Added readme, removed incorrect assumption from nightvision2.

This commit is contained in:
Marcus Wanners 2009-08-10 00:55:46 +00:00
parent 66553d522d
commit b4fe141e29
2 changed files with 15 additions and 1 deletions

14
README.txt Normal file
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@ -0,0 +1,14 @@
//dummy shader:
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
}
/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. See <http://code.google.com/p/dolphin-shader-database/wiki/Documentation> for more details.
This file will hopefully hold more content in future...

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@ -3,7 +3,7 @@ uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
//variables
int internalresolution = 1282; //for 800x600; should be changed for other settings.
int internalresolution = 1282;
float4 c0 = texRECT(samp0, uv0).rgba;
//blur
float4 blurtotal = float4(0, 0, 0, 0);