <cstring>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Logging/Log.h"
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#include "Core/Host.h"
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// TODO: ugly
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// TODO: ugly
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#ifdef _WIN32
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#ifdef _WIN32
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#include "VideoBackends/D3D/VideoBackend.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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@ -18,7 +27,23 @@
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#endif
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#endif
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
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std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
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VideoBackendBase* g_video_backend = nullptr;
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VideoBackendBase* g_video_backend = nullptr;
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@ -35,6 +60,132 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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}
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#endif
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#endif
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void VideoBackendBase::ShowConfig(void* parent_handle)
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{
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if (!m_initialized)
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InitBackendInfo();
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Host_ShowVideoConfig(parent_handle, GetDisplayName());
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}
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void VideoBackendBase::Video_ExitLoop()
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{
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Fifo::ExitGpuLoop();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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u64 ticks)
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{
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if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB)
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{
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Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
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AsyncRequests::Event e;
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e.time = ticks;
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e.type = AsyncRequests::Event::SWAP_EVENT;
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e.swap_event.xfbAddr = xfbAddr;
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e.swap_event.fbWidth = fbWidth;
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e.swap_event.fbStride = fbStride;
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e.swap_event.fbHeight = fbHeight;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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}
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}
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u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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if (!g_ActiveConfig.bEFBAccessEnable || x >= EFB_WIDTH || y >= EFB_HEIGHT)
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{
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return 0;
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}
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if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
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{
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AsyncRequests::Event e;
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e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
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AsyncRequests::Event::EFB_POKE_Z;
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e.time = 0;
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e.efb_poke.data = InputData;
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e.efb_poke.x = x;
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e.efb_poke.y = y;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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return 0;
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}
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else
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{
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AsyncRequests::Event e;
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u32 result;
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e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
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AsyncRequests::Event::EFB_PEEK_Z;
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e.time = 0;
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e.efb_peek.x = x;
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e.efb_peek.y = y;
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e.efb_peek.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return result;
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}
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}
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u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
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{
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if (!g_perf_query->ShouldEmulate())
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{
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return 0;
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}
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Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);
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AsyncRequests::Event e;
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e.time = 0;
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e.type = AsyncRequests::Event::PERF_QUERY;
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if (!g_perf_query->IsFlushed())
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return g_perf_query->GetQueryResult(type);
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}
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u16 VideoBackendBase::Video_GetBoundingBox(int index)
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{
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if (!g_ActiveConfig.bBBoxEnable)
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{
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static bool warn_once = true;
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if (warn_once)
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{
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ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
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"for this game.");
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}
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warn_once = false;
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return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!g_ActiveConfig.backend_info.bSupportsBBox)
|
||||||
|
{
|
||||||
|
static bool warn_once = true;
|
||||||
|
if (warn_once)
|
||||||
|
{
|
||||||
|
PanicAlertT("This game requires bounding box emulation to run properly but your graphics "
|
||||||
|
"card or its drivers do not support it. As a result you will experience bugs or "
|
||||||
|
"freezes while running this game.");
|
||||||
|
}
|
||||||
|
warn_once = false;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);
|
||||||
|
|
||||||
|
AsyncRequests::Event e;
|
||||||
|
u16 result;
|
||||||
|
e.time = 0;
|
||||||
|
e.type = AsyncRequests::Event::BBOX_READ;
|
||||||
|
e.bbox.index = index;
|
||||||
|
e.bbox.data = &result;
|
||||||
|
AsyncRequests::GetInstance()->PushEvent(e, true);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
void VideoBackendBase::PopulateList()
|
void VideoBackendBase::PopulateList()
|
||||||
{
|
{
|
||||||
// OGL > D3D11 > Vulkan > SW > Null
|
// OGL > D3D11 > Vulkan > SW > Null
|
||||||
|
@ -79,3 +230,82 @@ void VideoBackendBase::ActivateBackend(const std::string& name)
|
||||||
|
|
||||||
g_video_backend = iter->get();
|
g_video_backend = iter->get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Run from the CPU thread
|
||||||
|
void VideoBackendBase::DoState(PointerWrap& p)
|
||||||
|
{
|
||||||
|
bool software = false;
|
||||||
|
p.Do(software);
|
||||||
|
|
||||||
|
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
||||||
|
{
|
||||||
|
// change mode to abort load of incompatible save state.
