Merge pull request #8829 from stenzek/fix-macos-again

Core: Use window instead of surface for ControllerInterface updates
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Connor McLaughlin 2020-05-28 16:56:13 +10:00 committed by GitHub
commit b3c705fa96
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2 changed files with 2 additions and 2 deletions

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@ -498,7 +498,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
} }
else else
{ {
g_controller_interface.ChangeWindow(wsi.render_surface); g_controller_interface.ChangeWindow(wsi.render_window);
Pad::LoadConfig(); Pad::LoadConfig();
Keyboard::LoadConfig(); Keyboard::LoadConfig();
} }

View File

@ -1083,7 +1083,7 @@ void MainWindow::HideRenderWidget(bool reinit)
// The controller interface will still be registered to the old render widget, if the core // The controller interface will still be registered to the old render widget, if the core
// has booted. Therefore, we should re-bind it to the main window for now. When the core // has booted. Therefore, we should re-bind it to the main window for now. When the core
// is next started, it will be swapped back to the new render widget. // is next started, it will be swapped back to the new render widget.
g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_surface); g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_window);
} }
} }