enable shader cache again
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398b37f371
commit
b3675d15dc
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@ -34,9 +34,6 @@ u32 ProgramShaderCache::s_ubo_buffer_size;
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bool ProgramShaderCache::s_ubo_dirty;
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LinearDiskCache<SHADERUID, u8> g_program_disk_cache;
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GLenum ProgramFormat;
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GLuint ProgramShaderCache::PCacheEntry::prog_format = 0;
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static StreamBuffer *s_buffer;
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@ -216,6 +213,7 @@ SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 componen
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// Make an entry in the table
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PCacheEntry& newentry = pshaders[uid];
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last_entry = &newentry;
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newentry.in_cache = 0;
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const char *vcode = GenerateVertexShaderCode(components, API_OPENGL);
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const char *pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
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@ -413,14 +411,23 @@ void ProgramShaderCache::Init(void)
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// Read our shader cache, only if supported
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if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
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{
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PCacheEntry::prog_format = PCacheEntry::SetProgramFormat();
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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ProgramShaderCacheInserter inserter;
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g_program_disk_cache.OpenAndRead(cache_filename, inserter);
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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if(!Supported)
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{
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ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So disable shader cache.");
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g_ActiveConfig.backend_info.bSupportsGLSLCache = false;
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}
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else
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{
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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ProgramShaderCacheInserter inserter;
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g_program_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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SETSTAT(stats.numPixelShadersAlive, pshaders.size());
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}
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CurrentProgram = 0;
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@ -429,13 +436,25 @@ void ProgramShaderCache::Init(void)
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void ProgramShaderCache::Shutdown(void)
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{
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// store all shaders in cache on disk
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if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
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{
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PCache::iterator iter = pshaders.begin();
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for (; iter != pshaders.end(); ++iter)
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{
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g_program_disk_cache.Append(iter->first, iter->second.GetProgram(), iter->second.Size());
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iter->second.FreeProgram();
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if(iter->second.in_cache) continue;
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GLint binary_size;
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glGetProgramiv(iter->second.shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
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if(!binary_size) continue;
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u8 *data = new u8[binary_size+sizeof(GLenum)];
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u8 *binary = data + sizeof(GLenum);
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GLenum *prog_format = (GLenum*)data;
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glGetProgramBinary(iter->second.shader.glprogid, binary_size, NULL, prog_format, binary);
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g_program_disk_cache.Append(iter->first, data, binary_size+sizeof(GLenum));
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delete [] data;
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}
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g_program_disk_cache.Sync();
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@ -460,11 +479,14 @@ void ProgramShaderCache::Shutdown(void)
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void ProgramShaderCache::ProgramShaderCacheInserter::Read ( const SHADERUID& key, const u8* value, u32 value_size )
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{
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// The two shaders might not even exist anymore
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// But it is fine, no need to worry about that
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const u8 *binary = value+sizeof(GLenum);
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GLenum *prog_format = (GLenum*)value;
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GLint binary_size = value_size-sizeof(GLenum);
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PCacheEntry entry;
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entry.in_cache = 1;
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entry.shader.glprogid = glCreateProgram();
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glProgramBinary(entry.shader.glprogid, entry.prog_format, value, value_size);
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glProgramBinary(entry.shader.glprogid, *prog_format, binary, binary_size);
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GLint success;
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glGetProgramiv(entry.shader.glprogid, GL_LINK_STATUS, &success);
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@ -474,6 +496,8 @@ void ProgramShaderCache::ProgramShaderCacheInserter::Read ( const SHADERUID& key
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pshaders[key] = entry;
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entry.shader.SetProgramVariables();
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}
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else
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glDeleteProgram(entry.shader.glprogid);
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}
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@ -86,60 +86,11 @@ public:
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{
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SHADER shader;
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SHADERUIDSAFE safe_uid;
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static GLenum prog_format;
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u8 *binary;
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GLint binary_size;
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PCacheEntry() :binary(NULL), binary_size(0) { }
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~PCacheEntry() {}
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bool in_cache;
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void Destroy()
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{
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shader.Destroy();
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FreeProgram();
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}
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void UpdateSize()
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{
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if (binary_size == 0)
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glGetProgramiv(shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
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}
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// No idea how necessary this is
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static GLenum SetProgramFormat()
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{
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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GLint *Formats = new GLint[Supported];
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glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
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// We don't really care about format
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GLenum prog_format = (GLenum)Formats[0];
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delete[] Formats;
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return prog_format;
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}
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u8 *GetProgram()
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{
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UpdateSize();
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FreeProgram();
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binary = new u8[binary_size];
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glGetProgramBinary(shader.glprogid, binary_size, NULL, &prog_format, binary);
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return binary;
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}
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void FreeProgram()
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{
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delete [] binary;
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binary = NULL;
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}
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GLint Size()
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{
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UpdateSize();
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return binary_size;
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}
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};
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@ -308,14 +308,14 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsGLSync = GLEW_ARB_sync;
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//TODO: revert this after cache is fixed itself
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g_Config.backend_info.bSupportsGLSLCache = false; // GLEW_ARB_get_program_binary
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g_Config.backend_info.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
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UpdateActiveConfig();
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OSD::AddMessage(StringFromFormat("Supports Blending: %s UBOs: %s PinnedMem: %s",
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OSD::AddMessage(StringFromFormat("Supports Blending: %s UBOs: %s PinnedMem: %s Cache: %s",
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "True" : "False",
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g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "True" : "False",
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g_ActiveConfig.backend_info.bSupportsGLPinnedMemory ? "True" : "False").c_str(), 5000);
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g_ActiveConfig.backend_info.bSupportsGLPinnedMemory ? "True" : "False",
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g_ActiveConfig.backend_info.bSupportsGLSLCache ? "True" : "False").c_str(), 5000);
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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