|
||||||
|
p.SetMode(PointerWrap::MODE_VERIFY);
|
||||||
|
}
|
||||||
|
|
||||||
|
VideoCommon_DoState(p);
|
||||||
|
p.DoMarker("VideoCommon");
|
||||||
|
|
||||||
|
// Refresh state.
|
||||||
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||||
|
{
|
||||||
|
m_invalid = true;
|
||||||
|
|
||||||
|
// Clear all caches that touch RAM
|
||||||
|
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
|
||||||
|
VertexLoaderManager::MarkAllDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoBackendBase::CheckInvalidState()
|
||||||
|
{
|
||||||
|
if (m_invalid)
|
||||||
|
{
|
||||||
|
m_invalid = false;
|
||||||
|
|
||||||
|
BPReload();
|
||||||
|
g_texture_cache->Invalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoBackendBase::InitializeShared()
|
||||||
|
{
|
||||||
|
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
|
||||||
|
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
|
||||||
|
memset(texMem, 0, TMEM_SIZE);
|
||||||
|
|
||||||
|
// Do our OSD callbacks
|
||||||
|
OSD::DoCallbacks(OSD::CallbackType::Initialization);
|
||||||
|
|
||||||
|
// do not initialize again for the config window
|
||||||
|
m_initialized = true;
|
||||||
|
|
||||||
|
m_invalid = false;
|
||||||
|
frameCount = 0;
|
||||||
|
|
||||||
|
CommandProcessor::Init();
|
||||||
|
Fifo::Init();
|
||||||
|
OpcodeDecoder::Init();
|
||||||
|
PixelEngine::Init();
|
||||||
|
BPInit();
|
||||||
|
VertexLoaderManager::Init();
|
||||||
|
IndexGenerator::Init();
|
||||||
|
VertexShaderManager::Init();
|
||||||
|
GeometryShaderManager::Init();
|
||||||
|
PixelShaderManager::Init();
|
||||||
|
|
||||||
|
g_Config.Refresh();
|
||||||
|
g_Config.UpdateProjectionHack();
|
||||||
|
UpdateActiveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoBackendBase::ShutdownShared()
|
||||||
|
{
|
||||||
|
// Do our OSD callbacks
|
||||||
|
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
|
||||||
|
|
||||||
|
m_initialized = false;
|
||||||
|
|
||||||
|
VertexLoaderManager::Clear();
|
||||||
|
Fifo::Shutdown();
|
||||||
|
}
|
||||||
|
|
|
@ -57,7 +57,6 @@
|
||||||
<ClCompile Include="HiresTextures_DDSLoader.cpp" />
|
<ClCompile Include="HiresTextures_DDSLoader.cpp" />
|
||||||
<ClCompile Include="ImageWrite.cpp" />
|
<ClCompile Include="ImageWrite.cpp" />
|
||||||
<ClCompile Include="IndexGenerator.cpp" />
|
<ClCompile Include="IndexGenerator.cpp" />
|
||||||
<ClCompile Include="MainBase.cpp" />
|
|
||||||
<ClCompile Include="OnScreenDisplay.cpp" />
|
<ClCompile Include="OnScreenDisplay.cpp" />
|
||||||
<ClCompile Include="OpcodeDecoding.cpp" />
|
<ClCompile Include="OpcodeDecoding.cpp" />
|
||||||
<ClCompile Include="PerfQueryBase.cpp" />
|
<ClCompile Include="PerfQueryBase.cpp" />
|
||||||
|
|
|
@ -35,9 +35,6 @@
|
||||||
<ClCompile Include="FramebufferManagerBase.cpp">
|
<ClCompile Include="FramebufferManagerBase.cpp">
|
||||||
<Filter>Base</Filter>
|
<Filter>Base</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="MainBase.cpp">
|
|
||||||
<Filter>Base</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="PerfQueryBase.cpp">
|
<ClCompile Include="PerfQueryBase.cpp">
|
||||||
<Filter>Base</Filter>
|
<Filter>Base</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
|
Loading…
Reference in New Issue