DolphinQt: Disable Display Sleep on Windows.
Disables Display Sleeping on Windows on DolphinQt while the game runs, and re-enables it after the game closes.
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@ -138,11 +138,27 @@ void DMainWindow::StartGame(const QString filename)
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}
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}
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else
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else
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{
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{
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// TODO: Disable screensaver!
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DisableScreensaver();
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emit CoreStateChanged(Core::CORE_RUN);
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emit CoreStateChanged(Core::CORE_RUN);
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}
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}
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}
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}
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void DMainWindow::DisableScreensaver()
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{
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#ifdef Q_OS_WIN
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// Prevents Windows from sleeping or turning off the display
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SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
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#endif
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}
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void DMainWindow::EnableScreensaver()
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{
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#ifdef Q_OS_WIN
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// Allows Windows to sleep and turn off the display
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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}
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QString DMainWindow::RequestBootFilename()
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QString DMainWindow::RequestBootFilename()
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{
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{
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// If a game is already selected, just return the filename
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// If a game is already selected, just return the filename
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@ -263,8 +279,7 @@ bool DMainWindow::Stop()
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// TODO: Show the author/description dialog here
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// TODO: Show the author/description dialog here
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BootManager::Stop();
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BootManager::Stop();
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EnableScreensaver();
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// TODO: Allow screensaver again
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// TODO: Restore original window title
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// TODO: Restore original window title
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// TODO:
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// TODO:
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@ -68,6 +68,9 @@ private:
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std::unique_ptr<Ui::DMainWindow> m_ui;
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std::unique_ptr<Ui::DMainWindow> m_ui;
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DGameTracker* m_game_tracker;
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DGameTracker* m_game_tracker;
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// Misc.
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void DisableScreensaver();
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void EnableScreensaver();
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// Emulation
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// Emulation
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QString RequestBootFilename();
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QString RequestBootFilename();
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QString ShowFileDialog();
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QString ShowFileDialog();
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