PatchEngine: Remove no-op function LoadDiscList.
(The function just pushes elements onto an std::vector which is unused otherwise.)
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@ -45,7 +45,6 @@ const char *PatchTypeStrings[] =
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std::vector<Patch> onFrame;
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std::map<u32, int> speedHacks;
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std::vector<std::string> discList;
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void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, IniFile& globalIni, IniFile& localIni)
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{
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@ -126,23 +125,6 @@ void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, I
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}
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}
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static void LoadDiscList(const std::string& section, IniFile& ini)
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{
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std::vector<std::string> lines;
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if (!ini.GetLines(section, &lines))
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{
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return;
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}
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for (const std::string& line : lines)
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{
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if (!line.empty())
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{
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discList.push_back(line);
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}
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}
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}
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static void LoadSpeedhacks(const std::string& section, IniFile& ini)
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{
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std::vector<std::string> keys;
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@ -190,7 +172,6 @@ void LoadPatches()
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Gecko::SetActiveCodes(gcodes);
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LoadSpeedhacks("Speedhacks", merged);
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LoadDiscList("DiscList", merged);
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}
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void ApplyPatches(const std::vector<Patch> &patches)
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