D3D progress, report whether it made things better or worse HERE.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2641 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
31580db11d
commit
b43cb723b9
|
@ -93,8 +93,8 @@ void Renderer::Init(SVideoInitialize &_VideoInitialize)
|
|||
cgGetError();
|
||||
cgSetErrorHandler(HandleCgError, NULL);
|
||||
cgD3D9SetDevice(D3D::dev);
|
||||
g_cgvProf = cgD3D9GetLatestVertexProfile();
|
||||
g_cgfProf = cgD3D9GetLatestPixelProfile();
|
||||
g_cgvProf = cgGetProfile("vs_2_0"); //cgD3D9GetLatestVertexProfile();
|
||||
g_cgfProf = cgGetProfile("ps_2_0"); //cgD3D9GetLatestPixelProfile();
|
||||
|
||||
float width = (float)D3D::GetDisplayWidth();
|
||||
float height = (float)D3D::GetDisplayHeight();
|
||||
|
|
|
@ -55,8 +55,6 @@ enum Collection
|
|||
static IndexGenerator indexGen;
|
||||
static Collection collection;
|
||||
|
||||
static LPDIRECT3DVERTEXDECLARATION9 vDecl;
|
||||
|
||||
static u8 *fakeVBuffer; // format undefined - NativeVertexFormat takes care of the declaration.
|
||||
static u16 *fakeIBuffer; // These are just straightforward 16-bit indices.
|
||||
|
||||
|
@ -236,13 +234,13 @@ void Flush()
|
|||
int numVertices = indexGen.GetNumVerts();
|
||||
if (numVertices)
|
||||
{
|
||||
PixelShaderCache::SetShader();
|
||||
VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants(false);
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
PixelShaderCache::SetShader();
|
||||
VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
|
||||
|
||||
int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
if (collection != C_POINTS)
|
||||
|
|
Loading…
Reference in New Issue