Merge pull request #7337 from zackhow/dpad-enhancements

Android: Enhance Dpad movements/touches
This commit is contained in:
Pierre Bourdon 2018-08-16 03:22:28 +02:00 committed by GitHub
commit b5951490f6
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1 changed files with 17 additions and 21 deletions

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@ -163,35 +163,31 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
{ {
case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN: case MotionEvent.ACTION_POINTER_DOWN:
case MotionEvent.ACTION_MOVE:
// Up, Down, Left, Right
boolean[] pressed = {false, false, false, false};
// If a pointer enters the bounds of a button, press that button. // If a pointer enters the bounds of a button, press that button.
if (dpad.getBounds().contains((int)event.getX(pointerIndex), (int)event.getY(pointerIndex))) if (dpad.getBounds().contains((int)event.getX(pointerIndex), (int)event.getY(pointerIndex)))
{ {
boolean up = false;
boolean down = false;
boolean left = false;
boolean right = false;
if (dpad.getBounds().top + (dpad.getHeight() / 3) > (int)event.getY(pointerIndex)) if (dpad.getBounds().top + (dpad.getHeight() / 3) > (int)event.getY(pointerIndex))
{ pressed[0] = true;
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(0), ButtonState.PRESSED);
up = true;
}
if (dpad.getBounds().bottom - (dpad.getHeight() / 3) < (int)event.getY(pointerIndex)) if (dpad.getBounds().bottom - (dpad.getHeight() / 3) < (int)event.getY(pointerIndex))
{ pressed[1] = true;
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(1), ButtonState.PRESSED);
down = true;
}
if (dpad.getBounds().left + (dpad.getWidth() / 3) > (int)event.getX(pointerIndex)) if (dpad.getBounds().left + (dpad.getWidth() / 3) > (int)event.getX(pointerIndex))
{ pressed[2] = true;
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(2), ButtonState.PRESSED);
left = true;
}
if (dpad.getBounds().right - (dpad.getWidth() / 3) < (int)event.getX(pointerIndex)) if (dpad.getBounds().right - (dpad.getWidth() / 3) < (int)event.getX(pointerIndex))
{ pressed[3] = true;
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(3), ButtonState.PRESSED);
right = true;
}
setDpadState(dpad, up, down, left, right); // Release the buttons first, then press
for(int i = 0; i < pressed.length; i++)
if (!pressed[i])
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(i), ButtonState.RELEASED);
// Press buttons
for(int i = 0; i < pressed.length; i++)
if (pressed[i])
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(i), ButtonState.PRESSED);
setDpadState(dpad, pressed[0], pressed[1], pressed[2], pressed[3]);
dpad.setTrackId(event.getPointerId(pointerIndex)); dpad.setTrackId(event.getPointerId(pointerIndex));
} }
break; break;