Remove Frameskip
This commit is contained in:
parent
4ba1100f31
commit
b427ead0cc
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@ -56,7 +56,6 @@ public:
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// alone on restore (false)
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bool bSetEmulationSpeed;
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bool bSetVolume;
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bool bSetFrameSkip;
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std::array<bool, MAX_BBMOTES> bSetWiimoteSource;
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std::array<bool, MAX_SI_CHANNELS> bSetPads;
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std::array<bool, MAX_EXI_CHANNELS> bSetEXIDevice;
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@ -80,7 +79,6 @@ private:
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int iSelectedLanguage;
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int iCPUCore;
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int Volume;
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unsigned int frameSkip;
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float m_EmulationSpeed;
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std::string strBackend;
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std::string sBackend;
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@ -112,7 +110,6 @@ void ConfigCache::SaveConfig(const SConfig& config)
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iCPUCore = config.iCPUCore;
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Volume = config.m_Volume;
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m_EmulationSpeed = config.m_EmulationSpeed;
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frameSkip = config.m_FrameSkip;
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strBackend = config.m_strVideoBackend;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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@ -123,7 +120,6 @@ void ConfigCache::SaveConfig(const SConfig& config)
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bSetEmulationSpeed = false;
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bSetVolume = false;
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bSetFrameSkip = false;
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bSetWiimoteSource.fill(false);
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bSetPads.fill(false);
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bSetEXIDevice.fill(false);
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@ -182,12 +178,6 @@ void ConfigCache::RestoreConfig(SConfig* config)
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if (bSetEmulationSpeed)
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config->m_EmulationSpeed = m_EmulationSpeed;
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if (bSetFrameSkip)
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{
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config->m_FrameSkip = frameSkip;
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Movie::SetFrameSkipping(frameSkip);
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}
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for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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if (bSetEXIDevice[i])
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@ -264,11 +254,6 @@ bool BootCore(const std::string& _rFilename)
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if (core_section->Get("EmulationSpeed", &SConfig::GetInstance().m_EmulationSpeed,
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SConfig::GetInstance().m_EmulationSpeed))
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config_cache.bSetEmulationSpeed = true;
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if (core_section->Get("FrameSkip", &SConfig::GetInstance().m_FrameSkip))
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{
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config_cache.bSetFrameSkip = true;
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Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
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}
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if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume,
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SConfig::GetInstance().m_Volume))
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@ -44,8 +44,6 @@
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// The chunk to allocate movie data in multiples of.
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#define DTM_BASE_LENGTH (1024)
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static std::mutex cs_frameSkip;
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namespace Movie
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{
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static bool s_bFrameStep = false;
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@ -53,8 +51,6 @@ static bool s_bReadOnly = true;
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static u32 s_rerecords = 0;
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static PlayMode s_playMode = MODE_NONE;
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static u32 s_framesToSkip = 0, s_frameSkipCounter = 0;
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static u8 s_numPads = 0;
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static ControllerState s_padState;
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static DTMHeader tmpHeader;
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@ -211,9 +207,6 @@ void FrameUpdate()
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CPU::Break();
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}
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if (s_framesToSkip)
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FrameSkipping();
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s_bPolled = false;
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}
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@ -247,7 +240,6 @@ void Init()
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s_tickCountAtLastInput = 0;
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}
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s_frameSkipCounter = s_framesToSkip;
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memset(&s_padState, 0, sizeof(s_padState));
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if (!tmpHeader.bFromSaveState || !IsPlayingInput())
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Core::SetStateFileName("");
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@ -278,20 +270,6 @@ void InputUpdate()
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}
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}
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// NOTE: Host Thread
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void SetFrameSkipping(unsigned int framesToSkip)
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{
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std::lock_guard<std::mutex> lk(cs_frameSkip);
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s_framesToSkip = framesToSkip;
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s_frameSkipCounter = 0;
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// Don't forget to re-enable rendering in case it wasn't...
