Zelda HLE: Skip command words that are not commands.
Zelda Twilight Princess (GC) seems to push null words into the command buffer. The command handler in the UCode ignores initial command mails that do not have the MSB set.
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@ -173,13 +173,16 @@ void ZeldaUCode::RunPendingCommands()
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while (m_pending_commands_count)
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while (m_pending_commands_count)
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{
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{
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m_pending_commands_count--;
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u32 cmd_mail = Read32();
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u32 cmd_mail = Read32();
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if (!(cmd_mail & 0x80000000))
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continue;
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u32 command = (cmd_mail >> 24) & 0x7f;
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u32 command = (cmd_mail >> 24) & 0x7f;
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u32 sync = cmd_mail >> 16;
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u32 sync = cmd_mail >> 16;
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u32 extra_data = cmd_mail & 0xFFFF;
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u32 extra_data = cmd_mail & 0xFFFF;
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m_pending_commands_count--;
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switch (command)
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switch (command)
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{
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{
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case 0x00:
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case 0x00:
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