Turn Config::Info into a class with getters

This commit is contained in:
JosJuice 2020-09-20 13:58:17 +02:00
parent 11e8783893
commit b285991b88
12 changed files with 62 additions and 53 deletions

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@ -52,11 +52,11 @@ T Get(LayerType layer, const Info<T>& info)
template <typename T>
T Get(const Info<T>& info)
{
const std::optional<std::string> str = GetAsString(info.location);
const std::optional<std::string> str = GetAsString(info.GetLocation());
if (!str)
return info.default_value;
return info.GetDefaultValue();
return detail::TryParse<T>(*str).value_or(info.default_value);
return detail::TryParse<T>(*str).value_or(info.GetDefaultValue());
}
template <typename T>
@ -68,7 +68,7 @@ T GetBase(const Info<T>& info)
template <typename T>
LayerType GetActiveLayerForConfig(const Info<T>& info)
{
return GetActiveLayerForConfig(info.location);
return GetActiveLayerForConfig(info.GetLocation());
}
template <typename T>

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@ -30,10 +30,11 @@ struct Location
};
template <typename T>
struct Info
class Info
{
Info(const Location& location_, const T& default_value_)
: location{location_}, default_value{default_value_}
public:
constexpr Info(const Location& location, const T& default_value)
: m_location{location}, m_default_value{default_value}
{
}
@ -41,13 +42,17 @@ struct Info
// so that enum settings can still easily work with code that doesn't care about the enum values.
template <typename Enum,
std::enable_if_t<std::is_same<T, detail::UnderlyingType<Enum>>::value>* = nullptr>
Info(const Info<Enum>& other)
: location{other.location}, default_value{static_cast<detail::UnderlyingType<Enum>>(
other.default_value)}
constexpr Info(const Info<Enum>& other)
: m_location{other.GetLocation()}, m_default_value{static_cast<detail::UnderlyingType<Enum>>(
other.GetDefaultValue())}
{
}
Location location;
T default_value;
constexpr const Location& GetLocation() const { return m_location; }
constexpr const T& GetDefaultValue() const { return m_default_value; }
private:
Location m_location;
T m_default_value;
};
} // namespace Config

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@ -45,7 +45,7 @@ inline std::optional<std::string> TryParse(const std::string& str_value)
} // namespace detail
template <typename T>
struct Info;
class Info;
class Layer;
using LayerMap = std::map<Location, std::optional<std::string>>;
@ -105,7 +105,7 @@ public:
template <typename T>
T Get(const Info<T>& config_info) const
{
return Get<T>(config_info.location).value_or(config_info.default_value);
return Get<T>(config_info.GetLocation()).value_or(config_info.GetDefaultValue());
}
template <typename T>
@ -120,7 +120,7 @@ public:
template <typename T>
void Set(const Info<T>& config_info, const std::common_type_t<T>& value)
{
Set(config_info.location, value);
Set(config_info.GetLocation(), value);
}
template <typename T>

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@ -41,7 +41,7 @@ void SaveToSYSCONF(Config::LayerType layer)
{
std::visit(
[layer, &setting, &sysconf](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
const std::string key = info.GetLocation().section + "." + info.GetLocation().key;
if (setting.type == SysConf::Entry::Type::Long)
{
@ -180,27 +180,28 @@ private:
{
std::visit(
[&](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
const Config::Location location = info.GetLocation();
const std::string key = location.section + "." + location.key;
if (setting.type == SysConf::Entry::Type::Long)
{
layer->Set(info.location, sysconf.GetData<u32>(key, info.default_value));
layer->Set(location, sysconf.GetData<u32>(key, info.GetDefaultValue()));
}
else if (setting.type == SysConf::Entry::Type::Byte)
{
layer->Set(info.location, sysconf.GetData<u8>(key, info.default_value));
layer->Set(location, sysconf.GetData<u8>(key, info.GetDefaultValue()));
}
else if (setting.type == SysConf::Entry::Type::BigArray)
{
// Somewhat hacky support for IPL.SADR. The setting only stores the
// first 4 bytes even thought the SYSCONF entry is much bigger.
u32 value = info.default_value;
u32 value = info.GetDefaultValue();
SysConf::Entry* entry = sysconf.GetEntry(key);
if (entry)
{
std::memcpy(&value, entry->bytes.data(),
std::min(entry->bytes.size(), sizeof(u32)));
}
layer->Set(info.location, value);
layer->Set(location, value);
}
},
setting.config_info);

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@ -69,10 +69,10 @@ using INIToSectionMap = std::map<std::string, std::pair<Config::System, std::str
static const INIToLocationMap& GetINIToLocationMap()
{
static const INIToLocationMap ini_to_location = {
{{"Core", "ProgressiveScan"}, {Config::SYSCONF_PROGRESSIVE_SCAN.location}},
{{"Core", "PAL60"}, {Config::SYSCONF_PAL60.location}},
{{"Wii", "Widescreen"}, {Config::SYSCONF_WIDESCREEN.location}},
{{"Wii", "Language"}, {Config::SYSCONF_LANGUAGE.location}},
{{"Core", "ProgressiveScan"}, {Config::SYSCONF_PROGRESSIVE_SCAN.GetLocation()}},
{{"Core", "PAL60"}, {Config::SYSCONF_PAL60.GetLocation()}},
{{"Wii", "Widescreen"}, {Config::SYSCONF_WIDESCREEN.GetLocation()}},
{{"Wii", "Language"}, {Config::SYSCONF_LANGUAGE.GetLocation()}},
};
return ini_to_location;
}

