Merge pull request #7683 from zackhow/removefullanalog

Android: Change all AnalogInputs to just inputs
This commit is contained in:
JosJuice 2019-01-08 14:01:26 +01:00 committed by GitHub
commit b30a338dd6
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 72 additions and 76 deletions

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@ -42,18 +42,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT),
new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP),
new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT),
new Axis(_padID, ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP),
new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L),
new Axis(_padID, ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R),
new Axis(_padID, ButtonManager::TRIGGER_R));
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT));
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP));
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT));
AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT));
AddInput(new Axis(_padID, ButtonManager::STICK_C_UP));
AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddInput(new Axis(_padID, ButtonManager::TRIGGER_L));
AddInput(new Axis(_padID, ButtonManager::TRIGGER_R));
// Wiimote
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
@ -72,22 +70,22 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP),
new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT),
new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD),
new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP),
new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT),
new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD),
new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT),
new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD),
new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD));
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
// Wii ext: Nunchuk
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
@ -96,20 +94,20 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT),
new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP),
new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT),
new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP),
new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD),
new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT),
new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD),
new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD));
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
// Wii ext: Classic
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
@ -125,18 +123,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT),
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP),
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT),
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP),
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L),
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R),
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
// Wii-ext: Guitar
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
@ -148,12 +144,11 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT),
new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP),
new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR),
new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT));
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP));
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
// Wii-ext: Drums
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
@ -164,10 +159,10 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT),
new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP),
new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT));
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP));
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
// Wii-ext: Turntable
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
@ -180,18 +175,18 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP),
new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL),
new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
// Rumble
AddOutput(new Motor(_padID, ButtonManager::RUMBLE));
}
@ -208,6 +203,7 @@ ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(_padID, _index);
}
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;