Disables assert messages that seem to be invalid.
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2079963d80
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@ -241,7 +241,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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switch (texinfo.sourcerow)
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switch (texinfo.sourcerow)
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{
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{
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case XF_SRCGEOM_INROW:
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case XF_SRCGEOM_INROW:
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_assert_(texinfo.inputform == XF_TEXINPUT_ABC1);
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// The following assert was triggered in Super Smash Bros. Project M 3.6.
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//_assert_(texinfo.inputform == XF_TEXINPUT_ABC1);
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out.Write("coord = rawpos;\n"); // pos.w is 1
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out.Write("coord = rawpos;\n"); // pos.w is 1
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break;
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break;
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case XF_SRCNORMAL_INROW:
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case XF_SRCNORMAL_INROW:
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@ -291,7 +292,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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}
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}
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else
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else
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{
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{
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_assert_(0); // should have normals
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// The following assert was triggered in House of the Dead Overkill and Star Wars Rogue Squadron 2
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//_assert_(0); // should have normals
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uid_data->texMtxInfo[i].embosssourceshift = xfmem.texMtxInfo[i].embosssourceshift;
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uid_data->texMtxInfo[i].embosssourceshift = xfmem.texMtxInfo[i].embosssourceshift;
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out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift);
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out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift);
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}
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}
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