Convert some VideoCommon stuff to BitSet.
Now with a minor performance improvement removed for no reason.
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f51c233a08
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@ -4,6 +4,7 @@
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#pragma once
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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// Vertex array numbers
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@ -252,7 +253,7 @@ struct CPState final
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VAT vtx_attr[8];
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// Attributes that actually belong to VertexLoaderManager:
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int attr_dirty; // bitfield
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BitSet32 attr_dirty;
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VertexLoader* vertex_loaders[8];
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};
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@ -100,14 +100,14 @@ void AppendListToString(std::string *dest)
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void MarkAllDirty()
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{
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g_main_cp_state.attr_dirty = 0xff;
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g_preprocess_cp_state.attr_dirty = 0xff;
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g_main_cp_state.attr_dirty = BitSet32::AllTrue(8);
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g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
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}
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static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state)
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{
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VertexLoader* loader;
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if ((state->attr_dirty >> vtx_attr_group) & 1)
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if (state->attr_dirty[vtx_attr_group])
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{
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VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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@ -123,7 +123,7 @@ static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state)
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INCSTAT(stats.numVertexLoaders);
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}
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state->vertex_loaders[vtx_attr_group] = loader;
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state->attr_dirty &= ~(1 << vtx_attr_group);
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state->attr_dirty[vtx_attr_group] = false;
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} else {
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loader = state->vertex_loaders[vtx_attr_group];
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}
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@ -200,31 +200,31 @@ void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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case 0x50:
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state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
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state->vtx_desc.Hex |= value;
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state->attr_dirty = 0xFF;
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state->attr_dirty = BitSet32::AllTrue(8);
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break;
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case 0x60:
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state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
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state->vtx_desc.Hex |= (u64)value << 17;
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state->attr_dirty = 0xFF;
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state->attr_dirty = BitSet32::AllTrue(8);
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break;
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case 0x70:
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_assert_((sub_cmd & 0x0F) < 8);
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state->vtx_attr[sub_cmd & 7].g0.Hex = value;
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state->attr_dirty |= 1 << (sub_cmd & 7);
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state->attr_dirty[sub_cmd & 7] = true;
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break;
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case 0x80:
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_assert_((sub_cmd & 0x0F) < 8);
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state->vtx_attr[sub_cmd & 7].g1.Hex = value;
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state->attr_dirty |= 1 << (sub_cmd & 7);
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state->attr_dirty[sub_cmd & 7] = true;
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break;
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case 0x90:
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_assert_((sub_cmd & 0x0F) < 8);
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state->vtx_attr[sub_cmd & 7].g2.Hex = value;
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state->attr_dirty |= 1 << (sub_cmd & 7);
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state->attr_dirty[sub_cmd & 7] = true;
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break;
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// Pointers to vertex arrays in GC RAM
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@ -180,19 +180,17 @@ void VertexManager::Flush()
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(int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
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#endif
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u32 usedtextures = 0;
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BitSet32 usedtextures;
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for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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usedtextures[bpmem.tevorders[i/2].getTexMap(i & 1)] = true;
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if (bpmem.genMode.numindstages > 0)
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
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for (unsigned int i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i))
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for (unsigned int i : usedtextures)
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{
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g_renderer->SetSamplerState(i & 3, i >> 2);
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const FourTexUnits &tex = bpmem.tex[i >> 2];
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@ -213,7 +211,6 @@ void VertexManager::Flush()
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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// set global constants
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VertexShaderManager::SetConstants();
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@ -5,6 +5,7 @@
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#include <cmath>
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#include <sstream>
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/BPMemory.h"
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@ -22,7 +23,7 @@ static float GC_ALIGNED16(g_fProjectionMatrix[16]);
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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static int nMaterialsChanged;
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static BitSet32 nMaterialsChanged;
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static int nTransformMatricesChanged[2]; // min,max
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static int nNormalMatricesChanged[2]; // min,max
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static int nPostTransformMatricesChanged[2]; // min,max
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@ -202,7 +203,7 @@ void VertexShaderManager::Dirty()
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bProjectionChanged = true;
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nMaterialsChanged = 15;
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nMaterialsChanged = BitSet32::AllTrue(4);
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dirty = true;
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}
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@ -295,35 +296,16 @@ void VertexShaderManager::SetConstants()
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nLightsChanged[0] = nLightsChanged[1] = -1;
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}
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if (nMaterialsChanged)
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for (int i : nMaterialsChanged)
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{
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for (int i = 0; i < 2; ++i)
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{
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if (nMaterialsChanged & (1 << i))
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{
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u32 data = xfmem.ambColor[i];
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u32 data = i >= 2 ? xfmem.matColor[i - 2] : xfmem.ambColor[i];
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constants.materials[i][0] = (data >> 24) & 0xFF;
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constants.materials[i][1] = (data >> 16) & 0xFF;
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constants.materials[i][2] = (data >> 8) & 0xFF;
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constants.materials[i][3] = data & 0xFF;
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}
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}
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for (int i = 0; i < 2; ++i)
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{
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if (nMaterialsChanged & (1 << (i + 2)))
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{
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u32 data = xfmem.matColor[i];
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constants.materials[i+2][0] = (data >> 24) & 0xFF;
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constants.materials[i+2][1] = (data >> 16) & 0xFF;
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constants.materials[i+2][2] = (data >> 8) & 0xFF;
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constants.materials[i+2][3] = data & 0xFF;
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}
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}
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dirty = true;
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nMaterialsChanged = 0;
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}
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nMaterialsChanged = BitSet32(0);
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if (bPosNormalMatrixChanged)
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{
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@ -660,7 +642,7 @@ void VertexShaderManager::SetProjectionChanged()
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void VertexShaderManager::SetMaterialColorChanged(int index, u32 color)
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{
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nMaterialsChanged |= (1 << index);
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nMaterialsChanged[index] = true;
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}
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void VertexShaderManager::TranslateView(float x, float y, float z)
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