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// as this won't be changed anymore when frameskip is turned off
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if (framesToSkip == 0)
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Fifo::SetRendering(true);
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}
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// NOTE: CPU Thread
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void SetPolledDevice()
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{
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@ -324,22 +302,6 @@ void SetReadOnly(bool bEnabled)
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s_bReadOnly = bEnabled;
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}
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// NOTE: GPU Thread
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void FrameSkipping()
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{
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// Frameskipping will desync movie playback
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if (!Core::g_want_determinism)
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{
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std::lock_guard<std::mutex> lk(cs_frameSkip);
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s_frameSkipCounter++;
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if (s_frameSkipCounter > s_framesToSkip || Core::ShouldSkipFrame(s_frameSkipCounter) == false)
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s_frameSkipCounter = 0;
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Fifo::SetRendering(!s_frameSkipCounter);
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}
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}
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bool IsRecordingInput()
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{
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return (s_playMode == MODE_RECORDING);
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@ -158,9 +158,6 @@ void ChangeWiiPads(bool instantly = false);
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void DoFrameStep();
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void SetReadOnly(bool bEnabled);
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void SetFrameSkipping(unsigned int framesToSkip);
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void FrameSkipping();
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bool BeginRecordingInput(int controllers);
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void RecordInput(GCPadStatus* PadStatus, int controllerID);
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void RecordWiimote(int wiimote, u8* data, u8 size);
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@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 62; // Last changed in PR 4195
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static const u32 STATE_VERSION = 63; // Last changed in PR 4322
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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@ -307,7 +307,6 @@ EVT_MENU_RANGE(IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_LOAD_LAST_1, IDM_LOAD_LAST_10, CFrame::OnLoadLastState)
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EVT_MENU_RANGE(IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10, CFrame::OnSelectSlot)
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EVT_MENU_RANGE(IDM_FRAME_SKIP_0, IDM_FRAME_SKIP_9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
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EVT_MENU_RANGE(IDM_LIST_WAD, IDM_LIST_DRIVES, CFrame::GameListChanged)
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@ -283,7 +283,6 @@ private:
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void OnUndoLoadState(wxCommandEvent& event);
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void OnUndoSaveState(wxCommandEvent& event);
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void OnFrameSkip(wxCommandEvent& event);
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void OnFrameStep(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event); // Options
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@ -135,13 +135,6 @@ wxMenuBar* CFrame::CreateMenu()
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emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
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emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
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wxMenu* skippingMenu = new wxMenu;
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emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
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for (int i = 0; i < 10; i++)
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skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i));
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skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true);
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Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
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@ -1643,14 +1636,6 @@ void CFrame::OnSaveState(wxCommandEvent& event)
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}
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}
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void CFrame::OnFrameSkip(wxCommandEvent& event)
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{
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int amount = event.GetId() - IDM_FRAME_SKIP_0;
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Movie::SetFrameSkipping((unsigned int)amount);
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SConfig::GetInstance().m_FrameSkip = amount;
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}
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void CFrame::OnSelectSlot(wxCommandEvent& event)
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{
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m_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
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@ -73,16 +73,6 @@ enum
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IDM_SELECT_SLOT_10,
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IDM_SAVE_SELECTED_SLOT,
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IDM_LOAD_SELECTED_SLOT,
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IDM_FRAME_SKIP_0,
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IDM_FRAME_SKIP_1,
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IDM_FRAME_SKIP_2,
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IDM_FRAME_SKIP_3,
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IDM_FRAME_SKIP_4,
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IDM_FRAME_SKIP_5,
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IDM_FRAME_SKIP_6,
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IDM_FRAME_SKIP_7,
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IDM_FRAME_SKIP_8,
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IDM_FRAME_SKIP_9,
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IDM_PLAY,
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IDM_STOP,
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IDM_RESET,
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@ -765,8 +765,7 @@ void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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{
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if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
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!fbWidth || !fbHeight)
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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@ -708,8 +708,7 @@ void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
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void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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const EFBRectangle& rc, float gamma)
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{
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if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
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!fb_width || !fb_height)
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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@ -1350,8 +1350,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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glDisable(GL_DEBUG_OUTPUT);
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}
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if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
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!fbWidth || !fbHeight)
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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@ -192,40 +192,32 @@ void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* nam
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void OnObjectBegin()
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{
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if (!Fifo::WillSkipCurrentFrame())
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{
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if (g_ActiveConfig.bDumpTextures &&
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stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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DumpActiveTextures();
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}
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if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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DumpActiveTextures();
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}
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void OnObjectEnd()
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{
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if (!Fifo::WillSkipCurrentFrame())
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if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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stats.thisFrame.numDrawnObjects));
