D3D progress, report whether it made things better or worse HERE.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2641 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-03-10 14:15:46 +00:00
parent 31580db11d
commit b43cb723b9
2 changed files with 6 additions and 8 deletions

View File

@ -93,8 +93,8 @@ void Renderer::Init(SVideoInitialize &_VideoInitialize)
cgGetError();
cgSetErrorHandler(HandleCgError, NULL);
cgD3D9SetDevice(D3D::dev);
g_cgvProf = cgD3D9GetLatestVertexProfile();
g_cgfProf = cgD3D9GetLatestPixelProfile();
g_cgvProf = cgGetProfile("vs_2_0"); //cgD3D9GetLatestVertexProfile();
g_cgfProf = cgGetProfile("ps_2_0"); //cgD3D9GetLatestPixelProfile();
float width = (float)D3D::GetDisplayWidth();
float height = (float)D3D::GetDisplayHeight();

View File

@ -55,8 +55,6 @@ enum Collection
static IndexGenerator indexGen;
static Collection collection;
static LPDIRECT3DVERTEXDECLARATION9 vDecl;
static u8 *fakeVBuffer; // format undefined - NativeVertexFormat takes care of the declaration.
static u16 *fakeIBuffer; // These are just straightforward 16-bit indices.
@ -236,13 +234,13 @@ void Flush()
int numVertices = indexGen.GetNumVerts();
if (numVertices)
{
PixelShaderCache::SetShader();
VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
// set global constants
VertexShaderManager::SetConstants(false);
PixelShaderManager::SetConstants();
PixelShaderCache::SetShader();
VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
if (collection != C_POINTS)