FileSystemGCWii: Use case insensitive comparison in FindFileInfo
This was a regression in f49b64c
. Some games seem to name the
banner file OPENING.BNR instead of opening.bnr.
Should fix https://bugs.dolphin-emu.org/issues/10354
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@ -285,7 +285,7 @@ std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(const std::string& path,
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for (const FileInfo& child : file_info)
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for (const FileInfo& child : file_info)
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{
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{
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if (child.GetName() == searching_for)
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if (!strcasecmp(child.GetName().c_str(), searching_for.c_str()))
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{
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{
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// A match is found. The rest of the path is passed on to finish the search.
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// A match is found. The rest of the path is passed on to finish the search.
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std::unique_ptr<FileInfo> result = FindFileInfo(rest_of_path, child);
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std::unique_ptr<FileInfo> result = FindFileInfo(rest_of_path, child);
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@ -125,7 +125,7 @@ private:
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} m_image_indexes;
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} m_image_indexes;
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// Actual backing GameListItems are maintained in a background thread and cached to file
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// Actual backing GameListItems are maintained in a background thread and cached to file
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static constexpr u32 CACHE_REVISION = 0;
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static constexpr u32 CACHE_REVISION = 1; // Last changed in PR 5680
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std::list<std::shared_ptr<GameListItem>> m_cached_files;
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std::list<std::shared_ptr<GameListItem>> m_cached_files;
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std::thread m_scan_thread;
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std::thread m_scan_thread;
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Common::Event m_scan_trigger;
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Common::Event m_scan_trigger;
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