I've fixed a beautiful bug in GPFifo the current Memory in some conditions was not assigned right. Pleaseee test again your games with FIFO hangs like WII music, WII sport, Wii resort, etc. May be this help :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6575 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -83,8 +83,8 @@ void STACKALIGN CheckGatherPipe()
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// increase the CPUWritePointer
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if (ProcessorInterface::Fifo_CPUWritePointer == ProcessorInterface::Fifo_CPUEnd)
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{
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curMem -= ProcessorInterface::Fifo_CPUWritePointer - ProcessorInterface::Fifo_CPUBase;
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ProcessorInterface::Fifo_CPUWritePointer = ProcessorInterface::Fifo_CPUBase;
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curMem = Memory::GetPointer(ProcessorInterface::Fifo_CPUWritePointer);
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}
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else
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{
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