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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if (g_ActiveConfig.bDumpObjects &&
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stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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stats.thisFrame.numDrawnObjects));
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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if (DrawnToBuffer[i])
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{
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if (DrawnToBuffer[i])
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{
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DrawnToBuffer[i] = false;
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std::string filename = StringFromFormat(
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"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
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DrawnToBuffer[i] = false;
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std::string filename =
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StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
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TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
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memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
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}
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TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
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memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
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}
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stats.thisFrame.numDrawnObjects++;
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}
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stats.thisFrame.numDrawnObjects++;
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}
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}
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@ -67,34 +67,31 @@ void CopyEfb()
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rc.right = rc.left + (int)bpmem.copyTexSrcWH.x + 1;
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rc.bottom = rc.top + (int)bpmem.copyTexSrcWH.y + 1;
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if (!Fifo::WillSkipCurrentFrame())
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if (bpmem.triggerEFBCopy.copy_to_xfb)
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{
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if (bpmem.triggerEFBCopy.copy_to_xfb)
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{
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float yScale;
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if (bpmem.triggerEFBCopy.scale_invert)
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yScale = 256.0f / (float)bpmem.dispcopyyscale;
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else
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yScale = (float)bpmem.dispcopyyscale / 256.0f;
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float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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if (yScale != 1.0)
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WARN_LOG(VIDEO, "yScale of %f is currently unsupported", yScale);
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if ((u32)xfbLines > MAX_XFB_HEIGHT)
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{
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INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
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xfbLines = MAX_XFB_HEIGHT;
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}
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CopyToXfb(bpmem.copyTexDest << 5, bpmem.copyMipMapStrideChannels << 4, (u32)xfbLines, rc,
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s_gammaLUT[bpmem.triggerEFBCopy.gamma]);
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}
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float yScale;
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if (bpmem.triggerEFBCopy.scale_invert)
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yScale = 256.0f / (float)bpmem.dispcopyyscale;
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else
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yScale = (float)bpmem.dispcopyyscale / 256.0f;
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float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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if (yScale != 1.0)
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WARN_LOG(VIDEO, "yScale of %f is currently unsupported", yScale);
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if ((u32)xfbLines > MAX_XFB_HEIGHT)
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{
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CopyToRam(); // FIXME: should use the rectangle we have already created above
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INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
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xfbLines = MAX_XFB_HEIGHT;
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}
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CopyToXfb(bpmem.copyTexDest << 5, bpmem.copyMipMapStrideChannels << 4, (u32)xfbLines, rc,
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s_gammaLUT[bpmem.triggerEFBCopy.gamma]);
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}
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else
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{
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CopyToRam(); // FIXME: should use the rectangle we have already created above
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}
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}
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}
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@ -112,42 +112,39 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidt
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void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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{
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if (!Fifo::WillSkipCurrentFrame())
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if (g_ActiveConfig.bUseXFB)
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{
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if (g_ActiveConfig.bUseXFB)
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{
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EfbInterface::yuv422_packed* xfb = (EfbInterface::yuv422_packed*)Memory::GetPointer(xfbAddr);
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UpdateColorTexture(xfb, fbWidth, fbHeight);
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}
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else
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{
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EfbInterface::BypassXFB(GetCurrentColorTexture(), fbWidth, fbHeight, rc, Gamma);
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}
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EfbInterface::yuv422_packed* xfb = (EfbInterface::yuv422_packed*)Memory::GetPointer(xfbAddr);
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UpdateColorTexture(xfb, fbWidth, fbHeight);
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}
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else
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{
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EfbInterface::BypassXFB(GetCurrentColorTexture(), fbWidth, fbHeight, rc, Gamma);
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}
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// Save screenshot
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if (s_bScreenshot)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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// Save screenshot
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if (s_bScreenshot)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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if (TextureToPng(GetCurrentColorTexture(), fbWidth * 4, s_sScreenshotName, fbWidth, fbHeight,
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false))
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OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
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if (TextureToPng(GetCurrentColorTexture(), fbWidth * 4, s_sScreenshotName, fbWidth, fbHeight,
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false))
|
||||
OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
|
||||
|
||||
// Reset settings
|
||||
s_sScreenshotName.clear();
|
||||
s_bScreenshot = false;
|
||||
s_screenshotCompleted.Set();
|
||||
}
|
||||
// Reset settings
|
||||
s_sScreenshotName.clear();
|
||||
s_bScreenshot = false;
|
||||
s_screenshotCompleted.Set();
|
||||
}
|
||||
|
||||
if (SConfig::GetInstance().m_DumpFrames)
|
||||
{
|
||||
static int frame_index = 0;
|
||||
TextureToPng(GetCurrentColorTexture(), fbWidth * 4,
|
||||
StringFromFormat("%sframe%i_color.png",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), frame_index),
|
||||
fbWidth, fbHeight, true);
|
||||
frame_index++;
|
||||
}
|
||||
if (SConfig::GetInstance().m_DumpFrames)
|
||||
{
|
||||
static int frame_index = 0;
|
||||
TextureToPng(GetCurrentColorTexture(), fbWidth * 4,
|
||||
StringFromFormat("%sframe%i_color.png",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), frame_index),
|
||||
fbWidth, fbHeight, true);
|
||||
frame_index++;
|
||||
}
|
||||
|
||||
OSD::DoCallbacks(OSD::CallbackType::OnFrame);
|
||||
|
|
|
@ -380,19 +380,16 @@ static void BPWritten(const BPCmd& bp)
|
|||
// -------------------------
|
||||
case BPMEM_CLEARBBOX1:
|
||||
case BPMEM_CLEARBBOX2:
|
||||
// Don't compute bounding box if this frame is being skipped!
