Merge pull request #3470 from Armada651/stereo-msaa

FrameBufferManager: Fix typo in stereoscopic MSAA shader.
This commit is contained in:
Jules Blok 2016-01-07 20:15:06 +01:00
commit b56a084b0b
1 changed files with 1 additions and 1 deletions

View File

@ -282,7 +282,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n" "vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n" " vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" + samples.str() + "; i++)\n" " for(int i=0; i<" + samples.str() + "; i++)\n"
" color += texelFetch(samp9, pos, 0), i);\n" " color += texelFetch(samp9, pos, i);\n"
" return color / " + samples.str() + ";\n" " return color / " + samples.str() + ";\n"
"}\n"; "}\n";
} }