Core::SetState() allow state to change without sending a callback.
Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
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@ -712,7 +712,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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// Set or get the running state
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// Set or get the running state
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void SetState(State state)
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void SetState(State state, bool report_state_change)
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{
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{
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// State cannot be controlled until the CPU Thread is operational
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// State cannot be controlled until the CPU Thread is operational
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if (!IsRunningAndStarted())
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if (!IsRunningAndStarted())
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@ -739,7 +739,10 @@ void SetState(State state)
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break;
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break;
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}
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}
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CallOnStateChangedCallbacks(GetState());
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// Certain callers only change the state momentarily. Sending a callback for them causes
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// unwanted updates, such as the Pause/Play button flickering between states on frame advance.
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if (report_state_change)
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CallOnStateChangedCallbacks(GetState());
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}
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}
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State GetState()
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State GetState()
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@ -1083,7 +1086,7 @@ void DoFrameStep()
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// if already paused, frame advance for 1 frame
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// if already paused, frame advance for 1 frame
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s_stop_frame_step = false;
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s_stop_frame_step = false;
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s_frame_step = true;
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s_frame_step = true;
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SetState(State::Running);
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SetState(State::Running, false);
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}
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}
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else if (!s_frame_step)
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else if (!s_frame_step)
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{
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{
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@ -147,7 +147,7 @@ bool IsHostThread();
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bool WantsDeterminism();
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bool WantsDeterminism();
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// [NOT THREADSAFE] For use by Host only
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// [NOT THREADSAFE] For use by Host only
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void SetState(State state);
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void SetState(State state, bool report_state_change = true);
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State GetState();
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State GetState();
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void SaveScreenShot();
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void SaveScreenShot();
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@ -160,7 +160,7 @@ void CodeDiffDialog::ClearBlockCache()
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Core::State old_state = Core::GetState();
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Core::State old_state = Core::GetState();
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if (old_state == Core::State::Running)
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if (old_state == Core::State::Running)
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Core::SetState(Core::State::Paused);
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Core::SetState(Core::State::Paused, false);
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Core::System::GetInstance().GetJitInterface().ClearCache();
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Core::System::GetInstance().GetJitInterface().ClearCache();
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@ -349,7 +349,7 @@ void CodeDiffDialog::Update(bool include)
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// Wrap everything in a pause
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// Wrap everything in a pause
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Core::State old_state = Core::GetState();
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Core::State old_state = Core::GetState();
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if (old_state == Core::State::Running)
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if (old_state == Core::State::Running)
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Core::SetState(Core::State::Paused);
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Core::SetState(Core::State::Paused, false);
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// Main process
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// Main process
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if (include)
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if (include)
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