|
||||
// Wrong but valid values are better than bogus values...
|
||||
if (!Fifo::WillSkipCurrentFrame())
|
||||
{
|
||||
u8 offset = bp.address & 2;
|
||||
BoundingBox::active = true;
|
||||
{
|
||||
u8 offset = bp.address & 2;
|
||||
BoundingBox::active = true;
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
|
||||
{
|
||||
g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
|
||||
g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
|
||||
}
|
||||
if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
|
||||
{
|
||||
g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
|
||||
g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
|
||||
}
|
||||
}
|
||||
return;
|
||||
case BPMEM_TEXINVALIDATE:
|
||||
// TODO: Needs some restructuring in TextureCacheBase.
|
||||
|
|
|
@ -34,8 +34,6 @@ namespace Fifo
|
|||
static constexpr u32 FIFO_SIZE = 2 * 1024 * 1024;
|
||||
static constexpr int GPU_TIME_SLOT_SIZE = 1000;
|
||||
|
||||
static bool s_skip_current_frame = false;
|
||||
|
||||
static Common::BlockingLoop s_gpu_mainloop;
|
||||
|
||||
static Common::Flag s_emu_running_state;
|
||||
|
@ -86,7 +84,6 @@ void DoState(PointerWrap& p)
|
|||
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
|
||||
}
|
||||
|
||||
p.Do(s_skip_current_frame);
|
||||
p.Do(s_sync_ticks);
|
||||
}
|
||||
|
||||
|
@ -130,16 +127,6 @@ void Shutdown()
|
|||
s_fifo_aux_read_ptr = nullptr;
|
||||
}
|
||||
|
||||
void SetRendering(bool enabled)
|
||||
{
|
||||
s_skip_current_frame = !enabled;
|
||||
}
|
||||
|
||||
bool WillSkipCurrentFrame()
|
||||
{
|
||||
return s_skip_current_frame;
|
||||
}
|
||||
|
||||
// May be executed from any thread, even the graphics thread.
|
||||
// Created to allow for self shutdown.
|
||||
void ExitGpuLoop()
|
||||
|
|
|
@ -44,7 +44,5 @@ void ExitGpuLoop();
|
|||
void EmulatorState(bool running);
|
||||
bool AtBreakpoint();
|
||||
void ResetVideoBuffer();
|
||||
void SetRendering(bool bEnabled);
|
||||
bool WillSkipCurrentFrame();
|
||||
|
||||
} // namespace Fifo
|
||||
|
|
|
@ -264,8 +264,7 @@ u8* Run(DataReader src, u32* cycles, bool in_display_list)
|
|||
u16 num_vertices = src.Read<u16>();
|
||||
int bytes = VertexLoaderManager::RunVertices(
|
||||
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
|
||||
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, num_vertices, src,
|
||||
Fifo::WillSkipCurrentFrame(), is_preprocess);
|
||||
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, num_vertices, src, is_preprocess);
|
||||
|
||||
if (bytes < 0)
|
||||
goto end;
|
||||
|
|
|
@ -180,8 +180,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
|
|||
return loader;
|
||||
}
|
||||
|
||||
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing,
|
||||
bool is_preprocess)
|
||||
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool is_preprocess)
|
||||
{
|
||||
if (!count)
|
||||
return 0;
|
||||
|
@ -192,7 +191,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
|
|||
if ((int)src.size() < size)
|
||||
return -1;
|
||||
|
||||
if (skip_drawing || is_preprocess)
|
||||
if (is_preprocess)
|
||||
return size;
|
||||
|
||||
// If the native vertex format changed, force a flush.
|
||||
|
|
|
@ -27,8 +27,7 @@ void MarkAllDirty();
|
|||
NativeVertexFormatMap* GetNativeVertexFormatMap();
|
||||
|
||||
// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
|
||||
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing,
|
||||
bool is_preprocess);
|
||||
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool is_preprocess);
|
||||
|
||||
// For debugging
|
||||
void AppendListToString(std::string* dest);
|
||||
|
|
Loading…
Reference in New Issue