fix texture parameters
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50f4bf114e
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@ -445,9 +445,9 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, newmode1.min_lod / 16.f);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, newmode1.min_lod / 16);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, newmode1.max_lod / 16.f);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, newmode1.max_lod / 16);
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (s32)newmode.lod_bias / 32.0f);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, newmode.lod_bias / 32);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
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