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@ -36,32 +36,32 @@ bool IsSettingSaveable(const Config::Location& config_location)
static constexpr std::array<const Config::Location*, 17> s_setting_saveable = {
// Main.Core
&Config::MAIN_DEFAULT_ISO.location,
&Config::MAIN_MEMCARD_A_PATH.location,
&Config::MAIN_MEMCARD_B_PATH.location,
&Config::MAIN_AUTO_DISC_CHANGE.location,
&Config::MAIN_ALLOW_SD_WRITES.location,
&Config::MAIN_DPL2_DECODER.location,
&Config::MAIN_DPL2_QUALITY.location,
&Config::MAIN_RAM_OVERRIDE_ENABLE.location,
&Config::MAIN_MEM1_SIZE.location,
&Config::MAIN_MEM2_SIZE.location,
&Config::MAIN_GFX_BACKEND.location,
&Config::MAIN_ENABLE_SAVESTATES.location,
&Config::MAIN_FALLBACK_REGION.location,
&Config::MAIN_DEFAULT_ISO.GetLocation(),
&Config::MAIN_MEMCARD_A_PATH.GetLocation(),
&Config::MAIN_MEMCARD_B_PATH.GetLocation(),
&Config::MAIN_AUTO_DISC_CHANGE.GetLocation(),
&Config::MAIN_ALLOW_SD_WRITES.GetLocation(),
&Config::MAIN_DPL2_DECODER.GetLocation(),
&Config::MAIN_DPL2_QUALITY.GetLocation(),
&Config::MAIN_RAM_OVERRIDE_ENABLE.GetLocation(),
&Config::MAIN_MEM1_SIZE.GetLocation(),
&Config::MAIN_MEM2_SIZE.GetLocation(),
&Config::MAIN_GFX_BACKEND.GetLocation(),
&Config::MAIN_ENABLE_SAVESTATES.GetLocation(),
&Config::MAIN_FALLBACK_REGION.GetLocation(),
// Main.Interface
&Config::MAIN_USE_PANIC_HANDLERS.location,
&Config::MAIN_OSD_MESSAGES.location,
&Config::MAIN_USE_PANIC_HANDLERS.GetLocation(),
&Config::MAIN_OSD_MESSAGES.GetLocation(),
// Main.Interface
&Config::MAIN_SKIP_NKIT_WARNING.location,
&Config::MAIN_SKIP_NKIT_WARNING.GetLocation(),
// UI.General
&Config::MAIN_USE_DISCORD_PRESENCE.location,
&Config::MAIN_USE_DISCORD_PRESENCE.GetLocation(),
};
return std::any_of(s_setting_saveable.cbegin(), s_setting_saveable.cend(),

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@ -10,7 +10,7 @@
namespace Config
{
template <typename T>
struct Info;
class Info;
}
class GraphicsBool : public ToolTipCheckBox

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@ -9,7 +9,7 @@
namespace Config
{
template <typename T>
struct Info;
class Info;
}
class GraphicsInteger : public ToolTipSpinBox

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@ -9,7 +9,7 @@
namespace Config
{
template <typename T>
struct Info;
class Info;
}
class GraphicsSlider : public ToolTipSlider

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@ -381,13 +381,13 @@ void NetPlaySetupDialog::PopulateGameList()
void NetPlaySetupDialog::ResetTraversalHost()
{
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_SERVER,
Config::NETPLAY_TRAVERSAL_SERVER.default_value);
Config::NETPLAY_TRAVERSAL_SERVER.GetDefaultValue());
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_PORT,
Config::NETPLAY_TRAVERSAL_PORT.default_value);
Config::NETPLAY_TRAVERSAL_PORT.GetDefaultValue());
ModalMessageBox::information(
this, tr("Reset Traversal Server"),
tr("Reset Traversal Server to %1:%2")
.arg(QString::fromStdString(Config::NETPLAY_TRAVERSAL_SERVER.default_value),
QString::number(Config::NETPLAY_TRAVERSAL_PORT.default_value)));
.arg(QString::fromStdString(Config::NETPLAY_TRAVERSAL_SERVER.GetDefaultValue()),
QString::number(Config::NETPLAY_TRAVERSAL_PORT.GetDefaultValue())));
}

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@ -26,15 +26,18 @@ public:
: ConfigLayerLoader(Config::LayerType::CommandLine)
{
if (!video_backend.empty())
m_values.emplace_back(Config::MAIN_GFX_BACKEND.location, video_backend);
m_values.emplace_back(Config::MAIN_GFX_BACKEND.GetLocation(), video_backend);
if (!audio_backend.empty())
m_values.emplace_back(Config::MAIN_DSP_HLE.location, ValueToString(audio_backend == "HLE"));
{
m_values.emplace_back(Config::MAIN_DSP_HLE.GetLocation(),
ValueToString(audio_backend == "HLE"));
}
// Batch mode hides the main window, and render to main hides the render window. To avoid a
// situation where we would have no window at all, disable render to main when using batch mode.
if (batch)
m_values.emplace_back(Config::MAIN_RENDER_TO_MAIN.location, ValueToString(false));
m_values.emplace_back(Config::MAIN_RENDER_TO_MAIN.GetLocation(), ValueToString(false));
// Arguments are in the format of <System>.<Section>.<Key>=Value
for (const auto& arg : args)

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@ -50,7 +50,7 @@ void HandleDiscordJoin(const char* join_secret)
if (event_handler == nullptr)
return;
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.GetDefaultValue())
Config::SetCurrent(Config::NETPLAY_NICKNAME, username);
std::string secret(join_secret);