Add in the Windows fix.
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@ -212,9 +212,10 @@ namespace OGL
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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GLint Formats[Supported];
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GLint *Formats = new GLint[Supported];
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glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
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ProgramFormat = (GLenum)Formats[0]; // We don't really care about format
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delete[] Formats;
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}
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#endif
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}
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