From b446ea013241fc28797f5bfdfdb40b374394baed Mon Sep 17 00:00:00 2001 From: skidau Date: Sun, 1 Mar 2015 15:21:53 +1100 Subject: [PATCH] Made the freelook keys work while held down --- Source/Core/DolphinWX/Frame.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 5a4e674f32..9352dcb367 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -937,7 +937,7 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED(event)) } } -static bool IsHotkey(wxKeyEvent &event, int Id, bool keyUp = false) +static bool IsHotkey(wxKeyEvent &event, int id, bool held = false) { if (Core::GetState() == Core::CORE_UNINITIALIZED) return false; @@ -945,7 +945,7 @@ static bool IsHotkey(wxKeyEvent &event, int Id, bool keyUp = false) // Input event hotkey if (event.GetKeyCode() == WXK_NONE) { - return HotkeyManagerEmu::IsPressed(Id, keyUp); + return HotkeyManagerEmu::IsPressed(id, held); } return false; @@ -1450,25 +1450,25 @@ void CFrame::ParseHotkeys(wxKeyEvent &event) static float debugSpeed = 1.0f; - if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED)) + if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED, true)) debugSpeed /= 2.0f; - else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED)) + else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED, true)) debugSpeed *= 2.0f; - else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED)) + else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED, true)) debugSpeed = 1.0f; - else if (IsHotkey(event, HK_FREELOOK_UP)) + else if (IsHotkey(event, HK_FREELOOK_UP, true)) VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed); - else if (IsHotkey(event, HK_FREELOOK_DOWN)) + else if (IsHotkey(event, HK_FREELOOK_DOWN, true)) VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed); - else if (IsHotkey(event, HK_FREELOOK_LEFT)) + else if (IsHotkey(event, HK_FREELOOK_LEFT, true)) VertexShaderManager::TranslateView(debugSpeed, 0.0f); - else if (IsHotkey(event, HK_FREELOOK_RIGHT)) + else if (IsHotkey(event, HK_FREELOOK_RIGHT, true)) VertexShaderManager::TranslateView(-debugSpeed, 0.0f); - else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN)) + else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN, true)) VertexShaderManager::TranslateView(0.0f, debugSpeed); - else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT)) + else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT, true)) VertexShaderManager::TranslateView(0.0f, -debugSpeed); - else if (IsHotkey(event, HK_FREELOOK_RESET)) + else if (IsHotkey(event, HK_FREELOOK_RESET, true)) VertexShaderManager::ResetView(); } }