Merge pull request #7451 from stenzek/gles-blit-scissor
OGL: Disable scissor test when calling glBlitFramebuffer()
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commit
b35e0fd456
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@ -234,6 +234,9 @@ void OGLTexture::BlitFramebuffer(OGLTexture* srcentry, const MathUtil::Rectangle
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dst_layer);
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dst_layer);
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}
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}
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// glBlitFramebuffer is still affected by the scissor test, which is enabled by default.
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glDisable(GL_SCISSOR_TEST);
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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dst_rect.top, dst_rect.right, dst_rect.bottom, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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dst_rect.top, dst_rect.right, dst_rect.bottom, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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@ -252,6 +255,9 @@ void OGLTexture::BlitFramebuffer(OGLTexture* srcentry, const MathUtil::Rectangle
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0);
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0);
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}
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}
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// The default state for the scissor test is enabled. We don't need to do a full state
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// restore, as the framebuffer and scissor test are the only things we changed.
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glEnable(GL_SCISSOR_TEST);
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FramebufferManager::SetFramebuffer(0);
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FramebufferManager::SetFramebuffer(0);
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}
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}
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